
Roomscale Tower is a photogrammetric experience built for the HTC Vive. Become a knight of the Middle Ages and leave in search of wealth through towers filled with traps. Fight skeleton's army in intense survival mode. Climb mountains, catch piglets, throw knifes or relax at the tavern.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
This game has a lot of potential, one of the most interesting uses of room scale I have seen so far. I was skeptical of no teleporting but it works very well. Graphics are excellent but as others have said the combat isn't the best (im sure this will improve). I recommend this game purely because the devs have tried something different.... I also fell over stepping off a rotating platform :) EDIT - Updates seem to have dried up, been 2 months since last update. I asked a question on the forum about this and did not get a response. This makes me think the game will not improve...... hope im wrong.
如果不知道这款游戏的内容,不妨可以看看我的视频 http://v.youku.com/v_show/id_XMTY2NzczMTYxNg==.html 主要是在一个阵地防御正面来袭的骷髅将士,还会有巨星BOSS登场 武器很多,但是弓箭应该是主流吧。因为对面弓箭手太阴险了 更多VR游戏欢迎搜索:费雷罗鲁迅。喜欢的话订阅我哦
This review is for day 1 early access. As it stands the game looks great and is fun to play. As you should expect in early access there are bugs that need ironing out that the devs will be working on, and more stuff to be added over time. You shouldn't buy an early access game and then whinge because it isn't fully finished (but people do). The Tower parts remind me a bit of the old TV series Knightmare, with moving platforms to step onto and various traps to dodge. It uses roomscale quite well here. The only part I wasn't so keen on were the rotating platforms. I didn't find those comfortable to ride. The rest is good though. The survival modes (skeleton wave attacks) are a good start. I look forward to how these progress over time. The giant skeletons are a brilliant addition and I liked having a lot of different weapons at my disposal. It was amusing to shoot a skeletons head off (or other body part) and have it continue it's attack until fully disabled. If this is the start then the future looks bright :)
腕ふり移動が実装されたので更新。 タワー 部屋のトラップを回避して塔を登っていくモード。腕ふり移動にも対応しているが、見えない何かにひっかかったり、梯子が上りにくかったりと未完成感に溢れており、とても最上階を目指せるような状態ではない。ストレスのほうが先に頂点に達する。 かといってルームスケール移動での攻略はさらに酷く、メインモードなのにこんなことで良いのかしらと思う。 サバイバル 敵の攻撃を回避しながらスケルトンを倒していく。アタリ判定は何も改善されておらず、弓はともかく剣での戦闘はまだかなり難がある。 四方から現れる剣スケルトンを同じく剣で撃退するシチュエーションでは、アタリ判定さえ改善されればかなり楽しめる可能性があるだけに惜しい。 クライミング Hotdogsのパクりではあるが現状唯一まともに遊べるモード。手の届く範囲の手がかりを探してグラブで掴み登っていく。 豚追い 腕ふり移動で豚を追いかけて捕獲するモード。腕ふり移動の練習にはなるが特に何か面白さがあるわけではない。
A VERY promising EA title. The graphics are very atmospheric and I really like the little touches like the boatman who takes you to the tower. Also a fun selection of medieval arms to chose from. If you've got the space, this game is fun.
In it's current state this is a diamond in the very rough game. [h1]Update[/h1] They just updated the game a couple days after my initial review (which is good because they also updated a few days before my review. I really hope this group keeps on going. They made progress towards every complaint I have. For now it's still a not reccomended It's just too raw at the moment, but it is getting closer and closer towards a great game. [b]OVERALL[/b] Seriously this game has so much raw potential, but needs either 10 more coats of polish or a price reduction. When two of your three game modes are outshined by other games and your main game mode is basically stepping stones, you need to up the value of your game. [b]Concept[/b]; AMAZING a game without needing a teleport system, fantastic, the execution however not so much, you see that spinning rock thing, be prepared to do that A LOT and it's not smooth, you will feel like a drunkard if you don't thread the needle as the game does not reset position until you step off that stone, so you step off at an odd angle the entire game zips back into place. A for effort D for execution, if nothing else give an option for teleport or a walk forward button as the arm swing is awful especially during combat. [b]Visuals[/b]; Amazing visuals, it's as pretty as it's touted in the trailer. [b]Sounds[/b]; Not awful, sounds like a generic fantasy game, Nothing to write home about. [b]Controls[/b]; could be better, "hand position" calibration option would be nice, and modified hitboxes as in survival when I'm reaching for a throwing axe I often grab the shield from my left hand instead. And the alternate movement method needs severe tweaking [b]Game Modes[/b] Here's the meat and potatos of any game. Right now this game is serving up potted meat and undercooked potatos Tower mode, spinning rocks and drunken walks, this is the main game mode, while it is an appealing concept it was just so poorly executed, on the plus side it is the only game of it's kind so far. Climbing mode, Fun but only for a bit, climbing is hopefully incorporated in tower mode to actually give some purpose to the climb, Better option, hotdogs horshoes handgrenades gunnasium. Survival mode, without any locomotion this is essentially a sub par version of the game hollowpoint, I say this because you will quickly find the only weapon worth anything in this mode is the bow and arrow, unless I really really missed something (maybe a better tutorial would help). [b]FINAL VERDICT[/b] This game in it's current state is like having a hot girlfriend who wants to do nothing with you, sure you can stare at her and go oooooooooo aaaaaaaaaa but when it comes to playtime it leaves A LOT to be desired. Hopefully this will change in the future, the devs do appear to be active so it's not a lost cause. I was going to refund this game until I saw how frequently the updates were coming in. knowing this I give it a 5/10
I found this game amazing. When fully released, this will be fantastic. Just make sure you have the space. 2.5x2.0 This game is a must try!
A ton of fun! The locomotion is great, it looks beautiful and the combat is actually pretty good (though the animations could use some work). I loved dodging traps in the tower mode and fighting skeletons on the survival mode. It's really satisfying to panic when a skeleton gets close and stick a throwing axe in their heart. The developers are also very active.
I think I'll go ahead and give this a thumbs up for the scene recreation alone, lots of potential here, and the combat mechanics, though a bit shaky off the gate, does add for some interesting gameplay environments down the road.
Very impressive with awesome graphics. I love the roomscale system with platforms and it has not made me sick. Fighting is fun and the developers are reactive. Great game, i recommend!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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