
"Romance of the Three Kingdoms 11 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 11," which was released in 2006 as the 11th game in the series. The grand battles that shaped the course of Chinese history are shown in 3D space! In Administration, players freely develop cities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
以前是细糠里找更细的,现在是在屎中找更好吃的屎。 以前玩惯11这个细糠觉得14不尽人意, 现在看来14是真的好玩,最近出的8 remake给14提鞋都不配
I enjoy this game, always do since it was on Playstation 2 but there are two issues with this power up kit windows version: 1) Koei Tecmo should have provided an official English translation for this game. The fan translation is not bad but unrefined. 2) This game suffers from some sort of black-white screen problem and resolution issue. Very problematic, annoying and game breaking. I almost refund this game because of this. Until these two issues are properly addressed, I can't recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's just a game with a great mechanism. Created with love by the people that developed it. It should serve as a base and be used as a formula to expand twice on the current in-game mechanics for future releases. Sadly, this comment will be ignored (yet again) by the developers. P.S. People don't care of new graphics and "breathing" portraits of characters that make them look live.
問題一大堆,比盜版還多,還不能mod,莫名其妙,當補票得了。
小时候长期沉迷三国志11,中学时期伴随我的成长,高考后家里换了电脑就再也没玩过。现在硕士毕业已经8年,重温儿时回忆,一些游戏设计到现在也并不过时。 就是适配做的不好,经常闪屏。
有没有大佬知道,这怎么退回原版啊,加强版这种地太墨迹了。
名作と言われる9の後、長らく三国志をプレイしていませんでしたが、久しぶりにやってみるかと思い評判の良かった11にしました。9の難点だった「異民族が強すぎる」「数字を相当いじらないと良いエンディングを見られない」の2点が解消されていて、良い出来でした。最近主流のリアルタイム進行ではなく、ターンごとに落ち着いてプレイできるのもいいですね。難易度は(「初級」にしておけば)さほど高くなく、システムも割とシンプルなので、「最近のシミュレーションゲームは複雑すぎてついていけない」という方にもお薦めです。問題点としては、シリーズ共通で終盤にダレるのと、援軍の仕様が少しおかしいと感じました。
40岁的年纪,百玩不厌
好玩,从小就玩,无敌,这个画风真的强,太上瘾了,什么时候出重置版啊,扩大点地图,多来点随机事件和战役,加强ai,重置必买
每次玩过三国志14回来玩11总能感慨11的机制丰富和细节。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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