
Paint the screen red and travel the cosmos in this bloodstained action adventure game! Witness the latest from Grasshopper Manufacture: the advent of ULTRA-VIOLENT SCIENCE FICTION!
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About
About ROMEO IS A DEAD MAN
Take control of the protagonist Romeo Stargazer in this third person singleplayer action adventure, split into various chapters. His story is both unpredictable and littered with intense battles, interspersed with side missions to suit the player's pace.
A story that transcends space-time
This game's story starts with space-time itself being shattered by a certain incident. Romeo, too, on the brink of life and death finds himself revived by a new kind of super technology. Thus he is recruited for the FBI's Space-Time Police as a special agent, and wanders the cosmos in search of criminals who've taken advantage of the situation at hand in an attempt to bring justice back to the universe. At the same time, he looks for clues concerning his missing girlfriend Juliet, and quickly comes to find both her disappearance and the destruction of space may be more linked than he thought. Donning the mask called Deadgear, what awaits Romeo at the edges of space-time?
Fight blood with blood
Romeo switches between swords and guns to fight. Wipe out the waves of enemies that stand in your path to give birth to a new kind of bloody action, and take down the fearsome space-time criminals that await. Absorb the blood of your enemies to unleash Romeo's special attack: Bloody Summer, capable of turning any situation around. Romeo's various weapons can be strengthened and altered as the story moves forward as he takes on even stronger enemies.
Grasshopper Manufacture's brand new title!
ROMEO IS A DEAD MAN is Grasshopper Manufacture's first brand new title in years! Players can expect a brand new unpredictable title that stands atop decades of experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juegazo, rebosa tanto estilo que solo en la intro me quedé embobado y me la vi enterita, además de la genial primera boss fight. Y si, podría decir que lo único malo es que está hecho en unreal engine 5 (me ha crasheado varias veces y en el subespacio va un poco lag), y también el combate quizás se torne un poquito simple luego de jugar un rato, pero es suficientemente entretenido.
Like any good Suda 51 game either you have the brainworms to let it change your life or it passes by as an OK game. Watch the trailer and buy it if the vibe appeals to you. This is a game that blows you away with its vision and art direction- the game mechanics are fun but not what sets it apart.
suda hired more artists than game devs and it makes romeo is a dead man infinitely better
Another incredible game from Grasshopper. Art & music were incredible and the gameplay was a lot of fun.
Один большой трип сос мыслом. Самое настоящее искусство. Суда гений <3
[h2]Это не артхаус, это - трэш.[/h2] [b]Romeo is a Dead Man[/b] - пример кривого и устаревшего геймдизайна. Геймплей здесь не про сложные комбо - вся игра проходится закликиванием мобов и тонет в однообразии. Смена оружия ощущается вообще никак, а способности и значки дают лишь небольшие бонусы в битвах. Прокачка ограничена цифрами и ничего не меняет. Зато здесь есть куча бесполезных активностей в сочетании с табличным вырвиглазным интерфейсом. Летай на корабле, собирай мусор, готовь карри и проходи викторину. Зачем, если от этого никакого толку? По большей части Romeo is a Dead Man вообще бродилка: собираешь предметы, потом бегаешь в лабиринте из кубиков, открываешь проходы - попадаешь в другие места и опять что-то собираешь. Сюжет подаётся несвязными кусками и с кучей бесполезных вставок. Между главами тянут время мини-играми и диалогами в хабе. Под конец всё вообще скатывается в пространственно-временную наркоманию, повтор локаций и зачистку этажей, данжей и арен с боссами. Можно похвалить дизайн персонажей/боссов и эффекты частиц, которые сыплются отовсюду, но Unreal Engine 5 так погано оптимизировали, что вообще поражает. Локации примитивные и маленькие, да и в целом графика в игре на уровне дешевых инди-проектов, но просадки до 50 кадров это чудо умудряется выдавать. Один раз на апельсиновой шоколадке прошёл и хорошо что всё закончилось. Romeo is a Dead Man объективно плохая игра, от которой не получишь удовольствие. Накидали несвязную кучу всего, просто чтобы было странно. Это не удивляет и только вызывает раздражение, потому что смысла в этом всём никакого нет. Постоянная смена стиля и куча мини игр никак не компенсируют бедный геймплей и отвратительную оптимизацию.
