
Baby Blues Nightmares is a survival horror stealth game where you play as a toddler going into a little adventure with your tricycle which you can fix, maintain and customize. Paddle, hide and survive but remember; try not to cry when you are scared.. or the monsters will hear you and get you.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Baby Blues Nightmares is a survival horror game where you play as a toddler and have to do what it takes in order to survive your horror-ish nightmares of what's real and not. Fix, maintain and customize your Tricycle to roam around your little world with. Run, hide and survive but remember; try not to cry when you are scared.. or the monsters will hear you and get you.
Explore your little world with your very own Tricycle which you can use as a vehicle, where you can store your favorite toys, customize your wheels, paint and find collectables to place on your Tricycle. This will be your means of transport.
Embark on a spine-chilling journey into the unsettling realms of a child's nightmares as a brave toddler where you must navigate through the eerie corridors and dimly lit playrooms to recover your five beloved toys, all while trying to unravel the mysteries that shroud the facility. Immerse yourself in the innocence of childhood, where every shadow hides a potential nightmare. The world seen through the eyes of a toddler adds a unique layer of vulnerability, intensifying the fear factor.
Utilize the unique abilities of a toddler - crawl through hidden passages, hide in tiny spaces, and use your imagination to outsmart the lurking horrors. Your small size becomes both an advantage and a disadvantage in this heart-pounding adventure.
Features:
Unique Perspective: Experience the game from the eyes of a toddler, navigating a perilous play area filled with oversized obstacles and toys.
Immersive Graphics: Stunning and detailed graphics that bring the miniature world to life, with vibrant colors and realistic physics.
Dynamic Play Area: The play area is constantly changing, keeping players on their toes as they adapt to new challenges and obstacles.
Obstacle Variety: Encounter a wide range of hazards such as towering building blocks, rolling balls and more, each requiring different strategies to overcome.
Stealth Gameplay: Evade enemies patrolling the play area, requiring a blend of stealth and agility to avoid detection.
Hiding System: Hide under tables, in lockers and more to evade the enemies trying to hunt you down.
Do NOT cry: Maintain your happiness by eating chocolates, food and more. The more scared you are, you more chance you have to cry, and that can give up your position easily.
Upgradable Abilities: Collect toys or items that enhance your Tricycle's appearance, paint and fix up to roam around your little world with.
Story-driven Adventure: Unravel the mystery of the nightmare by discovering clues and progressing through a compelling narrative that unfolds as you navigate the dangerous play areas and more.
Interactive Environment: Interact with toys and elements in the environment – toss objects to distract enemies, hide behind furniture, or trigger traps to clear your path.
Find candy, food and more to keep you happy and away from crying - which can reveal your position and enemies will known your location.
Survival elements with inventory system, hiding system, objectives and toys to help you find your beloved dolls.
Find drawing books and pens which you are able to draw on walls and get creative, both to mark locations or for creativity.
Fix, maintain, paint and customize your Tricycle to go around it in the world.
Enemy That Listens: The enemies can hear your footsteps, your breathing and whenever you step on squeaky toys.
Saving Levels System: Save your progress by having a little nap in save zones.
Gut Wrecking Moments: Walking on squeaky toys can make noises that the enemy may hear, same as moving crates or knocking over objects. All these things can give away your position. Try to evade them or use them as your advantages.
Fix, maintain and customize your Tricycle which you can use to drive around your world.
Solve puzzles that require creative thinking and problem-solving skills.
or use your time to play around a little with your favorite toys.
You can also store your favorite toys in your vehicle's cart for later use.
Find crayons which you can use to let out your creativity, on walls.
but not everything is sunshine and rainbows .. something deadly awaits.
Sometimes you have to navigate through very difficult and tense situations.
Something is lurking in the shadows and it wants to stop you from getting your dolls back.
You can always try to run and hide, however be sure to maintain your composure and not cry.
You have to do whatever it takes, to find all your beloved dolls.. as they are your friends.
Baby Blues Nightmares is a horror game made by one developer at Steelkrill Studio. This is a level-based game with puzzles to solve, and terrifying encounters, inventory system, stamina, Tricycle, customization and a lot more features. If you can, please submit your feedback and report any bugs and this will really help speed up the progress of the development! Thank you so much.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Demon-like parent chasing you around a playschool while you ride on a tricycle? I'm sold. Streamed it to completion today, didn't die, but came close. A fun, twisted game. Some great jump-scares that got me. Ambiance is creepy, music is nice, visuals are very well done. Story is very dark, so player be ware.
