
"Romance of the Three Kingdoms 11 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 11," which was released in 2006 as the 11th game in the series. The grand battles that shaped the course of Chinese history are shown in 3D space! In Administration, players freely develop cities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有没有大佬知道,这怎么退回原版啊,加强版这种地太墨迹了。
40岁的年纪,百玩不厌
It's just a game with a great mechanism. Created with love by the people that developed it. It should serve as a base and be used as a formula to expand twice on the current in-game mechanics for future releases. Sadly, this comment will be ignored (yet again) by the developers. P.S. People don't care of new graphics and "breathing" portraits of characters that make them look live.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 7.2K | 73% | $24.99 | |
| $3.5M | 1.8K | 81% | $44.99 | |
| $3.5M | 9.6K | 90% | $19.99 | |
| $3.5M | 15.9K | 87% | $9.99 | |
| $3.5M | 14.3K | 90% | $9.99 | |
| $3.5M | 6.5K | 58% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $510.4K | 738 | 83% | $29.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $422.6K | 611 | 84% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $87.2K | 177 | 66% | $19.99 | |
| $51.7K | 105 | 78% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每次玩过三国志14回来玩11总能感慨11的机制丰富和细节。
游戏的可玩性非常高,画面流畅,不错。但是游戏内的字体显示太小,费眼,也废眼,钛金狗眼也得完蛋。
本体一般,加了mod才是完全体
好玩,从小就玩,无敌,这个画风真的强,太上瘾了,什么时候出重置版啊,扩大点地图,多来点随机事件和战役,加强ai,重置必买
小时候长期沉迷三国志11,中学时期伴随我的成长,高考后家里换了电脑就再也没玩过。现在硕士毕业已经8年,重温儿时回忆,一些游戏设计到现在也并不过时。 就是适配做的不好,经常闪屏。
小时候看老爹玩这个,趁他不在家自己也偷偷玩,第一次玩三国志的游戏,那时候觉得这游戏真好玩,角色画的真帅,打仗好有意思 长大了发现游戏原来是要花钱买的,不是去X侠网就能下载的。但11威力加强版不愧是好游戏,过了多少年也是好玩的,我还是很喜欢,但那种日子再也回不去了
给补一个正版,经典策略游戏,点了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.