
Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; App Store, Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 449reviews | 80% | — | $232.6K |
| $6.99 | 2.2Kratings | 89% | — | $851.7K | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really fun :) If you're into peggle or peggle-likes, give it a shot.
玩起来像宝开的《Peggle》,再加入了rouguelike要素和类似《杀戮尖塔》的框架。 玩法构思很惊艳,画风也很有意思,很吸引人,相信大多数人都是被这些吸引的。初步体验下来也确实有趣,不同的职业有不同的武器、装备、技能、被动、还有事件、饰品,挑战和类似《雨中冒险》的圣物系统。看上去也很丰富, 然后在我用几个小时尝试了下四个角色后打算深入游玩的时候,游戏马上就开始变得非常无聊 。 作为一个roguelike游戏,它自然没有什么局外的成长强化要素,只有少量的能解锁的道具,所以roguelike游戏本身是需要通过玩家的操作技巧和运气来获得乐趣。 然而这游戏里需要运气的占比可比需要操作技巧的占比高太多了,可能盗贼和德鲁伊这种有技能的角色操作占比会更高一点,但是大多数时候还是靠运气。 游戏中撞击近战的敌人时自己也会受到伤害,进攻时要硬抗伤害,精准打击一次性命中多个敌人接受到的不是爽感,而是对自己血条的担忧,过关又需要清空所有怪物,所以躲避近战怪用远程技能可能比主动撞上去更有利,但是其他地方可能就藏着各种debuff,debuff有脆弱、虚弱、狂怒、流血、中毒等等,在关卡里像是批发的一样层出不穷,弹射下去一个不好就跟和魔界花舌吻了一样,带着这一身“十全大补”回来,这种情况每一关都有可能发生,然而生命补给和治疗手段却少的可怜,可能只有关卡里有限的血瓶和装备的被动,以及少得可怜的再生buff。然而甚至缓冲垫都是快速移动的,也就是落点也基本随机,落在外面就是尖刺和毒,运气不好你就要被惩罚掉血。这种靠运气的机制基本无解,因为这种运气机制导致角色死亡,那挫败感实在太强了。 另一个方面是尽管有那么多系统,游戏内容仍然是很单调,缺少变化。在通关个一两遍之后再玩就能发现,关卡房间类型就那么几个,每个角色的技能、装备、武器也就那么几样,而打开难度“返场2”之后饰品都被限定到只有三个了,通关了几遍之后游戏就基本没有探索的内容了,能做的就只有找有更高数值的同种类装备武器和技能,很容易腻。 有种看到好题材好设计好美术好想法有潜力的游戏被浪费的难受感觉。 这类游戏需要寻找一个游玩节奏,像是隔个几天几周甚至几个月碎片时间开一把,还能感受到乐趣,然而大多数情况都是被遗忘在硬盘和steam库里。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +3 more
| $6.99 |
| 227ratings |
| 97% |
| — |
| not modelled |
| $19.99 | 90ratings | 92% | — | not modelled |
| $6.99−65% | 71ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun rougelike Peggle style game. This game is both challenging and enjoyable every time I play. I will say, the visuals are VERY overstimulating and it took me a long while to get into the game because of that. If you can get past the intense visuals, this is 100% a game you should check out.
体量比较小,适合闲暇时光开一把
9/10 A great game. With some light rpg elements & cartoon charm to spare, this puzzle/arcade game would sit well in anyone’s library beside Tetris, Bejeweled, Zuma, etc. Highly recommend!
Ця гра вже вийшла на мобільних платформах, де коштує дешевше
Extremely awesome in every aspect of the game design. Best pinball ever)
This game is pretty dope. It's very chill, brings back Peggle vibes and it's got a really fun and surprisingly deep DnD set of references. I got mine on sale and keep it for a casual steam deck title.
I bought this game some time ago, dropped it, I don't remember why. Tried getting back into it recently. Its infuriating on anything but the easiest difficulties. You constantly get trinket/relics but you only have 3 slots and shuffling synergies isn't readily done since you can't bank/inventory existing ones. In theory the core gameplay loop would be fun but you end up sitting at 10hp with one mob left on the screen and without fail you constantly have poison...like always...you always have poison on you. You hit a mob and they hit you back, so if you don't have an hp recovery mechanic, you die. if you get yourself in a ping-pong situation with multiple mobs, you'll kill em sure, but you also end up killing yourself, unless you get lucky amongst the bouncing and hit cushion or a hp pot. There's a version of this that is certainly good and worth it, but this ain't it IMO. Too much frustration most of the time and not enough satisfying moments.
比哥布林弹球好玩...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6K | 32 | 88% | $9.99 | |
| $1.5M | 3K | 89% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2M | 4.6K | 82% | $11.99 | |
| $61.7K | 358 | 67% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $232.6K | 883 | 81% | $9.99 | |
| $232.5K | 385 | 81% | $24.99 | |
| $232.5K | 1.6K | 92% | $14.99 | |
| $232.6K | 432 | 69% | $29.99 | |
| $232.4K | 367 | 30% | $29.99 | |
| $232.7K | 509 | 89% | $14.99 |