
"Romance of the Three Kingdoms 11 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 11," which was released in 2006 as the 11th game in the series. The grand battles that shaped the course of Chinese history are shown in 3D space! In Administration, players freely develop cities.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
的确非常经典
好玩
补票 点赞
经典
美好的回忆
补票。
I've loved this game since I was a kid. It's repetitive, but it's still a lot of fun.
빚은 갚았다.
한글 패치해야 하는 불편함이 있지만 여러가지 시스템을 잘 반영해놓음. 군주제 중에 복잡한 축에 들어가고 시스템 적응에 시간이 걸림. 심플한 옛날 군주제(4,5 등) 생각하고 하면 할 일이 많고 시간이 오래 걸려서 질릴 수 있음. 몇 번 질려도 다시 해보다 보면 괜찮아지고 의외로 도전적인 방식도 가능. 예를 들어 난이도 쉬움이지만 신야에서 유비로 있는데 유표가 조조 침략 줄이려고 허창 공격해달라는 부탁 했는데 막상 들어갔다가 허창 먹고 중원 먹은 상황도 재밌었음. 다른 삼국지는 침략한 위치로 무한 지원병이 도착해서 병력을 몇 배 부어야 먹어져서 지루한데, 여기는 조작은 많이 해야 하지만 소수 전략적으로 기습 성 먹기가 되어서 흥미로웠음.
삼국지 시리즈 중 1등
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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