
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
寻找路线做的不错
잼나요요요오요요오오미
サガシリーズ初プレイなんですがめちゃくちゃ面白かったです。 RPG自体も久しぶりだったのですが、ここまで進化しているとは思わず感動しました。 キャラデザ、BGM、設定、神。戦闘も演出が短く作られているのも好印象でした。ジェラールの声の演技が良すぎる。 神ゲーでした!次回作も同じ会社がやってほしいです!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had fun playing this so far. Not much else needs to be said. Its got a need premise with the generations system. I enjoy the way you do quests and explore the world to unlock classes. I like the game.
是我喜欢的类型,直接推荐
世界观宏大,机制还是有趣的,喜欢rpg不要错过,缺点就是不能快速战斗。
jrpg中系统最特殊的存在,虽然他有换主角、解锁技能要靠闪悟之类的听起来会很雷的设定。但实际上制作组大概是为了游戏平衡和可玩性花了不少功夫,虽然是外包的重制 但还是让人对沙加这个ip起不小的兴趣
지금까지의 다른 JRPG와는 확연한 차이점이 있다
老资历还是你老资历,对于JRPG玩的比较多的人来说这一作确实很爽,而且多周目也很有动力 但是这个游戏剧情几乎等于没有,也存在不少老游戏才有的坑,如果无攻略玩一周目会错过不少东西,对于玩这类游戏比较少的人来说慎买
莫名其妙的年代系统,打过了一章以后强行一过就是大几十年,直接把主控和队友全弄死了,然后换成随便一个路人甲当主控,再把你原本的队友换点细节就说是新人塞到你队里。就是为了这个没什么意义的系统弄得剧情支离破碎的,观感极差。回合制的战斗系统也就是差强人意。总的来说,我觉得这个游戏不行。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.4K | 3.2K | 84% | $7.99 | |
| $8K | 22 | 82% | $14.99 | |
| $3.6M | 3.8K | 78% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.8K | 95% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 8.7K | 85% | $19.99 |