
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
転機がクソ バランスブレイカー、Offを推奨する
去菁存芜
치매 노인 아닌 이상 코에이 게임은 사는 거 아님.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10월 9일에 업데이트 같지도 않은 ㅈ같은 중국어 패치 후 잔렉, 중간중간 끊기는 현상이 생김 빨리 업데이트 쳐 해서 고쳐라 8개월만에 업데이트 한다는 꼬라지가 2005년 게임 만들기였냐?
什么逼玩意,反人类的内政系统。一直在城市点。点。点。三个月才能移动武将,再过三个月才能进攻,武技还只能用一次,城池还是英雄联盟的《防御塔》。
Fan of the original, It actually got me into Chinese history. The remake is good too. Haven't bothered to read the mostly negative reviews but if you liked it before, you'll like to now. Edit: This game is fun and the complaints seem odd because the majority of people playing this will most likely make they're own character and you can alter stats as you see fit of any officer, that includes historical. They also added a bunch of cool stuff that the original did not have that this one does, including marriages and having children that can grow up to fight in the war! if you ever wanted to roleplay as an Officer name Slippery Pete fight for the Yellow Turban rebellion then YES YOU CAN.
パワーアップキットでより面白くなった! 無印はどうしても戦況の膠着、毎回同じメンツで内政、戦場に出ることが多くやれることが少なかった。 以下良かった点 ①転機によって同盟関係の解消や援軍不可状態でのワンチャン一転突破が可能になり、戦況が好転するように(もちろん相手方も狙ってくる) ②義兄弟や相生関係の武将と別れて行動できるようになった。 ③宝珠で武将同士の関係構築や能力を育てることが可能になった。 ④子供の登場時期が早められるように設定可能に。子育てもわかりやすくなった。 まだPKを始めたばかりなのでほかにも充実した点はあると思います。 要望 ①外交で同盟延長が欲しい。同盟切れからの相手国からの計略で関係値が低下してしまい再同盟が難しくなるなどちょっと不満。特に序盤では親善に使用する物資も足りなくて辛い。 ②宝珠でやれることが増えたのに行動力は今まで通りなので(宝珠で回復力や上限値は増える)、すぐに枯渇してしまう感覚。 ③シナリオ作成機能&配布とダウンロードが出来るようにしてほしい。ずっと遊んでられそう! 今後もアップデートでより遊びやすくなるでしょう!期待してます!
18 쓰레기를 돈 주고 산 기분. 어릴적부터 즐기던 삼국지인데 이 망작으로 인하여 이제 놓아줄 때가 된 듯 합니다. 잘가라 나의 추억속의 코에이 삼국지여 내 몸은 이리 컸는데 너희의 게임성은 아직도 90년대 00년대에 머물고 있구나
我没有玩过三国志8,单就这款Remake来讲,根本不像个2025年能玩的三国志。优点是单挑和舌战更好了,剧情较丰富且容易触发。然后其它几乎全是缺点!地图就是一张图,打相邻的城市都是一次季度评定的事,完全没有了大地图的地形和战略性。输送物资也是,一个评定直接搞定。最夸张的是兵数无上限,所有的物资都可以囤积到一起。完全体现不出地理特性。战斗就更是一通打技能,围着个城池格子象征性地撞几下撞个寂寞,永远没有打部队快。这更像个手机游戏。
아직 게임 패치가 많이 필요해보임. 최적화도 그렇고. 보주 직업별로 클리어 하고 도전과제도 열렸는데, 게임을 다시 들어가면 업적 깬 게 없어짐. 리셋되있음. 이거 문제 있어보임. 빨리 패치 안하면 더 쌍욕먹을듯. 코에이코리아 빨리 일하자. 아... 코에이 코리아 철수했지.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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