
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.6M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一堆歷史事件電腦不造著本走觸發三小馬的垃圾
还不错,内容还行,操作性一般吧,后期后期比较无聊
탐색 포상 논공 탐색 포상 논공 실제로는 삼백번쯤 반복해야 정확하다. 삼국지14의 진짜 정체는 색칠 게임이고 그 부분은 정말 잘 만들었다. 대륙을 토지 단위로 쪼개 병참선이 닿는 만큼만 내 색을 밀어 넣고, 모두가 동시에 움직이니 내가 한수를 두는 동안 남의 색도 내 옆구리를 파고든다. 문제는 그 색칠을 할 자격을 얻으려고 매 턴 결재판을 넘겨야 한다는 것이다. 천하삼분지계의 8할은 인사팀 업무다. 관도에서 원소를 꺾은 다음 날 내가 하는 일은 부하들 기분을 살피고 상여금을 배분하는 것이다. 군단을 만들어 후방 지역에 몇몇 귀찮은 부분은 위임할 수 있지만 뭐 크게 바뀌진 않는다. 이 부분은 참고 넘길 수 있다면 전투 부분에선 훌륭하니 내가 삼국지를 좋아하고 전략 게임을 사랑한다면 추천한다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #25, worst CN #72 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾
9, 11을 재미있게 하셨다면 추천드립니다. 개인적인 삼국지 호불호 1,2 안해봄. (대만에서 나온 삼국연의 재밌게 했으니 그 당시에 1,2를 알았다면 재밌게 했을 지도) 3 호 (도스시절의 추억...) 4 안해봄. 5 찍먹 6 찍먹 7 호 (사랑한다 코끼리,철기병) 8 호 8RE 안해봄 9 극호 (와~ 이건 다른 게임 같은데?) 10 극호 (가장 플레이타임이 길 듯. 최근에도 했으니. 그래서 13도 재미있지 않을까 했으나...) 11 극호 (정발됐었던 본편만 해봄.) 12 안해봄 13 불호. (몇번의 시도 끝에 포기. 시스템에 적응 못 함.) 14 극호
잘 되다가 며칠전부터 갑자기 안됨 이거 왜이래?? 업데이트 이런것도, 다른 프로그램 깐것도 없는데;;; 쩝 게임은 할인할때 사서하면 재밌음... 그냥 킬링타임용으로 하기 좋아
14와 바뀐 게 별로 없음
삼국지 10 해보고 14로 넘어왔는데 처음엔 시스템이 너무 달라져서 별로였는데..... 지금은 너무 깊이 빠져버렸네요. 재밌어요
솔직히 삼국지 뉴비 게임이라고 생각하면 갓겜임
不如11 13别买
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.5M | 20.1K | 80% | $29.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.9M | 27.3K | 91% | $49.99 |