
Shoot and dash your way through frantic missions! A twin-stick shooter set in a rotating world. Unlock weapons, move quickly and fight tons of bosses.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very cool bullet hell
4.5 / 5
mega man in a box.
Non mi piace proprio.
Roto force, a linear and simplistic bullet hell game that adds a unique concept of a rotational arena, easy to understand but can be quite challenging at times. Roto force yet simplistic in nature, graphically and mechanically, offers quite a short experience in the campaign taking around 4-6 hours to beat on normal mode however, it has a hard mode as well as bosh rush mode for added content. It has good weapon variety that fits all styles of play and has a good amount of enemy variety. The soundtracks are quite nice, but nothing mind blowing. The only things i disliked is achievement hunting (as most of them provide no description of how to obtain them besides giving a small hint from the picture and name) and the fact that the color pallet of the game making it difficult to concentrate or even spotting your cursor half the time.
Very unique take on the bullet hell genre but good lord am I being skill issue'd by it something terrible. I love my bullet hell games and I'd like to think I'm decent at them but this takes the difficulty to a whole other level to the point that I'm eyeing those accessibility options just so I can see half the stages. It's both forgiving and unforgiving, frequent checkpoints thru a stage and 5 hit points mean you can mess up several times and yet some of these stages are so brutal from all the visual noise. The bosses, once you figure them out, are also incredibly unique and have genuinely some of the most creative attack patterns I've seen in a bullet hell game, would love to experience them in a game where I'm not affixed to the wall. The memory game boss is mind melting. Solid game if you love difficult games and can do rotational symmetry in your head
打折的时候,可以买来试一试,游戏玩法简单很容易上手,只是有几个明显的缺点让人难受。 - 首先快节奏的游戏,需要玩家保持高注意力在屏幕上。然而高闪烁以及高饱和的配色让我觉得眼睛快要瞎了,根本没办法长时间盯着看。 - 不同种类的武器本想差异化,但实测下来只有又快又准好用。憋能量的枪天生和快节奏相冲突,拐弯的更是鸡肋。有一个棉花boss能恢复生命有格挡,感觉作者是想让蓄力枪发挥作用。实际用起来别扭死了,而且还刚好打不死,让boss血又涨起来了,换又快又准直接莽早结束了。
At the time of reviewing I have only played the intern (normal) mode, so I can't speak for the other gamemode(s). But this works as a quick overview for what you can expect out of this game. It's a great game! The Art and style work really well, and the mid-game pallete changes work [b]incredibly[/b] well. The music is great and the sound design is superb. I do have a few gripes with the game though, for example: I think the game would benefit from having a few more invincibility frames after taking damage. But what really irritates me is that you automatically stop firing bullets for a short period after taking damage. The gameplay shines best during boss fights, I had the most fun during the final boss. While the main sections are fun, sometimes it feels like they drag on a little too long. There's a large selection of weapons in the game, most of them have good use cases but a there's a handful that serve very little utility. But there's enough variety with the useful weapons for the game to stay entertaining. Overall, I reccomend the game despite its few shortcomings. It's fun!
It's a fun distraction.
블랙기업 인턴하는 민달팽이게임 그래픽이 옛날 게임 같은 레트로풍 그래픽으로 색감이 선명하고 화려해서 좋았습니다. 빙글빙글 돌아가는 맵을 타면서 싸우는 게 독특하고 재밌네요. 계속 빠르게 움직이면서 적들 공격을 대시로 피하고 총을 쏘는 게 정신없으면서도 스피디해서 좋았습니다. 총쏘는 거나 적 죽을때 타격감도 아주 좋고 사운드도 끝내줍니다. 스테이지마다 적이나 기믹이 특색도 있고 무기도 다양해서 지루할 틈이 없네요. 보스들 패턴도 재미있게 잘 만들었습니다. 무엇보다 체크포인트가 잘 되어 있어서 죽어도 부담 없이 계속 도전하게 되는 점이 마음에 듭니다. 어려워하는 사람들을 위해 무적이나 데미지 배율을 조절하는 설정이 있는 점도 훌륭하고, 한글화도 잘 되어있습니다.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.