
Battle creatures, collect loot, master magic, and build your very own Wizard Tower sanctuary in this rogue-like, dungeon-crawling RPG.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great roguelike. I've been playing story mode and the difficulty is balanced nicely. It's good for both shorter as well as longer game play sessions as you can save anywhere. Perfect for when you are in the mood for a casual turn based dungeon crawler.
https://youtu.be/oo4FSDVUhW8 Excluding the issues with the limited visual space this classic style rogue like dungeon crawler has enough charm and axis of growth to offer a lot of complexities for players to dig into.
I don't know why this game has been reviewed so poorly. Granted, it's not exactly epic storytelling or a deep and intricate RTS deckbuilder roguelite or anything, but it's a fun little basic dungeon crawler that can keep you delving and destroying for hours.
Great game, turn-based version of Torchlight i should say :)
ワンド最強 ワンド集めとレベル上げ とにかくワンドで楽々クリアできる ワンドゲームとなっております ワンドをたくさん所持して ワンドの使用回数が回復するワンドをたくさん集めて持ち替えなら ノーダメージで楽々攻略を楽しみましょう 以上
Nice game !!
[b]zum Spiel[/b] Mit der Spielfigur Dungeons looten, Gegner/Bosse besiegen. In der Oberwelt Items craften/aufwerten, Gefährten besuchen/helfen. [b]Pro[/b] farbenfroh Ein Gelegenheitsspiel zum klickern, d.h. ein Spielzug eine Feldbewegung oder Angriff/Abwehrmöglichkeit. [b]Contra[/b] In den ersten zwei Runden sind die Gegner noch recht einfach zu besiegen, sobald vier oder fünf Gegner (inklusive Boss) ins Spiel kommen ist es unmöglich zu gewinnen. Sicherlich müssen die Fähigkeiten der Spielfigur wachsen, aber die Balance im Spiel finde ich recht schlecht. Außerdem gibt es zu viele Items/Schrott zum sammeln in den Dungeons. Der Händlershop gibt zwar Gold, aber auch keine erschwinglichen/höherwertigen Items. Des Weiteren vermisse ich ein Tutorial, oder eine Art "Zauberbuch" wo man wenigstens nachlesen kann wie Fähigkeiten eingesetzt werden, Itemerweiterung, ect. ... [b]Fazit:[/b] Im sale für die Hälfte gekauft, mehr ist es leider nicht wert. Es spielt sich wie ein Early Access Spiel ...
tediously fun
I would encourage people to buy this game, The game looks good and things work with the updates. The good the graphics the story the endless mode for people who like that now the not bad but change once you get the wepons and armor let them combine the two and get new items because you may get the same item but different abilities or if the item is at max level let them take traits they like to new items and combine to make new spells out of the six relmes of magic or new magic become posible later after the main game and opens too a maybe a new game
At first I enjoy this game somehow, but the fun last for only a few hours. Many design decision making it not enjoyable as it should. (comparing to most mundane RPGs out there) The gameplay is very monotonous because you can only move one grind at a time in 8-direction (like chess king) without any useful movement skills or a way to avoid or counter the incoming enemy attacks and their effects (pushing, sliding, and large aoe damage) making the experience felt like a punching bag the you can either try to get close to enemy to do high damage melee or use very low dps range attack until the mobs getting to you instead and you switch to the melee. I can't feel like being a wizard in this game, rather an apprentice at best because using magic spell in this game, while being powerful and having a greater effects - is not a best way to play since instead of using just the same old MP, it use resources instead. There are 6 resources that specific to its elements that are random drops throughout the dungeons. The drop give only one unit of these resource at a time, but using a spell usually required 3-4 of them so if it's not in a tight situation, I'd rather save them up for the hard boss fight instead. (The only healing spell in this game consume 15 of its resouce but only give a fraction of HP back which also randomly teleport your party to a safe spot in the dungeon but you can't escape the dungeon until you beat the boss or die, so what's the point?)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Spanish - Spain
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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