
March 18th, 2061 - "Operation Downfall" Commences With its reliance on BAC, humanity had forgotten how to operate even basic transportation, let alone weapons. After the attacks from BAC and the subsequent social chaos, the human population was reduced by half.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]半額ならまぁ…[/h1] 無難な横STG。 系統としてはケイブ系に近い感じだが、細かいあれこれで他の作品の要素を感じさせる。 [h1]操作[/h1] けっこう勝手が違うのでキーコンフィグでしっかりと自分好みに設定する必要があるだろう。 また特殊機能は1ボタン設定ができないのは地味に不便。 [h1]難易度[/h1] 3つのモードがあるが真ん中の一般的な難易度は割と高めで、ケイブ系をノーコン1周クリアできるぐらいの腕前だとステージ4あたりで厳しいものを感じた(ステージは全6ステージ)。 「これはクリアできそうにないな」とカジュアルモードにして見たところ、ステージ3まではヌルゲーだったがステージ4から徐々に難しくなり、ステージ5,6はなかなかの難しさになり、特にボスは歯ごたえがあった。 幸か不幸か初回プレイで真ラスボスに辿り着いたが、かろうじてクリアできたもののカジュアルモードでも真ラスボスはかなり強さだった。 [h1]面白さと爽快感[/h1] 微妙寄り。 まず撃ち込みの爽快感がない。 特殊機能も使ったところで気持ち良さに繋がっておらず、中途半端であまり好みではなかった。 ただパターンゲーが好きなら通常モードの場合、ステージ3以降はがっつりパターンを組む必要があるので人によっては楽しめるかも。 [h1]まとめ[/h1] 半額なら値段分は楽しめた感じ。 カジュアルモードを1回目でクリアしたのはいいが、「じゃあ次の難易度にチャレンジしよう」という継続に繋がるものはなかったのが残念。
How does this only have 30 reviews after a year? Game's amazing. While I've only just started playing, It's seems to be up there with Cave's releases.
This and Crimzon Clover are two best modern Japanese-arcade-like shoot'em ups. Buy it with DLC, OverPower mode is extremely fun! Two unique points of this game: - it's a twin stick! - it's horizontal, so you can comfortably play on a small screens like Switch or Steam Deck.
Nonsensical keyboard controls (no ZXCV), also not remappable. They were fine in pre-Steam release, i dunno why they changed it (great game btw. but come on)
[b]Rolling Gunner[/b] has insane bullet hell patterns, excellent audio/visuals and gave me such a rush that I just had to come and leave it a positive rec, despite strongly preferring tamer shmup games. When you die you can just press continue. ..endlessly until you hit the end credits - there is no forced difficulty of any kind imposed on the player. It allows the casuals to experience most of the game and still delivers a challenging shmup for the diehards to master (hardcore shmup fans typically consider "beating a shmup" = beat it without using any continues on its hardest difficulty). I'm not a big fan of shmups that are designed in this oldschool way. I much prefer games that follow [b]Tyrian[/b]'s lead, by having stages and permanent progress of some kind, like [b]Jamestown[/b] or [b]Drainus[/b] for example. These are the modern, more accessable style of shmups that I like - but I digress. In [b]Rolling Gunner[/b] you have a second gun that you can aim in different directions to your standard one. It's a little clunky/awkward to rotate it while under constant fire, but you [i]can[/i] get used too it. There's a DLC which unlocks the ability to use twinstick to control the second gun. ..Anyhow. I adore this game. I'm stunned to see that the Steam port is being slept on with a measily 60 reviews.
I've been 1CCing schmups on and off for the past few years, and my original arcade clear of Rolling Gunner is by far the hardest and most rewarding one yet. I really enjoyed this one - even the 10+ hours of practice runs at the end where I had to grind / tighten everything up to earn the 1CC. Rolling Gunner has a very intuitive scoring system that I've really enjoyed getting into, and I'll keep playing this one for score and eventually clear expert mode. Cannot under-state how nice it is to have rank so clearly communicated ... as it makes practice mode setup very straightforward. The great bullet visibility, visuals overall, and soundtrack made this something I enjoyed going back to, even as I had to grind out runs.
弾はケイブで雰囲気はダライアス、難易度はレイディアントシルバーガンに近い気がする。 無限コンティニューできるが、コンティニューしないとやっていられない。 ノーコンクリアを目指すなら、東方紺珠伝をクリアできる程度の腕前は必要だろう。 元ZUNTATAの人が作曲しているので、TAITO最盛期のゲームと曲が似ている。 CAVEとTAITOと弾幕が好きな人にはお勧めできる。
its very short only 6 stages! reminds me of a game called PROGEAR bullet hell
I haven't even played for more than 2 hours. However, I did a couple clears using continues, and I can tell I am going to have a lot of fun trying to 1cc this. Steam is telling me that controllers are not supported, but my xinput gamepad works perfectly, so I don't know what's going on there.
Amazing horizontal shmup great introduction for the genre and also the OST slaps
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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