
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍️
游戏的重置、玩法这方面都还不错,唯独大批量的穷极无聊的战斗和难以代入的剧情,以及迷宫内许多的重复度极高的负反馈设计,如地块塌陷等,这一套组合拳下来,估计只有靠玩法和培养吸引玩家了,剧情和游戏流程极为痛苦,实在难以维坚。
皇帝を守るために結成されたインペリアルガードが 任務すっぽかして人魚と駆け落ちしてそのまま消息不明として歴史に刻まれたのは草生える
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
原作未プレイです。実績解除までプレイ済 未プレイでも面白かったです。原作やってた方はもっと面白いと思います(他の方のレビューを見る限り) 原作が古いゲームではありますがそれを感じる事なく古き良きRPGな感じがして好きです。 コツコツ熟練度を上げたり、閃かせたり、多彩なパーティーを考えて決める等です。 女性キャラも魅力的でモチベーションに繋がりました。 唯一の不満点はストーリーですかね。全体的に綺麗にまとめられてますが何かかわいそうと思うところがありました(ネタバレになるので控えめです。) ただ差し引いても買いですし、セールには是非オススメしたいゲームです。
Despite the enjoyable rough edges of the original SNES title, Revenge of the Seven brings a whole new system and lots of quality of life improvements to get yourself lost in the sauce with. There's an easy-to-learn weakness exploitation system, and it was incredibly fun to try out different combinations of classes to see what abilities they could spark! There's a lot of open-world elements that were present in the original that make a return here, you can pretty much forge your own path through the years however you want. The generation mechanic is cool - I found it enjoyable to have the ability to sample all the classes and get a better understanding for what they do. There's not any way to really get locked out of quests on a casual playthrough. Some quests may change slightly depending on the timeline you do them in. Every class has multiple 'personas' each generation, adding variety to their appearances, and potentially changing what their preferred weapons are and what abilities they can spark each loop. There's also in-game menus to see what abilities a class can currently spark, which was both a time saver and a welcome addition to not need to alt+tab and Google each persona's preferred weapon every loop. The only downsides are it can be a bit 'stressful' to re-organize your party each year since the class strengths and attributes change based on whatever persona you get. Some boss fights might feel over-bearing when you approach them like a traditional RPG - most enemies (and bosses!) are able to be afflicted with the game's many status ailments like Sleep or Stun. Highly recommended for anyone who either wants a very fun and challenging puzzle-like combat system, or someone who likes the freedom to explore and find things! (or if you love doing crazy builds and party shenanigans like in the original Final Fantasy!)
游戏不错,就是换代以及一周目培养压力太大,对于我这种不喜欢2周目的人来说有点不友好,但总体还是很好地
還行吧,劇情弱了一點,但閃悟系統和招式多樣性挺加分的,再加上不是傳統的經驗值等級,而是每場戰鬥都略微提升屬性這點滿有特色的
Esse foi meu primeiro jogo do Romancing Saga e como fã de JRPG's por turno e gerenciamento eu posso dizer sem medo que esse jogo foi um grata surpresa para mim. O sistema de combate por turnos é o padrão desse gênero com uma excessão que é o escalonamento de dificuldade dos inimigos. Eu fiquei receoso se haveria um escalonamento dos inimigos das regiões com seu nível e isso seria frustrante para mim, pois, eu sou do tipo de jogador que gosta de ter a sensação de evolução por isso prefiro o sistema de travas de regiões com niveis próprios. E percebi que o jogo usa um sistema híbrido entre os dois, não é um escalonamento com seu nível e nem um sistema fixo de nível por região, mas sim um sistema que ele evolui os inimigos e substitui até por monstros mais fortes baseados num sistema de lutas que você vence. Ou seja, se você for do tipo de jogador que gosta de fazer grinding no início para solar tudo no late game igual a mim, o jogo vai te deixar se sentir um saitama destruindo tudo com um hit, mas se você errar na sua build ou equipamentos o inimigo também pode fazer o mesmo com você. Achei um sistema que te recompensa por querer ficara mais forte e te pune se não avaliar bem às lutas. A história achei bem interessante e gostei bastante do Gerard, embora eu ainda esteja no início achei esse personagem muito interessante. Mas onde o jogo brilha e me fez jogar quase 20 horas direto nesse fim de semana sem vida social, foi o sistema de herança que dar um ar de roguelike, junto com RPG e tem a administração do reino para você ficar mais forte e nisso tem às conquistas de territórios que podem ser feitos por diplomacia e guerra. E como eu joguei no steam deck o jogo rodou liso no máximo e para quem tiver receoso que às letras sejam pequenas, eu não tive ess problema. Tanto o menu como às legendas dão perfeitamente para ler sem problema e o controle é 100% compatível com o steam deck. Para mim esse jogo estaria com selo de verificado perfeitamente no steam deck. No final eu dou nesse momento 10/10 para o jogo como um fã de JRPG e gerenciamento. E com certeza vou passar das 200 horas desse jogo, já que pretendo fazer pelo menos um NG+ com meu imperador no máximo e solar os setes.
クリア日: 2024/11/25 👍️👍️👍️👍️👍️
Never played the original one, but after completing this remake I look forward to next ones. Story is pretty interesting, graphics are nice and vibrant, however what sold it for me was one of the most enjoyable turn based systems I’ve seen in Jrpgs. Idea of learning skills of a weapon by using other skills is brilliant, and forces you to go back to weaker skills in order to unlock new ones, compared to always using most powerful ones like in most turn based games
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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