
ProjectTeo is a platformer with moving between dangerous saws and collecting keys.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Trash
Прикольная игрушка, необычная в меру сложная
I beat the game and got all achievements in 10 minutes. Why is this $11.99? I got it on sale for like a dollar and that's probably about the max it should go for.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +17 more
Hours played at review time, across 31 reviews with recorded playtime.
ProjectTeo is yet another asset flip/construction kit flip from serial shovelware copy+paste "artists", Dnovel/FreeAnimals_Software. These guys do nothing but rip off asset store assets and game tutorials and templates, and dump them on Steam and into DailyIndieGame bundles as cash grabs. Today's "effort" from these guys is ProjectTeo, and it's a garbage 2D action/dodging game slapped together with the godawful Cocos Creator game construction kit, presumably a copy+paste from someone else's actual work developing a game. As a game, it's terrible, of course. It's just a godwful 2D platformer with the "dark foreground, light background" schtick, locked resolution and console peasant controls. It's not clear why Rybalkin puts console peasant controls on his asset flip shovelware, consoles would never allow this garbage on their appliances. Anyway, this is trash. For that reason, as a "game", this is below acceptable standards, and has no real merit or value as a genuine, sincerely made PC game. Using game construction kits doesn't need any talent or professional game development effort, and results in terrible shovelware like Shots Fired In The Dark Forest. The status of this thing as nothing but an asset flip cash grab is cemented by the "developers" prior history of asset flip/construction kit scams, the fake/compromised Steam accounts they used to write fake reviews (all with the same broken English), the laughable $12 USD price tag for this garbage, and they way they dumped it into DailyIndieGame bundles immediately at launch.
Trash as always. ~6 min to 100%. 在做垃圾游戏上不忘初心,6分钟全成就。
ProjectTeo takes a simple platforming concept and builds its identity around precise movement, dangerous underground environments, and an unusual protagonist capable of navigating obstacles with four powerful wings. Developed by Dnovel and published by Conglomerate 5, the game follows Theo, an inhabitant of planet “T” who decides to explore caves that residents are warned to avoid. The premise is deliberately uncomplicated, providing enough context for the adventure without distracting from the platforming challenges that form the heart of the experience. Progression revolves around exploring individual stages, collecting the required keys, and reaching a teleport that provides access to the next level. The number of keys necessary for progression is displayed near the teleport, giving each stage an immediately understandable objective. This structure encourages exploration because simply locating the exit is not enough. Players must venture through hazardous sections to gather everything required before they can leave. It is a straightforward system, but it gives the levels purpose and prevents the experience from becoming nothing more than a race from one side of the map to another. Theo's four wings provide the game's most recognizable mechanical feature. They allow him to control his descent and maneuver through areas where ordinary jumping would be considerably more restrictive. Learning how to manage this movement becomes particularly important when navigating narrow passages or approaching hazards from awkward angles. The mechanic is not overwhelmingly complicated, making it accessible almost immediately, but successful movement still requires attention to positioning and timing. Much of the difficulty comes from environmental dangers, especially spinning saws placed throughout the caves. These hazards turn otherwise simple routes into careful tests of precision. Moving too quickly can result in unnecessary damage, while hesitation at the wrong moment can also leave Theo in a dangerous position. Hostile creatures add another threat to exploration, forcing players to remain aware of both environmental traps and enemies. The combination creates a traditional arcade-like challenge where repeated attempts gradually teach the safest route through each section. A health system provides some flexibility when mistakes happen. Instead of making every collision an immediate failure, the game gives Theo opportunities to restore health. This reduces some of the frustration that could otherwise come from navigating stages filled with lethal-looking machinery. It also creates a useful balance between punishment and accessibility. Players can survive occasional errors, but repeatedly ignoring hazards will still have consequences. ProjectTeo deliberately keeps its controls and overall mechanics simple. There are no complicated character builds, large inventories, elaborate combat systems, or extensive upgrade trees to learn. Most of the experience is concentrated on movement, collecting keys, surviving obstacles, and reaching the next teleport. This focused design makes the game easy to pick up, particularly for players who enjoy smaller indie platformers. The disadvantage is that its mechanical scope can feel limited over longer sessions, especially for anyone expecting the variety and progression of a larger platforming adventure. The visual presentation follows the same modest philosophy. Its 2D environments are functional and clearly communicate the locations of hazards, platforms, enemies, and objectives. The underground setting supports the mysterious premise surrounding the forbidden caves without attempting to turn the game into a heavily narrative-driven experience. Theo himself has a quirky appearance that helps distinguish the game from more conventional platformers, particularly because his wings are directly connected to the way players navigate the environment. Achievement support gives completion-focused players another objective beyond simply reaching the end. Progressing through stages and overcoming their challenges can unlock achievements, providing additional motivation to continue through increasingly difficult sections. However, the experience remains firmly centered on single-player platforming. Players seeking multiplayer interaction, extensive replay systems, or a substantial amount of secondary content should keep the game's intentionally small scale in mind. ProjectTeo is also lightweight from a technical standpoint, making it suitable for relatively modest computers. Its simple 2D presentation and low hardware demands fit the scope of the experience well. Steam Deck compatibility, however, does not have an official Valve compatibility rating listed for the game, so its status should be considered Unknown or Unverified rather than Verified or Playable. The lightweight requirements suggest that raw performance is unlikely to be the primary concern, but controller behavior, interface readability, and SteamOS compatibility cannot be guaranteed solely from the PC requirements. Overall, ProjectTeo is a modest but reasonably focused platformer that understands what kind of experience it wants to provide. Collecting keys, carefully controlling Theo's movement, avoiding saws and creatures, restoring health when necessary, and reaching each teleport creates an uncomplicated gameplay loop that can be enjoyable in short sessions. Its unusual wing-based traversal adds some personality to an otherwise familiar formula. The limited mechanical variety prevents it from competing with deeper platformers, but players interested in inexpensive, straightforward obstacle courses may appreciate its simplicity and escalating challenge. Rating: 6/10
Es exactamente igual al otro juego que jugue de ellos, te terminas el juego en 24 minutos teneis gameplay en mi canal de youtube bravas09.
Отличный платформер. В меру сложный. По нарастающей идет. Мрачный и интересный.
Gioco funzionante e semplice. Velocemente platinabile
неплохая ,короткая аркада
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 23 | 96% | $3.99 | |
| $1.8K | 22 | 82% | $4.99 | |
| $250 | 15 | 100% | $0.99 | |
| $1.7K | 25 | 92% | $2.99 | |
| $1.2K | 60 | 75% | $1.18 | |
| $157 | 19 | 89% | $0.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 51 | 90% | $2.99 | |
| $1.9K | 57 | 81% | $0.99 | |
| $1.9K | 72 | 94% | $1.99 | |
| $1.9K | 166 | 80% | $0.99 | |
| $1.9K | 68 | 96% | $1.99 | |
| $1.9K | 51 | 73% | $1.99 |