
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本來想說光榮說不做PK,就衝首發買了,回來留負評
캐주얼 삼국지, 파고들 요소가 없음, 1회차로 충분
[h1] 还得是经典之作对味 [/h1] [hr][/hr] [h3] 百闻不如一见 [/h3] 众所不周知,我一直以来自诩“策略游戏领域大神”,RTS、战棋、4x,几乎只要是涉及“带兵打仗”的游戏,题材无论是古代还是现代,甚至是未来,我都会想要尝试,作为一军统帅,征战四方总是那么令人向往。 在这样的游戏分类中,有一个IP经久不衰,不仅是无数老玩家的童年回忆,也是不少现代玩家回味经典的首选——它就是光荣旗下的《三国志》IP。 [h3] 经典重制 [/h3] 这是是首次接触《三国志》这个经典IP,深入体验后只觉得相见恨晚,游戏取材自我国三国时期,在保证了历史的“准确性”后,融入了不少游戏元素,让整体的游戏体验处于一种非常微妙的平衡状态,既严肃又娱乐,虽然是4x类游戏,但流程中存在“主线剧情”,想必不用多说,大伙应该能猜到,所谓剧情就是历史情节,玩家既可以顺应时代变迁,见证那些历史名人的崛起与陨落,也可以尝试逆天改名,让原本既定的历史事实发生改变,让局势的发展如你所愿。 [h3] 超高自由度 [/h3] 在本作中,玩家的身份是多样的,既可以是一个实力的主公,也可以是镇守一方的太守,当然也能是一届武将/文臣,甚至在野也不是不行,前面的描述也许有失偏颇,只有玩家身份是“主公”时,游戏才会像一款4x,当玩家是其他身份时,整体的游戏体验,仿佛是将玩家置身于一个混乱无比的汉末大舞台,在这个舞台中,你方唱罢我方登场,简直能算得上“开放世界”,玩家可以干任何事情,历史中的三国人物所经历的一切,都可以被复刻出来。 [h3] 新瓶装旧酒,越老越香淳 [/h3] 综合体验下来,本作虽然是老游戏的重制版,但主要更新方向也不只是游戏的材质、贴图相关,况且“老”一字,也不代表游戏本身不好玩,相反的是,本作的设计理念在当时就已经远超其他同行,得益于这样的优势,即便是在2026年,玩起来也丝毫不过时。 强烈推荐给所有喜爱“三国”的玩家,无论是历史向还是游戏向的粉丝,都可以获得非常棒的游戏体验!综合下来强烈推荐购入体验! [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
過去作のリメイクなだけあってどんどん複雑化するシステムとは違い全体的にシンプルなシステムになっていると思います 不利な戦況のなか頭の弱いCPUを手玉にとってボコしてさも自分は優れた軍略家とドヤって爽快感を味わう意味合いで楽しめる方にはオススメです CPUの思考が人間並みに強かったら戦う前から勝敗が明らかになりゲームとして成立しなくなるのでこの弱さくらいで良いと思います 不満点としては 魯粛の奇才『遠謀深慮』があまりに強すぎるというか領地と武将が増えてからこの奇才があるとないとでゲーム展開があまりに違い過ぎる点 中盤以降でCPUが登用した武官系の武将の階級が低く(登用ギリギリの条件で雇ってしまう)と育てる時間もなくただ副将としての使い道しかない せめて登用したあとでも七品官までは君主の権限で昇格させる手段があればよかったと思う 操作してる主人公キャラに奇才獲得のイベントがほしかった 配偶者や義兄弟での交流コマンドはコストを下げて欲しかった(他のことで行動力が必要なため一度親密な関係になると疎遠にならざる得ない) 配下の「相克」と会えない。いくら嫌われていても君主の面会に応じないのは不自然 戦場の援軍位置は決まっているなら最初からわかるようにしてほしいがどうせならランダムが良かった。敵の援軍の位置で待ち伏せして策略の『詐謀偽計』で袋叩きにするのがあまりに楽すぎる ステータスの政治力の高さがシステム上あまり有用に感じられない 武名と文名の上げやすさが違い過ぎる 請負のコストが高すぎて配下が増えるとまず利用しない点 宴会の効果はもっと良くしてもいい(知己は好意になるくらいに忠誠も上がっていい) ゲーム序盤と中盤と後半の行動力の使い分けができるシステムにしてほしかった(利用したくても出来ないコマンドが後半に多くなる) 相手君主や総大将が一騎打ちに軽々しく応じるので猛将ほど楽に潰せる。君主や総大将が敗北しても撤退せずに全軍の士気が下がる程度で良かった パッと思いつくところではこんな感じです
과거의 빚은 다 갚았다...
没有新颖的东西,唯一的宝珠系统,诟病太多,重开还得重新刷!这点看其他玩家点评九明白了,游戏中闪退是个撒意思!这内容价格过高了,若喜欢的可以打折购入。聊胜于无了。
激活一个特典上一个特典没有了?刚激活的特典重启下游戏特典又没有了?你们开发游戏有测试过吗?
面白いです ロールプレイ楽しめるならおすすめです
最近打折购入的,游戏内容尚可,远没到“网传烂作”的地步,有不少亮点。这作和AI武将的交互做的还不错,历史代入感高,很多好的设定很有趣,所以给了个差强人意的好评吧。再给几个建议 1、有几个页面交互很差,比如商店购买商品不能多选这种低级错误,还有任命太守完毕后直接返回评定主界面没法连续任命太守,等,这些都是很低级很低级的交互逻辑错误,很不应该。 2、作为一个三国志&信野系列的骨灰级玩家,我一直想吐槽游戏一个设定,武将之间的亲爱厌恶关系,在本作中的体现是相生相克以及关系中的“厌恶。我是那种想要收集全部武将的玩家,不想因为厌恶关系而错过武将,所以我玩三国志11三国志12三国志14等游戏中,我都会或通过游戏内的武将关系编辑中去掉君主武将相关的厌恶关系(仅去掉君主相关武将就行,比如刘备和蔡瑁的彼此厌恶),或者有一些剧本编辑工具去改剧本中君主相关厌恶关系(比如用van修改器做剧本修改),玩信野我有类似行为。我了解到最近几代的三国志或者信野都有类似人物关系史实或虚构的选项,这本是很好的简化我设置行为的好选项,但虚构中会打破原本的全部关系,比如父子,夫妇,结义等。我是不希望这些被删掉的,因为删掉就毫无代入感了。能不能在史实与虚构二选一之间加一个仅去掉厌恶关系的折中选项。保留亲爱,父子,结义,夫妇之类的关系,去掉厌恶关系开局。如果要做的更好一点,还能把夫妇关系单独抽离出来,以便角色扮演类的主角能更方便讨到喜欢的女武将。 3、目前这作中没法给朋友讨老婆,比如我玩黄巾剧本开局,大小乔登场之后是没有配偶的,我本人又不想娶大小乔,我的朋友圈中有周瑜孙策,我却没有办法撮合他们与大小乔婚姻,我希望有给武将介绍老婆的功能。
现在我在想为什么要花那么多钱买个正版的, 玩玩学习版不好吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $22.6M | 16.2K | 63% | $59.99 |
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