
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
まさか令和の時代にこんなに快適なターン制RPGが遊べるとは思ってもみなかった というほど出来のいい、30年以上前のロマサガ2のリメイクです 難易度オリジナルで62時間(セリフ飛ばさず)で1周目裏ボスまで撃破 癖の強い元のテイストはそのままに、現代向けにとても遊びやすくなっている上に新たな新要素も加わってやりごたえのある作品になっています サガシリーズ初心者向けにも難易度は弄れる上にチュートリアルも充実していて、EDまでプレイした実績が45%近いのが満足度の高さを表していると思います オリジナルだと何度か詰まる場面も出てきて歯ごたえのある難易度でした グラフィックは全体的に軽めの作りですが背景美術を含めてとても見ごたえのある世界観の構築に一役買っていて、上手くアレンジした名曲揃いのBGMが更に盛り上げてくれます(オプションで原曲に変更する事も可能、しかも原作に無い新曲も含め) これがリメイクのお手本というくらいの出来栄えで、むちゃくちゃ面白くて最後まで一気に駆け抜けました 2周目以降はさらに難易度を上げられるのでヘビーゲーマーにもオススメです 街の住人達がフキダシだけでほぼ喋らないとか反応もないとか、あえてSFC時代の原作再現しているところもご愛敬
除了那個大學問答有點反人類外而且還找不到攻略, 各方面都比SFC時舒服得多 尤其是各種人物建模和衣服 是套不打折也值得入的好作品 就是補回七英雄的過往劇情後, 他們找不回古代人復仇是有點意難平......
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
난이도가 너무 어려움 .. 노멀로 해도 일부 칠영웅들 난이도가 답이없음 .. 도대체 어떻게 꺠야됨 ?? 버프는 쓰레기 1인버프 밖에 없고 단체버프는 없는거임 ? 아니면 내가 못 얻은거임 ? 초반에 버프만 걸다가 보스들 다구리 까서 1명 죽으면 그 1명 살린다고 부활or 물약 쓰다가 전멸 ;; 왜 단체버프, 단체부활은 없는겨 ;; 거의 막바지에 도저히 못깨서 포기함 .. (여기까지 재미는 있었으므로 추천함)
シリーズ初プレイです オリジナルで68時間ほどで裏ボスまでクリア 戦闘がかなり面白かったのですが、ちょっと大味気味かなと思いました こちらも敵も火力が高すぎてやられる前にやるという感じ クラスを色々入れ替えられるのがよかったです 普通のRPGはキャラに愛着が沸きますが、このゲームはクラスに愛着が沸きました ストーリーに関しては最後まで進めていくと面白かったのですが 序盤の方で何の説明もなく急に皇位継承されたり 全く名前の出てきてない七英雄の名前をいきなり出されそのまま普通に何事もなく続けて話されたり 全く意識せずにストーリーのフラグを回収したみたいで外出た瞬間に急に変な展開になったりで分けわからずでした メインはオリジナルやった人だと思いますが一応初見にも向けてのリメイクならここらへんの説明を入れて欲しかったです
史
とてもたのしいです
非常好玩,独特的系统,战斗爽快!
很棒,我觉得对于现在的JRPG来说,“新鲜”可以算是最高评价了,虽然原作的框架二十年前就定下了。自认也是个比较关注JRPG的玩家了,但老实讲此前我从没听说过这个系列。玩之前看一哥们儿的评论说玩起来像开放世界,玩了以后我就明白他的意思了,虽然跟真正的开放世界没有一毛钱关系,但那条评论切中了本作最特别的地方:非线性。或者应该说非绝对线性(毕竟一张大地图是给你了,但是传送地点的解锁大多还是跟推剧情推主线绑定的),我很少有地在一部JRPG里体会到了“自由探索”的感觉,这也正是我开头所说的”新鲜“所在。 然而在空间上有多自由,时间上就有多束缚,这个年代跳跃的设计注定充满争议。从根源上说是它剥离了玩家的掌控感。鼓励玩家尝试不同角色解锁不同阵容是好事,但是切换的开关也该完全交给玩家。以我个人的游玩经历来说,一次我配的队伍还没磨合好就莫名其妙过了个关键剧情点然后年代跳跃了,又有一次我配的队伍连着解放了好几个区域却因为没有过什么重要的剧情一直不跳年代,同一个阵型玩到厌烦(因为一直觉得马上就要自动跳年代了所以也不想手动退位)。 迷宫设计方面谈不上多惊艳,但绝对水准在线,毕竟SE老JRPG厂商了,这点还是做得明白的。只是小地图的设计我不吐不快:本次3D化重制加了Z轴,然后大概是为了利用好这条Z轴,有不少迷宫做了纵向空间上的堆叠(纯推测,不知道原版咋设计的),但小地图却把所有不同高度的信息都压在了一个平面上,导致你看地图自己明明就踩在一个宝箱上面却不知道它其实在你的楼上或者楼下。 剧情方面只能说少做少错,不做不错,没有把握讲个惊艳玩家的故事干脆就只给玩家个故事大纲也挺好,起码没什么雷点(我到现在都记不全七英雄的名字)。 哦对了,最后我要吐槽一点就是主角是皇帝这个设定。你小日子不是特别在意什么万世一系的传说吗,怎么到了我这皇位就在各种各样奇奇怪怪的人手里传承啊,一会儿人鱼皇帝一会儿工匠皇帝,最难绷的是我在某个世代里选了“皇帝护卫”这个职业,结果通关的PPT里说这一代皇帝的称号是“皇帝护卫皇帝”。比这更难绷的是我作为一个皇帝居然满世界去给人通马桶,刚上手时某个平民NPC叫我去给别人传个话,我的第一反应是“您完全不在意自己的九族了是吗”,虽说玩到后面就麻木了,但其实完全可以把玩家设定成林克嘛,有个代代传承皇位的公主\王子,玩家就代代扮演亲卫队队长好啦。虽然不是什么大毛病,但减轻点玩家游玩时的违和感总是好的。
This game is a masterpiece! Great combat, gameplay mechanics and story.
"No subtitles in Brazilian Portuguese." É tão difícil assim fazer o FDP do personagem falar? E criar escolhas que funcionem e importam? História clichê, personagens esquecíveis, mas você irá viciar na gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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