
Paint the screen red and travel the cosmos in this bloodstained action adventure game! Witness the latest from Grasshopper Manufacture: the advent of ULTRA-VIOLENT SCIENCE FICTION!
Modeled estimate, not a reported figure. How we estimate →
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About
About ROMEO IS A DEAD MAN
Take control of the protagonist Romeo Stargazer in this third person singleplayer action adventure, split into various chapters. His story is both unpredictable and littered with intense battles, interspersed with side missions to suit the player's pace.
A story that transcends space-time
This game's story starts with space-time itself being shattered by a certain incident. Romeo, too, on the brink of life and death finds himself revived by a new kind of super technology. Thus he is recruited for the FBI's Space-Time Police as a special agent, and wanders the cosmos in search of criminals who've taken advantage of the situation at hand in an attempt to bring justice back to the universe. At the same time, he looks for clues concerning his missing girlfriend Juliet, and quickly comes to find both her disappearance and the destruction of space may be more linked than he thought. Donning the mask called Deadgear, what awaits Romeo at the edges of space-time?
Fight blood with blood
Romeo switches between swords and guns to fight. Wipe out the waves of enemies that stand in your path to give birth to a new kind of bloody action, and take down the fearsome space-time criminals that await. Absorb the blood of your enemies to unleash Romeo's special attack: Bloody Summer, capable of turning any situation around. Romeo's various weapons can be strengthened and altered as the story moves forward as he takes on even stronger enemies.
Grasshopper Manufacture's brand new title!
ROMEO IS A DEAD MAN is Grasshopper Manufacture's first brand new title in years! Players can expect a brand new unpredictable title that stands atop decades of experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great title by Grasshopper, pretty on the nose narrative for the Kill the Past series but all in all it's a good story. I love the music, combat feels good and every system feels pretty consistent and great. My personal qualms with the game stand with possibly just the port, but this game is really quiet and the mixing on everything seems a little off, I just wish the audio was way better. Also, performance is really hefty, I've got a pretty chunky PC so I was hitting on average 90-120 on very high, but I've heard a lot of people were having problems with this game on their computer, just make sure to set your "Graphics Quality" to medium as that'll just set the resolution scale to 100%. Highly recommended otherwise, please give me the rest of the soundtrack on any kind of streaming service. Amazing work.
suda my father, come home
This is a good game with good gameplay. I am currently at the shopping mall level with my character and trying to work my way out. There is a good variety of enemies and enemy types. The combat really keeps you on your toes once many enemy types come out at once. They all require their own strategies to beat and mixing strategies while avoiding damage seems to be the gameplay loop here. It is very enjoyable, but I warn users that it starts to become a bit tedious because every time you heal the enemies respawn.
un juego desafiante, buen modos de juegos y de peleas gran variedad de mouestros no de vas aborrir
No I can't recommend this game. If you have the patients of a saint then go for it. What killed it for me is I'm mid way through, already the bosses were a chore, this one I can 't waste anymore time on. It does not matter what I do or how I play it will keep spamming the same attack that by the way takes half your health instantly, also while you have to keep moving around a lazer that is moving around the floor waiting to hit and knock you down so the boss can instantly finish you. I always play my games first or normal difficulty. This is no way feels normal, this is hard and there's 2 difficulty settings beyond this. I can't imagine, and no this is not a get good scenario. This is poor and frusterating design. I wan't to like this game but yeah I've sunk 8 hours in and not having the option to lower the difficulty was the nail in the coffin. I have other games I want to play so this one gets to go to the bottom of the backlog. Edit, this has me even more mad. I just looked and it says my difficulty is orange chocolate (hard) I know for an absolute fact I picked milk chocolate. This is why these types of games need the option to change difficulty at any time or at the very least start the level over with changed difficulty. This makes me want to retry this even less now. Come on guys, release an update that allows you to change your dificulty. It's 2026, the game should have come with that option to begin with.
I'M A WARRIOR FOR LOVE AND I'M RUNNING UPHILL!
Le falta optimización, pero eso es también parte de la experiencia de un juego de SUDA51. Es justo el tipo de juego que estas pensando: divertido, original, extravagante, pero no te decepciones si no encuentras el más competente hack and slash.
Отличная игра Типичная для Suda51 Рад что его игры теперь полноценно выходят на ПК
E um jogo estranho e leva um tempo até você entender o que está acontecendo. Mas não deixe isso te assustar. É bem divertido e vale muito a pena!
[b] 整体总结 [/b] 优缺点都非常明显,如果有中评档位我大概率会给中评,实在不想玩二周目了。 [b] 画面表现:风格多元混搭,质感好坏参半 [/b] 本作视觉呈现极为丰富,融合了漫画、动画、像素风、写实、电影、MV、红白机等多种画面风格,终章的高达动画演出冲击力极强,带来了很震撼的体验;但部分过场动画质感廉价、表达抽象,整体水平参差不齐,优劣感都很明显。另外,在箱庭式地图下优化仍旧不尽人意,部分场景卡顿严重。 [b] 核心玩法:战斗 + 解谜为核心,亮点与硬伤并存 [/b] 这是本作最突出的亮点,同时也是问题最集中的部分,整体围绕战斗与解谜展开,战斗系统细分为近战、远程、必杀、恶种技能四大模块: 1. 近战与远程武器 远近武器各有 4 把,在游戏超前期就能全部解锁,这也是全程可使用的全部武器,后续升级仅为数值提升,成长路线一眼望到底,缺乏新鲜感。 同时远近武器的升级项目完全一致,没有做差异化设计,逻辑上存在明显违和感 —— 比如远程武器无法使用必杀,却有必杀槽升级项;远程武器升级血槽、血量这类属性,游戏内也没有给出明确解释。 打击感属于中上水准,音效、手柄震动、受击硬直的反馈都很清晰,命中弱点时的正反馈尤其强烈,也是我乐此不疲用火箭筒刷钱的最大动力。但 BOSS 战的交互设计差强人意,部分 BOSS 全程用远程打法反而更轻松,最终 BOSS 尤为明显。 2. 必杀系统 通过攻击积攒必杀条,释放后可以回血,清理小怪时手感非常爽快,搭配音效与手柄震动的加持,战斗爽感很足。 3. 恶种系统 收集僵尸种子后可培育成技能,通过合成、杂交能解锁新技能,技能带有冷却时间,等级上限为 100 级。我游玩过程里近一半的时间都花在了刷种子和升级武器上,但技能的实际强度并不尽人意。 最核心的问题是,这类脱手技能自带受击判定,被怪物打断一定次数后就会失效;如果不是先手放控场技能、或是用普攻先控住怪物,技能很难顺利释放生效,除控场类技能外,其余技能都很难稳定发挥作用。 [b] 剧情叙事:设定老套,流程重复感强 [/b] 故事融合了穿越时空、平行宇宙、僵尸几类元素,整体套路偏老套。开篇草草交代男主成为绝命侠的背景后,全程基本陷入 “穿越时空→找钥匙→开门打 BOSS→返回飞船” 的循环;每个章节以箱庭地图为基础,通过电视在表里世界来回切换,收集钥匙碎片,最终集齐钥匙挑战 BOSS,除去精神病院那一关有点意思外,其余流程结构的重复度比较高。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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