
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $1.8M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super good
Severely Underrated. Better than Metaphor: ReFantazio? Honestly, yes. If you’re on the fence, just buy it. This game is a masterpiece of mechanics and exploration, provided you don't optimize the fun out of it. Here is the breakdown from two very different playthroughs: *************The "YOLO" Blind Run (Hard Mode) - 10/10 Played this strictly as an RPG. No guides, hard difficulty, just accepting the roguelite nature of the generational system and letting the chips fall where they may. The Loop is Addictive: The Glimmer system (learning moves mid-combat) is genuinely thrilling when you don't look up a wiki. It hits that dopamine center perfectly. Visuals & Performance: Graphics are clean and the art direction is solid. No performance hitches—it just runs well. AI & Combat: The enemy AI on Hard actually pushes you to learn the systems. It feels fair but punishing if you get lazy. Narrative Flow: Playing naturally, the time skips feel like a real history unfolding. Watching the cutscenes and letting the story breathe makes this an S-tier JRPG experience. *****************The 100% Completionist Run - 7.5/10 I went back to 100% the achievements on Steam (characters, map unlocks, etc.), and this is where the cracks show. Optimization Kills the Magic: When you start chasing specific unlocks, the game turns into a spreadsheet simulator. The Time Skip Issue: To get optimal quest unlocks, you find yourself begging the RNG for +150 year time skips. It forces you to grind battles unnecessarily just to manipulate the generation mechanic. Pacing Breaker: Playing for the meta-game ruins the natural immersion. The "roguelite" charm vanishes when you are forcing specific outcomes. More people need to play this. It honestly grabbed me more than Metaphor: ReFantazio. Advice: Do your first run blind. Accept the mistakes, enjoy the difficulty, and don't touch a guide. It’s a 10/10 experience if you let it be. Save the guides for a second run if you really care about that 100% badge.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 9.7K | 97% | $9.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.8M | 3.7K | 88% | $14.99 | |
| $1.8M | 2.2K | 80% | $29.99 | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $1.8M | 7.3K | 54% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.4K | 3.2K | 84% | $7.99 | |
| $8K | 22 | 82% | $8.99 | |
| $3.6M | 3.8K | 78% | $29.99 | |
| $3M | 2.1K | 95% | $49.99 | |
