
Rotten Flesh is a cosmic horror survival game where you have just lost your dog named Roy and you have to find him by shouting for "ROY" on your microphone. Venture deep into the sewers where your dog was lost - however, something else can also hear your screams in the tunnels.
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This is an immersive horror game where you have to find your dog by shouting for "ROY" on your microphone. Microphone input is totally optionally and can be turned off which will switch to voice-acting instead for calling, but microphone input is highly recommended for the full experience.
Rotten Flesh is a cosmic horror survival game where you have just lost your dog named Roy and you have to find him by shouting for "ROY" on your microphone. Venture deep into the sewers where your dog was lost - however, something else can also hear your screams in the tunnels... and they are not human.
TRIGGER WARNING: This game may be disturbing to some audience as it contains cosmic horror, fear, jumpscares, loud sounds and the enemy can also hear your voice from your microphone input.
You as the loving owner that you are have to find your dog by shouting for "ROY" on your microphone. If your dog is near, Roy will bark back to you - however something else can also hear your screams .. and it's not Roy. Go into a terrifying journey to find a man's best friend in this PSX-Style horror game. Solve puzzles, find weapons to survive and fight your way through to get back your beloved dog Roy, only if you dare. That's what good owners do.
Weapon system: Find weapons to protect yourself and fight your way to hope for your dog.
Microphone Input: shout for 'ROY' on your microphone to call for your dog, if he is close Roy will bark back. However, your dog is not the only one down these tunnels.
Terrifying story: Venture the terrifying and disturbing sewers and tunnels that was supposedly occupied by a leading cult. Discover secrets and find your dog, Roy.
PSX Gameplay: PSX style graphics combined with cosmic horror that will leave players with hair up their skin.
Puzzle Solving: Find clues, solve puzzles and try to advance to the next objectives.
Survival elements with full inventory system, objectives, clue-findings and tools to help you in escaping.
Puzzles to unsolve, mysteries to uncover. Use your mind to overcome obstacles that you will find in your way.
Stealth System: Try and sneak through the terrifying enemies that can only be seen by scanning them.
Hiding System: Hide from the enemies under tables, while trying to stay quiet as they can hear you from your microphone when you are in hiding mode.
Gut Wrecking Moments: Walking on broken glass can make noises that the enemy may hear, same as moving crates or knocking over objects. all these things can give away your position. Try to evade them or use them as your advantages.
Inventory Management: Find supplies, upgrades, health packs and more items will be vital for your survival.
Rotten Flesh is a horror survival game made by one developer at Steelkrill Studio. This is objective-finding game with puzzles to solve, and terrifying encounters, inventory system, stamina, pistols, shooting mechanics, microphone input and a lot more features. If you can, please submit your feedback and report any bugs and this will really help speed up the progress of the development! Thank you so much.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rotten Flesh – Horror Survival Game is a tense, atmospheric descent into claustrophobic fear, built around a simple but compelling premise: you are searching for your missing dog, Roy, somewhere deep within a maze of dank, abandoned sewers. Developed and published by Steelkrill Studio, the game embraces a gritty, retro-inspired horror aesthetic and layers it with survival elements, stealth mechanics, and an unusual voice-input system that allows – or dares – players to call out for the dog through a microphone. While this gimmick is optional, it sets the tone for the entire experience: the deeper you go, the more you wonder whether your voice will attract help or summon something far less friendly. From the first steps underground, the game commits fully to creating an oppressive, dread-soaked atmosphere. The narrow sewer corridors are drenched in shadow, illuminated only by dim bulbs or your own flashlight, and the world feels hostile even when nothing is visibly threatening you. Steelkrill Studio leans heavily into sound design to build tension: distant splashes echoing through pipes, muffled metal clanks, unsettling groans, and the eerie possibility of hearing your dog barking from directions that may or may not be safe. The lo-fi graphical style – reminiscent of early PlayStation horror games – reinforces the sense of instability and unease, making every wall, tunnel, and rusted grate feel rough and unnervingly tactile. The visual constraints help the audio shine, creating a constant sense of anticipation. The core gameplay loop combines exploration, stealth, and light resource management. You move through interconnected tunnels, gather supplies, unlock doors, and occasionally engage in combat or flee from hostile creatures. Hiding spots like lockers and crawlspaces play a vital role in avoiding danger, and enemies respond to sound – including footsteps, dropped items, and, most notably, your microphone input. This mechanic results in moments of palpable suspense, for instance when you whisper Roy’s name into your mic and freeze in place, unsure whether the responding sound belongs to your companion or to something stalking the dark. The game offers weapons, but combat is intentionally limited; surviving often means avoiding confrontation entirely, which aligns with the game’s emphasis on vulnerability. While the audiovisual presentation is effective, the mechanics themselves vary in execution. The voice-calling feature, though imaginative, is not as deeply woven into the design as it could be. Some players may feel that Roy’s responses are too sporadic or that the system doesn’t significantly alter gameplay outside of a few key moments. Similarly, the weapon system is stripped-down and rarely feels like a viable solution to danger—encounters tend to favor running, hiding, or conserving resources instead of fighting. Exploration brings a few small puzzles and item-based progression barriers, but these tend to be straightforward and serve primarily to guide pacing rather than challenge problem-solving skills in meaningful ways. The game’s short length works both for and against it. On one hand, the tight runtime means the experience never overstays its welcome; the atmosphere remains consistent, and tension doesn’t have time to dissipate. On the other hand, repetition begins to creep in as you traverse similar sewer corridors, encounter limited enemy types, and adapt to predictable AI behavior. Once the initial terror wears off and patterns become recognizable, the sense of dread can diminish. Technical issues, such as occasional collision bugs or interactable items failing to register properly, also interrupt immersion, though these are typical of small-team indie horror efforts and may be addressed through updates. Despite its shortcomings, Rotten Flesh succeeds at what it prioritizes most: atmosphere, tension, and a memorable sense of desperation. It’s a focused indie horror experience that values mood over mechanical complexity. The search for Roy gives the story a grounded emotional hook, and the combination of dark environments, reactive audio, and stealth-driven encounters creates a handful of powerful, heart-pounding moments. Players who enjoy retro survival horror, experiential dread, and microphone-based immersion will find something intriguing here. Those looking for deep systems, varied mechanics, or a long campaign may find it lighter than expected, but taken on its own terms, Rotten Flesh delivers an unsettling adventure that lingers in the mind after the final steps out of the sewers. Rating: 7/10
Not a bad horror game. The sounds are what really get you. Monster is weird design though. Have fun!
