
Do what it takes to make your fledgling security agency thrive in this 80s noir crime bustin', dirty crossing, vengeance-seeking board game inspired strategy game with dice and cards.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Schönes Ding! Macht echt Laune!
My game wont even load up now without crashing or lagging out severely. I really loved this game, but I cant even play it anymore
I love to see when developers try something different in their games, especially in today's industry. This game is the epitome of what it means, to me, to be a great indie game. The aesthetic is amazing, the game is simple enough to pick up, but delivers a good amount of depth to keep you interested and the story, while totally 80s, is great BECAUSE it's totally 80s :D I've only played a small amount of time, but I was able to get in, learn the game and do a fair amount of the varying content and I had a blast. If for no other reason than just trying something a bit different than what most cookie-cutter games offer nowadays, I'd recommend picking this up.
J'ai tester le jeu tres bon jeu de societe beaucoup plus simple que ce que je penser mais je ne suis qu'au début
I don't even know what to say, this "game" is an absolute mess and it doesn't feel like a game at all. Refunded.
As in update of 2024, The art style, retro theme and story`telling are accurate and genuinely liked by audience. The amount of detail it goes into unique character designs, including voice acting for individual dialogue for agents is great, and when talking about the story at times is appealing to follow along to. However now we have to talk about the issue with Rough justice and its core gameplay, depending on your first time playing you can get REALLY bad RNG and lose all of your money quickly, or if you've mastered how to manage dice rolling with the correct agents and equipment it can be quite jarring to take you away from the story and hardfocus on making sure you pass and frustrating. I think before every mission theres a choice on what you want ur agent to do depending on their talents, but the game doesnt punish you depending on sending in a high int or a high strength agent, all choices are good. I think alternatively what they should've done since dialogue and text is vital to much of the game is make the choices matter, rather than determination of a dice roll. this would encourage paying attention to alot of the writing that sometimes just gets skipped!, As the difficulty gets more challangeing maybe theres less information and its more punishing, i dont think agents can get injuried or die, i think they just lose a star if they fail a mission overall,The game already has some nice puzzle elements aswell and the difficulty setting is easy to follow along, its just the dicerolls are a pain, get it on sale if you like dice
This is SO BUGGED. upon a load one of my agents wouldn't budge or accept any jobs. Some of the minigames were literally impossible with -1 values some agents returning to office just freeze and then take up a slot forever. On top of the bugs moving the map is infuriating. the only good map is when you zoom out all the way and with that map it will not let you unpause. sometimes when scrolling the map does some 360° spins for giggles.
steamdeck上遭遇了非常糟糕的优化bug导致开场动画的帧数都只有8帧
Also die Grafik und Puzzel und so sind schön gemacht. allerdings ist alles darauf ausgelegt, dass man würfel würfelt und alles hängt nur von glück ab. vollkommen egal was die agenten oder ausrüstung können. Hat man halt nur zahlen unter 3 oder 4 hat man automatisch verloren.
挺无聊的,尤其是那么多小游戏还不能跳过。每个干员派出去刷经验和数值这套玩法重复度太高了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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