
"Romance of the Three Kingdoms 11 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 11," which was released in 2006 as the 11th game in the series. The grand battles that shaped the course of Chinese history are shown in 3D space! In Administration, players freely develop cities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
学生时代买的正版光碟,玩了几千小时总有了。 steam上再买个支持下~把以前的存档拷进来直接能用,看着那些零几年的存档,怀念、感慨、激动~
沒很好玩 玩800小時一下就膩了
作为光荣《三国志》系列的里程碑之作,《三国志11 with 威力加强版》以其独特的水墨风棋盘式地图、深度策略系统和丰富的武将养成,成为无数三国迷心中的“白月光”。即便时隔近20年,这款回合制策略游戏依然凭借扎实的玩法,在快节奏的游戏市场中占据一席之地。 游戏最具辨识度的,当属那幅水墨渲染的2.5D大地图。从黄河流域的千里平原,到巴蜀之地的崇山峻岭,每一寸土地都被拆解为方格,城市、关隘、河流、森林错落其间。骑兵在平原上疾驰如飞,到了森林却举步维艰;弓箭手占据高地能射出致命一箭,陷入洼地便只能被动挨打。这种地形与兵种的深度绑定,让每一场战斗都充满变数——你可以在雨季引河水淹敌营,也能在旱季用火计焚烧敌军,甚至通过“断粮道”“堵关隘”等战术,不费一兵一卒拖垮强敌。 威力加强版在原版基础上,对玩法进行了全方位的补全与升级。内政系统新增“设施合并”功能,低级市场、农田可合并为高级建筑,大幅提升资源收益;“能力研究”系统则允许玩家通过蜂巢状的科技树,为武将解锁新特技、提升基础属性,让培养武将的过程更具成就感。最受欢迎的当属“决战称霸模式”,20个复刻自三国历史的经典战役关卡,从虎牢关三英战吕布到赤壁之战火烧连营,玩家需在限定条件下完成目标,既考验策略应变,又能沉浸式重温历史名场面。 七百余名武将的塑造更是游戏的灵魂所在。每个武将都有独特的数值与特技:周瑜的“火神”能让火计威力翻倍,诸葛亮的“神算”可让敌方计策尽数失效,关羽与张飞结义后同队作战,攻击力会大幅提升。这些细节让武将不再是冰冷的数据,而是有血有肉的角色——看着赵云单骑救主、郭嘉遗计定辽东,仿佛真的置身于那个英雄辈出的时代。 当然,游戏也并非完美无瑕。慢节奏的内政建设与统一进程,对追求即时快感的玩家来说略显枯燥;后期频繁的设施合并操作容易让人产生疲劳;单挑与舌战的随机机制偶尔会出现“诸葛亮被蒋干说败”的荒诞场面。但这些小瑕疵,终究掩盖不了它的光芒。 对于三国迷和策略游戏爱好者而言,《三国志11 with 威力加强版》不仅是一款游戏,更是一个可以亲手书写的三国沙盘。你可以选择辅佐刘备兴复汉室,也能追随曹操一统北方,甚至扮演孙策平定江东。每一次开局都是全新的故事,每一个决策都影响着天下大势。在这个快节奏的时代,能静下心来在水墨江山中运筹帷幄,本身就是一种难得的享受。
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
正版受害者,一直闪屏,煞笔光荣
English version please. bought this a while still hadn't get to play it yet, even if i try to follow steps to patch english version i can't.
我就買來補票的,不為什麼,就是告訴闇恥,這才是三國志該有的樣子,而不是現在那些抽象的東西跟什麼拉基重製
うっかり覇才に目覚めたくなる水墨画風のマップにまず心を奪われ、「史実?そんなものは飾りさ!」とつい独裁プレイに走りたくなる中毒性を秘めた『三国志11』は、一見すると優雅な歴史シミュレーションの顔をしながら、実は無限に枝分かれする戦略の樹海をドヤ顔で用意してくれる名作です。キャラクターの一挙一動に宿る個性は、張飛の猪突猛進っぷりに笑いつつも「そりゃ劉備様も心配になるわ!」と感情移入必至。箱庭のような内政画面は最初こそ可愛くてホクホクしますが、いつの間にか資源配分や拠点配置を考えるあまり夜更かし必至の作業ゲー沼にズブズブハマる懐の深さがたまりません。しかも膨大なモッドコミュニティが未だに活発で、ユーザーが生み出す新シナリオや追加武将を導入すれば、200%のやり込み感が爆発。外交、策略、軍団編成、士気管理に至るまで、多彩すぎるシステムは「いや、もう何を極めればいいんだよ!」とツッコミたくなる一方で、その自由度こそが最大の賛辞に値します。PS2末期の技術とは思えない演出美と戦場の緊張感、そして「あの場面でこう動けば…!」と成功と失敗が交互に襲いかかる快感は、まさにSLGの頂点を飾るにふさわしい一品です。歴史の闇に光を当てるような丁寧な脚本と、プレイヤーの「次はどうする?」という好奇心を無限に刺激する構造は、発売から時を経ても色あせない宝石。未体験の方には「人生初の軍師体験」、既存ファンには「再燃する三国熱」を確実に保証する、まさに褒め殺し級の傑作と言えるでしょう。
每次打开这个游戏,大学时代的美好回忆就会一一浮现,为当时玩的盗版游戏补个票,顺便感叹下光荣可能再也做不出比这款更经典的三国了。
已经玩了20年了,在steam上补个票,非常经典的游戏,可惜三国志续作越来越垃圾
如果说,每年都会有那么几个游戏想来上一把,SAN11算一个。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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