
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.6Kreviews | 58% | — | $16.8M |
| $69.99 | 2.5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卖三百多,也就三岛倭奴干得出来。
暗耻的游戏我真建议买一个补个票就好,完全不建议买正版
武将成长多样,个人扮演内容多,值得玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 157.4K | 98% | $4.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.9M | 22.8K | 87% | $39.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $16.6M | 14.2K | 88% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 16.2K | 63% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $3.5M | 4.1K | 92% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
需要2K和60FPS
Sou muito fã de romance of the three kingdoms desde que conheci a serie pelo XI no PS2. Sobre o XIII, um otimo jogo de estrategia, com um otimo foco na relação entre persongens e um bom sistema de batalha, alem de ser extremamente viciante
Not user friendly especially to deploy army
코에이의 삼국지 시리즈만 하면 손목터널증후군이 생깁니다.
★★★☆☆ 삼국지 시리즈 팬은 2파로 나뉘어진다 군주제 ,장수제 나는 후자이며 장수제 제품이라서 더 재밌게 즐겼다. 무소속 재야로 플레이해서 술집에서 친구들과 술만 퍼 마시다 친구가 한자리 차지하게 해줘서 돈 벌면 또 연회 열어서 술만 퍼 마시다 결혼하고 아이 낳고 세계 통일 한번 해볼까? 하다 벌써 강해진 위나라한테 쳐맞고 게임 종료 했다.
已无力吐槽,13可玩性还是可以的,但就是【不给你玩】,点击开始游戏自动弹回主菜单,任何方法都试过了都没有用,真的太拉了。别买,花三百多买回来一个喜加一玩不了。
TL;DR: The ROTK franchise has been a favorite of mine for years. This iteration took me a while to get into. Reminds me a lot ROTK10 as there is a lot of individual development. Overview: If you are not familiar with the games or the story of Romance of the Three Kingdoms (and/or Dynasty Warriors) there are far better places to learn the history and lore of the franchise so I won't go into very deeply. You can choose to start as a free officer that you create all the way up to starting as a ruler. The goal is to unite China (or help your ruler unite China if not taking the ruler route). The main means by war, but there is also diplomacy and betrayal that are a big part of how the game plays out. (You don't have to betray, but the AI officers will and there are times it is beneficial to do so. There are also subgames like duels, debates, and quizzes on in game information (what officer is a part of what force), that you can delve into. Marriage (multiple wives if you're a male character), children, and comrades are also dynamics in the game that provide a variety of ways you can delve into this game. Overall, I feel like it's well done. Pros: There are a variety of approaches to how you want to play that offer some good replay-ability. Each has different strengths and weakness for game play and you'll be learning a lot each time you play. If you do the heroes section I imagine you are better prepared but I got bored early so I jumped in for trial and error. I enjoyed the art work and music. The battles were fun for me and it is definitely worthwhile to fight over autobattles because of the special attacks individual officer can do when human controlled are powerful maybe even OP (lookin at you Grand Healing). I am really enjoying the battles the further along I go! I highly recommend in gathering good comrades the bonds can make a siginificant difference. I also purchase the Fame and Strategy DLC and think it was solid purchase and good bang for the buck (especially if its on sale). Cons: There's not a ton I would say is game-breaking or just an outright negative to put here. It can get tedious mid to late game, but that a feature for some folks. The learning curve feels steeper than some of the previous iterations, but maybe I'm just getting old. lol. Conclusion: As an ROTK fan there is a lot for me to love, but it was also a lot for me to learn. The characters we love are still here, growth and development of characters, relationships, cities, armies, and nations take time but didn't feel overly grindy. I recommend it for all the fans of the series for sure and if you're new welcome, this is great version to jump in on. My favorite ROTK is 11 and this version is still not going to unseat 11 as my favorite, but it is still a great entry. I'm only about 50 hours in so and enjoy it so it may continue to grow on me. I still have yet to prevent Lui Bei from early collapse, but I'm getting better! 9.5/ 10 but probably should be higher because there's a manual and tutorial but I wanted to jump right in.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.