Game is a blast! First Suda51 game ive played and it was definitely a treat
This is silly and weird and fun. I dig it.
I feel like a lot of negative reviews must say this, but I really did want to like this game. Off the bat, I loved its visual style, and I liked the bizarreness that it leaned into. Right from the start it rushes you through and puts you in the midst of the story, which is fine. It tells you about how Romeo's already fought a few versions of Juliet already, and that's cool! Kind of wish those were the bosses we ended up getting, instead of a bunch of kind of boring guys (not counting the 'Juliet' that you do get to fight). Story-wise, a frequent thing the game will do is just say state something random and outright tell you to just 'go with it', which I was happy to do, but only because I thought 'going with it' would actually take me somewhere. What it is instead is a bunch of disjointed, disconnected events that lose relevancy as quickly as they come about. I always thought it was at its strongest when it was dealing directly with Romeo and Juliet. Holding out for their next scene together was what pulled me through a lot of the honestly pretty boring zones, and for the most part their scenes together didn't disappoint. They were interesting! So, with that in mind, their final confrontation was super lackluster and the focus was almost entirely shifted to this astronaut alien (that does look cool) that Romeo suddenly decides he has history with. I'm just saying I've spent 13 hours with him at this point, it wouldn't kill them to effectively set this up in advance. Also, after feeling like the game was already just doing whatever they thought was cool, the after credits scene really felt like rubbing salt in the wound... nice animation! But kind of pointless. It feels like it tries hard, but it also feels like they're just hopping between topics, doing whatever seems fun to them in the moment without caring about actually crafting an engaging story that allows you to become invested. If you're ok with that, with just playing through a series of loosely connected events, then hey, maybe you'll have a good time! There ARE cool things in the game. But I just needed a little more of a throughline to actually get me feeling invested. I mean... there's even a major twist that's revealed during the end level, that I already didn't really care about and didn't really ask, but then they just kind of... leave it. And the character involved is just like 'continue on your way' like ok dude. There's a few moments like that, actually. For some reason their 'twists' never landed with me. Gameplay wise, I don't really need things to be too complicated personally. I thought the combat was simple but fun enough, I mostly just stuck with the default weapons though. I'm pretty sure they all have just the one combo you spam though. The side dungeons were basically the same thing over and over, which is less fun. While I didn't care for the bosses as characters, they were decently fun fights imo. That One Level where the genre changes was cool! But it also felt like it ended up overstaying its welcome, too. ... Kind of a habit of all the main levels, honestly. Especially the last one, climbing the floors was just really tedious and annoying. Also a lot of people mention the performance - I have a higher end PC and it definitely was a bit rough until I turned off motion smoothing. Once that was off, I was able to enjoy it at higher graphics settings, even if it did hitch on certain occasions, so it was alright for me. So for me! I didn't like this, and I unfortunately feel like it really just kind of wasted my time. The premise of Romeo and Juliet was interesting, and their dynamic was really engaging, but the devs seemed to get bored with that and just want to do whatever the hell else with their time. I'm grateful that it is, however, completely earnest, and I'm glad it seems they had fun making the game. I'm glad lots of people have enjoyed it. I do appreciate some parts of it - just, as a whole.. it fell flat to me, in a way that kind of leaves me feeling pissed off lol. I LIKE weird games, and this was weird, sure, but just ended up being boring overall... if EVERYTHING is weird, then nothing really ends up standing out, I guess. So, yeah, wouldn't recommend personally unfortunately.
I just played 15 hours and can't tell you what happens. Thanks for another gem Suda
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Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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