Bu oyunu yapan kişinin ağır psikolojik sorunları olduğunu düşünüyorum. Bence yasaklanması gereken bir oyun ve dark web ile ilişkili öğeler içeriyor. Steam'de bulunmaması gereke itch.io tarzı yerlerde pazarlanması gereken bi yapım. Hatta direkt yapımcıyı alıp bi psikolog ile görüştürmeleri lazım.
Estos son los bugs que me he encontrado: [list] [*]Si le daba a ESC o TAB (a veces), el personaje se estancaba y se quedaba quieto. [*]Cada vez que reaparecías, las misiones (excepto la de las cosas del perro), los sustos y los objetos reaparecían en los mismos sitios. [*]El enemigo principal puede no reaparecer. [*]En una mesa la cámara no estaba bien posicionada llegando a ver la mesa desde dentro. [*]¿Puede ser que el enemigo principal tenga los pies mal hechos? Parecían deformados. [/list] Le sobra: [list] [*]Sustos. Si no dejas tiempos de tranquilidad al final saturan y ya no te pillan por sorpresa perdiendo la gracia. [*]Linterna. Se ve bien con lo oscuro que está (le ♥♥♥♥ el brillo recomendado). [*]Pistola. A lo único que dañas es a las ratas y corriendo te libras de ellas. [*]Palanca. ¿Era un easter egg? Al menos déjame utilizarla para ir cuerpo a cuerpo y no depender de las balas. [*]Enemigo principal. ¿Para qué está si le escuchas desde muy lejos (sonido de estática) y puedes esquivarle fácilmente? A la mínima lo pierdes, no hace falta correr mucho. Es más lento que tú y si está relativamente cerca tuyo sin dejarte avanzar, lo mejor es llamarle con sonido o llamando al perro, que venga y que se vaya y te deje la zona libre. [/list] Lo bueno es que el ambiente sí que lo tenía y un par de sustos han estado bastante bien (la habitación del código y la de la música), pero el abuso de los mismos y todos los bugs me han sacado bastante del mood terminando el juego con el bug de que no aparecía el monstruo principal y con el volumen al mínimo porque se pasan tres pueblos.
Quite enjoyed this one! I found the sound mechanics interesting. its a good sunday game to play. I wont lie that it isnt rough around the edges, because it is. but for a one man crew its solid!
https://youtu.be/6n0u-DP1CD8 Paper thin setup and structure reveals a game that greatly needed to be fleshed out more.
Test du jeu : https://youtu.be/WAbq_Lhlee0 (Note pour le développeur : make a patch for game play, its must important !) Dev's : Steelkrill Studio ⭐⭐ 📆27JANV2024 Editeur : Steelkrill Studio ˜”*°•.˜”*°• --- •°*”˜.•°*” 📺Part 2 : / ˜”*°•.˜”*°• --- •°*”˜.•°* ☠️Game play inversé haut et bas - pas d'options. ☠️Clavier et souris absents - alors que le tutoriel parle de " TAB '' 😸Graphiquement et audio plutôt sympa. ⭐Je conseils ce jeu en promotion, il faut que le Développeur améliore le game play ce n'est pas excusable. ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ 🟢Rejoignez #STGenGames et suivre @Klfighter. #STGenGames et Curation : https://store.steampowered.com/curator/33871902/ ˜”*°•.˜”*°• --- •°*”˜.•°* 🟢List - Zoom sur des jeux - d'autres arrivent.. https://store.steampowered.com/curator/33871902-STGenGames/lists/ ˜”*°•.˜”*°• --- •°*”˜.•°* Conseils, attendez avant d'acheter un patch pour le game play. ˜”*°•.˜”*°• --- •°*”˜.•°* I received a free review copy of this product from https://www.keymailer.co ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ #steelkrillstudio #rottenflesh #pixels #peur #keymailer ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ Start and Ending created in 2015 - 2021 AD3 ©STGenGames
The game itself is pretty good apart from the fact that there are alot of stupid jumpscare, there is a good atmosphere. The plot is not at all original, I've already seen something like this in a lot of movie and games, but It's not a factor for not buing the game, I think as an Indie game the look of it is pretty good but 12 dollar for less then an hour of gameplay seams a bit much, surely you can't leave a review based on the price, but it's pretty high. bugreport for the author: There is a bug when you first enter the maze, like when the monster the first time break the door, where when you ran towards the locker you fell in the void through the floor, and another little bug when you crouch in that part of the maze where there is a corridor of case were you can get stuck.
spooky
就更新了俩个月就没了,给你补个差评
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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