| $2.3M | 8.8K | 95% | $7.19 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
내가 해본 JRPG 중 최고의 작품
ただ、ラスボスが倒せない笑 ラスボスが連携技を使ってきた時点でパーティ半壊。ちょっと厳しいな・・・ ---- JRPGにしては、意外と自由度が高く色々なルートで遊べて楽しいが、選択次第で時代ジャンプするなど難しい面もある。 皇帝退位、時代ジャンプなど、最初は驚いたが、この仕組みを理解しないと思わぬところで時代ジャンプを挟んでクエストが失敗することも結構ある。なんでこんなに時代ジャンプを挟む必要があるのかはちょっと謎。 それと中盤ぐらいにアビリティの極意化が解放されると、色々なアビリティを解放したくてパーティを組み替え組み替えするが、それぞれ最大60回の戦闘をこなす必要がある。これが結構面倒で、オート戦闘モードなどがあればよかったが、真面目に戦闘こなしていくと段々飽きてくる。 不満に思ったのはその程度で、キャラはかわいいしちょっとHだし、うまくリメイクしたと思う。ロックブーケが可愛すぎて倒したくない・・・
インペリアルクロスのくだりで感動したレベルでシリーズ初見だったが、めっちゃ楽しめた 世代をまたいでいく独特なシステムながら、まさに歴史を作ってきたかのような体験を味わえた
Insanely underrated game! Ppl who ponder whether to buy new Octoptah 0, buy this instead and enjoy job system, weaknesses like in Octopath (with no breaks) but more fun weapons, more classes, more chance based abilities, evolving town and being able to go back to school to take exams at Your leisure AND You are emperor!:) No random encounters but some maps are so packed of enemies that it is kind of hard to avoid them. But since new talents are behind the grind wall You kind of want to do these mob fights and since fights yield money You kind of want to do these mob fights even more
本作是对原作 浪漫沙加2 的完全重制。 可以说本作是是一部轻剧情重战斗的游戏。 77h打完了全部内容,有些后悔没有在去年就第一时间购入游玩。 是SE这两年冷饭中的黑马。 [hr][/hr] [h2]”浪漫“的游戏内容[/h2] [h3]人类与七英雄的战斗史[/h3] 玩家将扮演阿瓦隆帝国的皇帝。 昔日曾拯救人类的“七英雄”重现,但他们如今却在各地作乱。 皇帝的使命就是平定天下、揭开真相。 本作属于王道的JRPG。 [h3]自由探索的“开放式剧情”[/h3] 沙加系列的一大特色就是自由剧情系统。 主线目标明确,但事件完成的顺序由玩家自由决定。 可以从帝国周边开始,也能直接远航到遥远的大陆冒险。 是否优先扩张领土、招募同伴、挑战Boss,全看玩家选择。 [h3]皇帝继位系统[/h3] 独特的“皇帝继位”机制是本作核心特色。 当玩家击败七英雄、完成重大事件或全灭时,帝位会传承给下一代。 继承不仅包括能力与记忆,也代表着历史的延续。 如其名的浪漫感。 随着时代更替,世界局势也不断变化,给游戏带来了深度的历史感。 [h3]其他系统特色[/h3] 没有角色等级,而是通过行动提升各类技能熟练度。 通过闪悟系统学习新技能。 战斗时的“阵型”决定属性加成与行动顺序。 战斗中角色若LP归零则永久死亡。 通过开发系统制作更强装备。 音乐由伊藤贤治创作,战斗曲《七英雄バトル》堪称游戏史名曲之一。 整体来说,是一款极具个性的RPG。 [h2]原汁原味的重制[/h2] [h3]画面与演出大幅提升[/h3] 原作为2D像素风,而重制版采用3D画面。 虽然少了像素的怀旧感,但视觉效果非常出色,人物、场景、战斗特效都焕然一新。 配音的加入让剧情表现力显著提升。 [h3]七英雄的过去得到描绘[/h3] 地图中可以找到“七英雄的记忆”,通过过场动画了解他们的背景。 原作只能通过零碎信息推测,如今终于能完整看到他们的故事。 在战斗开始前,七英雄还会摆出原作的像素姿势,致敬老粉丝。 名副其实是一款以七英雄为主轴的重制之作。 [h3]结局演出极其出色[/h3] 从打败最终Boss到片尾与尾声的演出极具感染力。 相比原作,重制版的表现更加精致、情感浓烈。 强烈建议亲自体验。 [h3]重制版的缺点[/h3] 皇帝的台词变成选项式,使“皇帝=玩家”的感觉太强。 原作中皇帝多为沉默的观察者,让故事像群像剧,而这一特色被削弱。 本作比原作更亲切,并提供多种难度选择。 无论老玩家还是新手,都值得体验。 结局的情感张力极强,是RPG史上少见的震撼收尾。 [h2]总结[/h2] 《浪漫沙加2:七英雄的复仇》是一部成功的重制作品。 保留原作灵魂,改进系统,强化演出。 无论是系列老玩家还是初次接触的人,都能在其中找到感动与成就感。 结局王座被锁链封印、象征“皇帝成为历史传说”的收尾—— 完美地为这段宏大的帝国史画上句号。
据说是经典游戏,但是不看攻略没法玩,对一周目想多收集的人不友好;头一次玩到个让人不停翻白眼的游戏
고전적인 JRPG에 3D 스킨을 씌운 게임. 페르소나 시리즈의 열화판 느낌이지만 JRPG 팬에게는 충분히 해볼만한 게임인듯
好玩的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.