
Enter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, tons of skills, items, and diverse environments with deep, turn-based roguelike gameplay. A different adventure every time you play!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
About
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.5Kreviews | 82% | — | $469.4K |
| $3.75−75% | 166ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
seen dr incompetent play it and been hooked since well worth the money good systems solid roguelike good variety of items and classes and dungeons
I wish I could just post a positive review with a few asterisks, but in the end, I don't really think Tangledeep meets its full potential, and that's honestly more devastating than any complaint about balancing or writing. Tangledeep is a game with some beautiful art, some good music, some good ideas, and a whole lot of unmemorable stuff in between. Lets start with the good: Tangledeep may not do anything unique, but it does most of the things it tries to do right, or at least according to formula. Loot drops are plentiful and full of mostly unusable (for your class) garbage but are still fun to pick through for the occasional treasure for about half the game's playtime, and there are regular side areas that mix up the crawl. Many side quests yield useful items or abilities, and you'll actually end up overpowered fairly quickly if you do them all, but that's kind of the standard for roguelikes anyways. The pet system works fine, even if the decision to make the pet's hidden favorite food one of the dozens available in the game is baffling, and generally the classes feel unique and have some good synergy with specific strategies. That being said, there's nothing in Tangledeep that sticks out to me as better than its predecessors in the genre, and all of the annoyances of Roguelikes have been imported without any unique mitigation. Picking through gear becomes a slog lategame as your available strategies are determined by RNG, upgrading weapons and armor involves grinding easy dungeons that sometimes have mandatory damaging floors which drain your limited healing items, and the whole game starts to feel very repetitive once it's clear there are no puzzles, no hidden interactions with certain skills in the environment, and generally nothing to discover other than the odd quirky merchant that's a reskin of one in your home base. The story, by the way, is atrocious. The protagonist makes "discoveries" that seem like huge leaps of logic from the player's side, and for all the game's starting monologue about knowledge being the true greatest treasure, the plot is generic and basically involves reading a backstory, fighting a character you heard did some stuff offscreen, and winning the game. This isn't unusual for roguelikes, but you can't start your game with a monologue about how exploration will yield valuable knowledge when the story is this bad and constantly undercut by jokes that aren't particularly witty. Some other petty gripes: 1. Consumable spamming, specifically for healing, is way too powerful and generally rewards the player for hoarding healing items for big fights rather than engage with risk management. 2. Most of the buffs elite enemies get don't affect how you fight them at all. I spent most of the game spamming a ranged attack and never really needed to do anything else outside of an elemental resistance or a boss fight. Par for the course, but unimpressive. 3. I beat the game without finding any unique armor or weapon sets for my class, which meant all my loot was randomly generated. Saving this for NG+ seems like a terrible decision to me because I was so uninvested in my build and character that I have no desire to even play NG+, so these special sets basically don't exist to me. 4. Permadeath seems like a good tribute to old roguelkes, but it's actually just a potentially huge time sink that leads the player to never push in further than they easily can for fear of being punished. I was never encouraged to take risks because the loot is all randomly generated anyways, so I have just as good a chance of getting a lightning buff ring on the easy floor as the "tricky" floor and much less chance of randomly dying. Why risk it when the loot's not better? 5. Enemies spawning in a cluster randomly are a mess to deal with even in easy areas and this makes the difficulty have huge spikes and valleys based on RNG. 6. Monsters are boring, generally just generic fantasy/sci-fi archetypes and never anything I was excited to have as a pet. 7. Characters are boring too! Most only have a few lines of dialogue and their sprite, and there's no real opportunity to get to know most of them better. I couldn't tell you one of their names after ten hours. That's bad. All of these are issues that the roguelike dungeon crawler genre has in general, none of them are fixed here. Some praise again: if you've never played a roguelike dungeon crawler, this is an amazing starting point as it's forgiving in many ways while also being tough enough to earn the title of roguelike. However, I would keep in mind that this does not represent the pinnacle of the genre as it exists right now, and the sequel had better have some really groundbreaking ideas if it's going to be worth playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, German, Spanish - Spain
| $19.99 |
| 28ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
played for few hours , kinda fun
A pretty pixel roguelike with tons and tons and TONS of content. 192 hours and while I've finished the 'main' story, I've barely scratched what's really there. Highly recommended for roguelike fans.
i need to start warning people about bad games. i played most roguelikes, roguelites and deck builders out there. this game is very bland. you move and everything is done for you. you take a step, enemies take a step etc. the level ups give your an option of an uprgade to 6 different stats. no combos or anything. the tutorial doesnt even teach you anything, its basically just two levels that yuou play and experiment. if you are looing at this game, do yourself a favour and watch a video beforehand. i tired multiple times and just can't do it. very boring, you only have so much time to spend playing games, play something better
It's a bit too "JRPG adjacent" for my taste but I understand that can actually be a pro for some people. It's quite fun and gives you lots of build freedom.
Tangledeep is a classic roguelike. It's not deep enough for me to like it. I like how it looks and sounds. I'm also surprised by how well it plays with a gamepad. There are plenty of interesting systems here reminiscent of Disgaea, like going inside an item to make it stronger. There's monster taming and breeding. The game looks cozy, so naturally it must have farming too. There's a lot of meat on those bones, but I find the bones lacking. It is a classic roguelike, which means it's more similar to Angband than to FTL. It's a dungeon crawler where you go into the dungeon, and by default there's even permadeath. The rules of permadeath are not as harsh as in some roguelikes (there's some meta-progression left, and you can leave items in storage for other characters) but I can't really tell, because in several hours of play I was never close to death. The dungeon crawling here is frankly boring. There aren't many types of enemies, the equipment and consumables do not change how you play that much, and I maxed out my class abilities in a couple of hours, which meant my tactics stopped changing. There's class emblem upgrading, but it's just a passive boost that doesn't change how you play; there are weapon skills, but they don't feel that impactful. There's multiclassing, but it didn't feel needed at all. Perhaps later the game would push me to do something more interesting, but for half of my time with it, the boring play was the way to go. Sad!
Boring af. Shallow.
This game is incredible, truly. I have been looking for a game like this for so long. Goodbye all other roguelikes on my Playlist for a while, this is going to take up most of my time.
Very fun traditional roguelike game. If you dig turn based rogue games, this is a gem. There's plenty of interesting classes to play with different styles and abilities. You do get to mix in classes to add their passives to your class if you like (and can switch back to your original or keep a new one).I had a fun time beating the game.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.6K | 37 | 86% | $14.99 | |
| $406.3K | 2.2K | 95% | $9.99 | |
| $87.3K | 241 | 94% | $11.99 | |
| $15.3K | 32 | 94% | $12.99 | |
| $4.9K | 46 | 83% | $3.99 | |
| $543 | 8 | 100% | $2.55 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.5K | 2.1K | 86% | $7.99 | |
| $469.3K | 1.3K | 83% | $14.99 | |
| $469.2K | 626 | 66% | $29.99 | |
| $469.8K | 1.3K | 89% | $19.99 | |
| $470K | 619 | 90% | $22.99 | |
| $468.8K | 1K | 85% | $12.50 |