
Welcome to one of the scariest old-school horror games. Here, you're not the predator, but the prey. Any mistake will cost you your life. Hide, solve puzzles, explore, and embrace the inevitable terror. The Ancient horror lurks, awaiting you. Based on true events.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Finnish, Indonesian, Korean, Polish, Portuguese - Portugal, Russian +8 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я в шоке, игра реально страшная, не то что маскотные хорроры где надо бегать от какой-то материи с глазами
An amazing hardcore game! And the letter from a developer was just awesome and motivating. Keep creating games, you for sure have a talent for that
[b] [/b]
Неплохой атмосферный инди хоррор,игра страшная,но при повторном прохождений уже нестрашно,сюжет интересный но немного скучноватый,сама игра хардкорная,кое как прошел,трудновато иногда можно забежать в тупик и монстр поймает съест.Единственное что не хватает игре,так это карты потому что можно заблудится и погибнуть,вообщем игра мне понравилась советую всем.
Saw the game on the Kuplinov Play cahnnel and fell in love. This game is the real horror, finally, Thank you for this really terryfying experience. Tbh, horror games haven't scared me much since the first Outlast, and the most of the horrors are just walking simulators with a big load of ♥♥♥♥♥♥ screamers, what has nothing in common with some real fear. In this game you're actually playing, not just walking and doing nothing but watching. The idea of not making checkpoints is wonderful and essential for the game, without it the game just wouldn't have worked. Great gamedesign. The feeling of exploring, remembering, adoptating, can't really express how wonderful this is. And also thanks for your secret note, really inspiring (can really understand your feelings and thoughts) and I hope to see some more of your games in the future. Here some thoughts on some of the game's aspects (hope you find something useful for your future projects). 1) In the note it's said that the detective got seriously injured due to getting in a mantrap. But the player has just been slightly damaged, 10 seconds recovered, I find it a little bit mercyful) In my opinion, if getting in a mantrap would give you some serious, non-recovering damage, it would give more notivation to avoid such traps. Because in their current state their presence in the game has almost no meaning/impact on the game. 2) I know about the idea you've put in the game, but I really think that one monster is not enough. Sure, it's scary, but with time passes the monster just becomes annoying. Adding some more randomly appearing monsters with different behaviour pattern would make the game much more scarier (though it's already really scary). To sum up, thanks for the game, looking forward to see your future masterpiece! Don't give up!
I'm not sure if I love this game or if I hate it... But I usually like to support solo-developers, so here's your positive review. That being said, I don't think that I will play this game ever again; and not because it is bad, but because it really doesn't have much replay value. It's a decent game to be fair.
If you love Horror Survival games and you're not a big softie who wants mummy to come with you, holding your hand then grab this right now, its a bargain at the current price of £3.39 Creepy AF and huge apartment to run and you will be running, A LOT!, puzzles to solve, notes to read, limited inventory, this is a classic take on the old horror games of the 80s and 90s, no saves, checkpoints, clues, nothing, you either figure it or or you die and die you will as there are also lots of nasty traps and surprises. This is a GEM and I highly recommend you pick it up so stop bloody reading this and GO BUY IT!
Too many safe spots but otherwise good. Should add harder difficulty with less HP and limited sprint
no save
Room 817: Director's Cut is a survival horror title that confidently embraces the genre's old-school roots, delivering a tense and uncompromising experience that favors atmosphere, exploration, and player awareness over cinematic spectacle. Developed and published by Bormak Studio, the game centers on journalist Alan Parker as he investigates the disappearance of two police officers who entered the mysterious Room 817 in an apartment building on Lane Street back in 1997. What begins as a routine investigation gradually transforms into a terrifying journey through a location consumed by supernatural forces, where every discovery brings the protagonist closer to uncovering the truth behind the apartment's disturbing reputation. Rather than following modern horror conventions that constantly guide players toward objectives, the game deliberately places responsibility in the hands of the player. There are no generous checkpoints, objective markers, or overly helpful tutorials to rely on. Every room must be explored carefully, every clue examined with attention, and every puzzle solved through observation and logical thinking. This design philosophy creates a genuine sense of uncertainty because players are forced to depend on their own instincts rather than external guidance. As a result, every successful breakthrough feels satisfying and well-earned, rewarding patience and curiosity instead of rushing players from one scripted sequence to another. Exploration is one of the strongest aspects of the experience. The apartment building is filled with dark hallways, abandoned rooms, unsettling details, and hidden dangers that constantly encourage cautious movement. The environment itself becomes an active part of the horror, using confined spaces, oppressive lighting, and subtle environmental storytelling to create a persistent feeling of dread. Instead of overwhelming players with nonstop scares, the game carefully builds tension through silence, isolation, and the fear of what may be waiting around the next corner. This slower pacing allows suspense to develop naturally and keeps players on edge throughout the investigation. The survival mechanics reinforce this atmosphere by making every decision meaningful. Players are not equipped to confront every threat directly, so avoiding danger often becomes the smartest choice. Resource management, careful navigation, and situational awareness are essential for survival. The game also places considerable emphasis on sound design, encouraging players to pay attention to footsteps, strange noises, and other audio cues that may signal nearby threats. These elements work together to make exploration feel unpredictable, ensuring that even familiar locations never become entirely safe. Puzzle-solving plays a significant role in maintaining the game's momentum. Instead of relying on simple fetch quests, many of the challenges require players to study their surroundings, connect scattered clues, and remember previously explored areas. The lack of constant hints enhances immersion, allowing players to experience the satisfaction of solving problems independently. While this approach will appeal to fans of classic survival horror, newcomers may find the difficulty demanding, particularly when mistakes carry serious consequences and progress can be lost through careless decisions. Visually, Room 817: Director's Cut focuses on creating an unsettling atmosphere rather than showcasing cutting-edge graphical technology. The realistic apartment interiors, dimly lit corridors, and carefully designed environmental details effectively support the game's psychological horror themes. Combined with eerie ambient audio and restrained use of supernatural encounters, the presentation successfully establishes an oppressive mood that remains consistent from beginning to end. The horror is driven less by frequent jump scares and more by the constant feeling that something sinister is lurking just beyond the player's field of view. One of the game's most distinctive features is its refusal to compromise on difficulty. The absence of forgiving save systems and the emphasis on personal responsibility create genuine tension throughout the experience. Every encounter feels dangerous because failure carries meaningful consequences. This design choice will undoubtedly divide players, as some will appreciate the heightened suspense while others may become frustrated by the harsh penalties for mistakes. Nevertheless, the game's commitment to its vision gives it a unique identity within the modern survival horror landscape. Overall, Room 817: Director's Cut delivers a memorable horror experience for players who appreciate traditional survival horror mechanics and atmospheric storytelling. Its combination of investigative gameplay, environmental puzzles, oppressive level design, and uncompromising difficulty successfully captures the spirit of classic horror games while presenting an engaging supernatural mystery. Although its unforgiving structure may not suit everyone, those willing to embrace its challenging design will find a rewarding adventure filled with suspense, mystery, and constant psychological tension. Rating: 7/10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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