
Rot Gut is an action packed platformer set in America’s 1920’s Prohibition era. You take control of an agent who, to uncover their mysteries, goes on a mission to fight the city’s underground armed to the teeth organizations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]SUMMARY[/h1] NES-Noir game ends before it even begins. So, I wasn't expecting much. Bought this years back and it's been sitting on my backlog ever since...Maybe 2017, 2016? Anyways, I finally got around to playing it and boy, what a disappointment. First off, there's 6 levels and 2 bosses, none of which are particularly challenging. The bosses I didn't die once on, and when I died on the levels, which are, at most, 5 minutes long, I started back at the beginning of the level. Once you get into the groove of the gameplay though, it shouldn't be a problem. The simplistic AI and mostly straight-forward level design keeps this from becoming much of a chore. Where the game fails is the fact that it presents you with a connecting story that is left vague on purpose. Who are the baddies? Who is the guy that died in the beginning? Who are you? Why do you care? What does it all mean after you defeat the boss? None of this is answered, none of it particularly matters either. The level design on top of this is very basic, with very little of interest going on. For the most part you'll be jumping around samey-looking environments, sometimes with it venturing outdoors or underground, neither one being particularly unique. Where it also fails is in its mechanics. You earn coins from crates and chests and some enemies, which you spend on ammo or health. Honestly, it felt like there could have been better uses for money, like on permanent upgrades. Perhaps buying increased health, permanent armor upgrade, larger magazine sizes, whatever, it just felt like it needed more to justify the money mechanic. As for the 3 weapons, once you start getting enough money for shotgun ammo and SMG ammo, you no longer need the pistol at all. Generally not worth your time, even at only about a half hour in length. [h1]OVERALL SCORE[/h1] Not Recommended [h1]REPLAY VALUE[/h1] Light
играл еще в браузерной версии и обнаружил что тут она тоже есть, по скидке своих денег стоит
a good platformer shooter game in retro style. I recommend it. unfortunatelly the game is very short. 7 level´s. 2 bosses. a couple different guns. cool music. the price is in offer a gift. all achievements work.
Cool, entertaining game. Possibly a little short. 1-2 levels more would have been ok. Duration 30-45 minutes. Was fun! Controls are fine after a short practice.
Really short metroidvania. Didn't really expect much but I'd say it delivered. If you think otherwise you can probably complete the game and still be able to refund using Steam's 2 hour refund policy.
能+1 有成就 没中文 打击感很强的横版射击游戏,震屏和肉块效果很爽。 敌人攻击力很高,可以智取绕道也可以正面硬刚。 流程短小精悍。内置选关功能,直接下一页下一页选关。 直接略过关卡也能获得成就。全成就很容易。 没中文也不怕看不懂。 《烂肠酒徒》 《烂肠酒徒》是一款充满动作元素的平台游戏,背景设定在美国20世纪20年代的禁酒令时期。你将操控一名特工,为揭开其中的秘密,踏上与这座城市中全副武装的地下组织战斗的任务之旅。 游戏已百分百完工,随时可以发行。 游戏特色: - 游戏玩法:拥有多个具有不同玩法主题的关卡。 - 美术风格:画面基于20世纪20年代美国黑帮时代,融合了黑色电影风格以及像素艺术的复古元素。 - 音乐:每个关卡都有其独特创作的音乐,是芯片音乐与20世纪20年代爵士乐令人兴奋的融合。 - 细节:为了让游戏更有趣味,我们十分注重游戏中的细节;从小霰弹枪子弹壳在地面上弹跳的细微声音,到发射霰弹枪时应有的后坐力效果都有体现。 - 过场动画:游戏包含5个不同的过场动画,配有完整的音效,会在游戏的不同阶段播放,用于讲述故事,同时也避免了游戏的单调重复。 - 更多精彩!…… 关于游戏名称:“Rot Gut” 从根本上来说指的是因饮用劣质酒或自酿酒而引起的胃痛,在20世纪20年代禁酒令期间,这类酒十分流行。 如果我们的游戏登上Steam平台,我们将把收益的10%捐赠给慈善机构。
Great little game, it's short and pretty easy but still really fun. Cool music and only cost about £2.
Short but sweet.
Very fun little platform simple shooter. I wish there was more to the game but what is there is fun and engaging. 8/10
Pretty good, I bought this 7 years ago and I just played/finished it today.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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