A boring fetch quest that is heavily inspired by Among the Sleep, buy that instead
I love the devs work normally but i just couldnt bring myself to play this for long. Aside from occasional bugs that hit what killed this game for me was the crying sound, maybe its just me but kids crying is like nails on a chaulkboard and when your trying to figure out the 1st major puzzle hint (which i couldnt work out what it was hinting too) it got too aggrovating and I gave up. Still looking forward to the devs next game!
Baby Blues Nightmare had my expectations pretty low but once I actually played it, it was fun. Something about being a literal baby in a horror game is horrifying. You're super slow and there is this big monster chasing you everywhere you go. I like how it's a semi open world game and you can get different outcomes on how you escape.
not for me
Es de esos juegos que juegan más con la incomodidad que con los sustos directos. La idea está curiosa y logra crear un ambiente raro, como inquietante todo el tiempo. Es cortico (me lo terminé rápido y saqué todos los logros), pero justo por eso se siente como una experiencia breve, sin relleno. Hay momentos que funcionan muy bien y otros más simples, pero en general cumple. No esperes algo súper complejo, esto es más para pasar un rato diferente y con una vibra medio perturbadora.
There's lots of horror games dealing with young kids in some aspect or another, but this one is pretty clever in how it makes you the toddler instead of the adult dealing with children/play areas gone twisted. The constant toddler eye level brings a level of horror that a tall dude like me never thought of before!
"pimp my ride but for toddlers" - Steelkrill Studio, probably In the past, I've written about horror games that examine the human psyche from the perspective of a child; they're not easy games to write about because abuse and the resulting trauma can be quite debilitating, and I will also admit that certain games seem to follow a narrative "formula", so to speak. Baby Blues Nightmares - Toddler Horror Game (Y'could probably remove the last three words) is a horror game centred about a toddler with a disturbing set of plushies that keep him calm at night. Unfortunately, one night he wakes to find all the toys gone, and as he goes looking for them - he finds that something very, very wrong is happening in the house. Gameplay-wise, it's fairly simple; you walk around, solve basic puzzles or navigate around a large map to find your toys. You're also given a tricycle that you can easily get around without (in fact, the UI isn't overly forgiving in that sense; there's no indicators to tell you where the trike is, so you're often left wondering, especially when you're given more things to "customise" the tricycle). For what is essentially a single dev's work, this is an impressive undertaking, and the crying mechanic that lures the enemy to you is fairly unique within the subgenre; among the numerous sanity-based mechanics that serve to make the character's job harder, the crying mechanic feels a little more in-line with the darker elements of the game, especially given the narrative context. I feel as though this game operates under a slightly troublesome blanket of too much going on under one umbrella. I think the dev had a lot of interesting ideas that they wanted to place into the game, and while they work to an extent, some feel underwhelming or unnecessary. The story ultimately suffers, as while the game drags you from the "safety" of your home to what looks like a large play area, the story rushes from point to point, and eventually, while everything is revealed, it feels as though we already know from the start what's happened. Perhaps this is just what I'm referring to when I talk about a narrative formula; same with Bad Parenting, Gore in Crayon, etc. While different approaches, they usually revolve around the [spoiler]death of a family member[/spoiler] - this formula isn't a problem at all; if anything, it feeds into what makes this subgenre so unsettling. But it's about the build-up. The more you build up your story, the stronger your story will feel. Overall, a very respectable game, some minor glitches/bugs here and there, sometimes you can look through the map, or go straight through certain things, sometimes I encountered consumables I couldn't pick up. But all in all, a good effort - I'm interested to see how this dev grows. 6/10
Blind Buy Had no idea what i was getting into, great game what an ending.
MOST UNDERRATED HORROR GAME EVER!!! Not for the faint of heart though...
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Carnal Contract | $83.9K | 236 | 87% | $14.99 |
| Goblin Dungeons | $84K | 280 | 85% | $12.59 |
| Chill Town | $83.9K | 235 | 67% | $5.99 |
| GM Forge - Virtual Tabletop | $83.9K | 83 | 34% | $29.99 |
| Clandestine | $84K | 354 | 79% | $9.99 |
| Cosmonious High | $83.9K | 287 | 94% | $19.99 |