
Battle creatures, collect loot, master magic, and build your very own Wizard Tower sanctuary in this rogue-like, dungeon-crawling RPG.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little loot based dungeon crawler.
别看容量不大,但是超好玩
Just because somethings a mobile PC port doesn't AUTOMATICALLY mean its bad. But this is a $14.99 PC port of a free 2 play mobile game and BOY does it show. Worst turn-based combat system I've ever seen in a game, for one. Every move is a turn. You switch a weapon? That's a turn. Move 1 square? That's a turn. So in combat scenarios, as soon as the enemy comes into sight, even if they are 5 territories away, it'll take you that many turns to reach them. If they are a ranged enemy, well, you get the idea. Other genius game design ideas this game had: knockback in a game where each move is a turn, enemies that cause giant splotches to appear on your screen and block your view, and stunlocks, in, and let me reiterate this, moving 1 square takes up a turn. Plot is painfully generic. Honestly... the fact that this game has a 67 Metacritic score on PC and a freaking 92 Metacritic score on iOS says so much about the sad state of mobile gaming. I have no idea why they even bothered porting this to PC.
The game feels like RTS that pauses on its own. Very fast TBS, which makes me come back to it. The game is solid. It only has RPG elements and is not a true RPG. Their is no end game builds or a ton of ways you can play. Its just endless progression with all items and stats. BUT... if you like ranger/wizard characters that shoot, this game is fast paced and solid. The story mode is very good with the ability to play endless dungeons afterward or go on the half-hour session (if doing item management) of side quests, forever. Story mode is re-playable to better improve the only true RPG element, the spell points. I would tell you the best spells for cost of components but that is one of the fun things of unlocking all spells and checking them out to re-play the story and min/max. You can let your components build up by buying throwing weapons which are very cheap and powerful. The first levels can buy almost any throwing weapon and just rule. The game is easy, go on all the hardest difficulties when there is a choice. Its a bit too easy but still fun to play. There is very minor crafting elements. Mostly just consists of keeping rings, amulets and runes that give damage in order to socket a damage rune to progress forward with damage jewelry (as opposed to defense jewelry). You can do the same with bows. All other crafting is pretty temporary. Worth picking up, especially on sale. Only known glitches: Helms when hit - helms with %ability-proc when hit does not seem to work even if you invest in the spell.
盗版玩了很久,看到有正就入了。就是刷刷刷加建设经营。还是很好玩的。就是,里面有一关有小偷角色,道具是真偷啊尼玛。每次到这一关,我都要吓尿
On finit par en faire le tour. Mais ça prend bien quelques dizaines ou centaines d'heures de plaisir !:)
Прошел с огромным удовольствием. Визуальный ряд восхитительный, музыка хорошая, сюжет идет лесом, в целом очень весело.
- Cute graphics - Good game - Good fun - Gets tough and challenging - Can get quite punishing if not careful
Super casual dungeon crawler. Satisfying and relaxing.
Fun game. Neat magic mechanic that makes you ration when/what spells you cast. There are things I would love to see in it (wish list items) that the developer might put in the future, but they may also be done with this project. Worth a play through for slightly different roguelike experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Spanish - Spain
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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