
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
업데이트느림 패치가 전혀 없음 이건 그냥 돈받고 팔고 끝낸다 소리임
RoTK8 is the one I grew up playing on the PS2 and probably the game in the series that is still my personal favorite, even if I've come to play some of the other titles a little more since then. The original still holds up to this day and throws you into a mercurial world regardless if you're playing as an officer or a ruler. The remake does still have some of that power however it introduces the event system which seemed very promising as in the original I often went a little crazy trying to get certain things to happen not knowing if it was still possible. However due to the often complacent nature of the AI certain conditions would often be either impossible or monotonous to be able to fulfill- Cao Cao rarely if ever pushes north at the Guan Du start for example. During a start featuring the ploy from Cao Cao to trick Liu Bei into betraying Lu Bu he was not ever able to do so- Lu Bu never attacked Cao Cao and Liu Bei never took the province needed for the event to play out. This is a frustratingly frequent occurrence in my time with the game. Ideally the AI would have some weighted decision making towards making Events they're involved in happen, maybe with the ability to toggle that on/off during scenario setup. That way Events would feel more like they're happening in the world without direct input from the player or without needing to be one of the characters involved in that event. Add in more aggressive AI (again additional sliders would be fine here to keep customization options) and that would fix a lot of issues with the game feeling stale to many players I think. Ultimately I have enjoyed my time with the game despite these issues as the base formula for RoTK games is here with beautiful visuals, and the event system WHEN it works is actually really fun. Particularly when you have the option to take the story down a fictional route! But there is definitely room to improve the experience further. 3/5, buy either if you want an updated take on number 8 or wait for a sale. If I could suggest anything else to add to the game other than those changes it would be additional fictional routes for events and more events in general to keep the game varied over multiple playthroughs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
雖然網路上負評很多,但我覺得還ok 比14代好玩多了!
威力加强版玩了几个小时,游戏闪退N次!
이런걸 돈 받고 파니
我的315呢?我的历史模拟呢?就给这种垃圾半成品?
用ppt做出来的一坨屎
出阵只要兵一多就死机,4K转场也会死机,这游戏就算其他再差都能忍,就这个实在忍不了,这没法玩啊
Fun!~
donot buy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.7K | 493 | 74% | $39.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $78.3K | 159 | 68% | $19.99 | |
| $22.6M | 16.2K | 63% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 71.5K | 77% | $4.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 13.3K | 98% | $14.99 | |
| $6.8M | 5K | 78% | $29.99 | |
| $6.8M | 21.5K | 95% | $19.99 |