
Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set sail as Captain Cutter, a pirate caught in a deadly struggle for power and vengeance. Navigate dangerous waters, unleash mythical sea creatures, and outwit enemies as you chase legendary treasure and confront dark secrets.
Embark on a journey of loyalty, betrayal, and revenge, as you unravel the mysteries of the Sea Shepherd prophecy and face the immortal Captain Blackbone.
Use your Pirate Cave (HUB) to equip ship upgrades & crew members before each run.
Each run generates new encounters, requiring careful navigation as you work your way toward Captain Blackbone.
Enjoy a rich, story-driven adventure across 3 acts, with endless replayability.
Recruit and grow your pirate crew, discovering their hidden potential as you lead them into battle. It's your responsibility to mold them into the legendary pirates they were destined to be.
Recruit from 6 unique classes, each with distinct abilities and playstyles for your ship’s crew.
After each run, upgrade your crew’s skills to increase their effectiveness.
Damage persists across runs, requiring you to swap out crew members to allow them time to heal.
Face new challenges as the game world shifts procedurally with each run, offering fresh secrets, combat scenarios, and treasures to discover.
Encounters feature diverse pirate factions and enemy types—choose your battles wisely.
Your crew will engage enemies on ships and land alike.
Visit shops to heal, upgrade crew, buy cannons, and repair your ship.
You can extort shops for loot, but it’ll lead to a fight.
Customize your naval encounters with cannons and ship artillery. Unleash powerful shots during naval combat to destroy enemy ship modules and gain the upper hand in boarding fights.
Encounters begin with Sea Battles where you can use cannons to target key areas of enemy ships.
Both your ship and the enemy's have distinct buffs that can be destroyed.
Crew members can be targeted and killed during battle, so defend your ship and crew before boarding.
Experience a fresh take on turn-based tactical combat that replicates the visceral intensity of cloak-and-dagger duels. Use the environment to gain the upper hand like never before.
The boarding phase involves hand-to-hand combat where your crew faces off against enemies.
Use your crew's unique abilities to maneuver and pin enemies against obstacles for fatal damage.
Leverage the environment by pushing enemies into spikes, grabbing one-time weapons, or swinging into position with ropes.
Legendary sea creatures, once thought to be myths, roam the oceans of Rogue Waters. Free them from captivity and gain their trust to summon them in battle.
Summon 3 sea monsters to assist in the boarding phase:
The Kraken crushes nearby enemies.
The Mermaid disrupts and pushes enemies in any direction.
The Giant Snail drops a deadly spiked obstacle on the deck.
Each run resets your equipment and items, but unlocks permanent upgrades for your crew, ship, and Captain Cutter, allowing you to grow stronger with every battle.
Items and upgrades reset between each run:
Personal items (character equipment): additional weapons, attack modifiers, and side upgrades for abilities.
Shipboard weapons (cannons and similar items): each new run begins with a usable, basic starter set.
Ship modules reset as well.
Each run permanently increases your progress:
Unlock skill trees for crew members and Captain Cutter.
Acquire ship and port facility upgrades in the Pirate Cave (HUB).
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 955reviews | 76% | — | $822K |
| $9.89−67% | 269ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一次进酒管招募船员后无法退出界面,只有UI反应的响声,没任何反馈,甚至不是卡主不动,是退不出界面,每次都是,重开了很多次了,就算进行了一次战役,只要在基地打开酒馆或者别的那个总界面就无法退出BU一堆,10快买都是买恶心的
enjoyable 20 hrs, thats about it. forgiving and takes a bit to find whats optimum, but once you get a solid understanding of the chess like mechanics it becomes pretty straight forward.
内容太短了
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 133ratings |
| 78% |
| — |
| not modelled |
| $9.89−67% | 35ratings | 78% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩的还可以,但是有几个主要缺陷: 1.护甲。这游戏的护甲强到离谱,只要叠到2护甲那就基本无伤,所以流派极为单一,叠护甲起来就完事儿了。我第二次打海盗王BOOS的时候没在船战那里打加护甲的配件,结果全死完就剩一个厨子跟BOSS斗智斗勇,由于厨子还自带啃咬加血,打了半天两人纹丝不动 2.船养成系统一坨。船升级的奖励基本无,到后期还是很牢,炮就一个玻璃大炮能用,配件几乎没几个可以用的 ,还是得看局里能不能随机随到好炮。——我认为这是作者想要让玩家更有挑战性的对待每一局,但是花了很多钱买了炮却依旧很牢那这个系统做的就索然无味了 3.随机系统不好。看似线路随机、敌人随机、可以自由的选择搭配配件,但是其实模式极其固定,基本开局的第一个敌人就能决定这把牢不牢,后面的选择基本没有,这在一个类Rouge游戏里面是致命的 4.卡顿。我不明白为什么这个游戏偶尔的帧数会突然变低,在遇到船和开战的时候。但是我的配置是主流的4060机型,按理说小体量游戏不会卡的,只能说优化不太行 其余方面还行,大约11h通关(前面真的很坐牢,得刷几关买炮不然真的打不过),总而言之在小体量游戏还行,但是毛病颇多。
海战炮击 + 甲板接舷战双阶段设计十分新颖,炮击损毁敌船部件削弱敌方战力,登船战依靠击退、坠海、地形斩杀取胜。卡通海盗画风搭配诙谐配音,海盗氛围塑造到位,站位博弈、缆绳位移等战术操作玩法深度充足,战棋爱好者体验极佳。
A very nice rogue-like tactical game. The tactical combat is a lot of fun. The numbers are very low, there's a ton of situational bonuses and forced movement, and there's 0 random chance in combat, so its kinda a tactical RPG, and kinda a puzzle game figuring out exactly how to use your units and situational bonuses to eliminate foes. The vibes are very good, a weird, fantastical piratey world that feels a lot like pirates of the carribean with larceny and spooky curses enough variance options in starting crew, equipment, and ship upgrades that it feels like If I got into it I could go a long while without it feeling too boring and repetitive.
RTS is one of my favourite, I got this game when I bought random steam keys online and it lands on my preference
Игра имеет странный баланс и немного багов. Дополнительных персонажей видимо делали по началу сюжетными, но потом сделали обычными наёмниками с рандомизацией способностей, из-за чего у нас может быть много девушек (только девушек) с мушкетами с испанским акцентом, а отличаться могут только дополнительными способностями. В целом игра имеет довольно много предметов... по началу, но потом понимаешь, большинство из них нафиг не нужно, хоть и можно найти применение. Не нравится, что в начальных модулях слишком много акцента на конкретного персонажа, из-за чего игра как будто требует играть только сборкой в одного персонажа (тех же испанок-мушкетёрок), при этом много на абордаж с собой не возьмёшь - на корабле врага всегда должно быть 4 союзника с небольшим отклонением, которое фактически не изменяется (видел только два модификатора, один у врага, который надо обязательно уничтожить, а второй эпически редкий модуль на корабль). Чтобы быстро не открыли все улучшения в убежище, их сделали очень дорогими, но их мало и в количестве и в разнообразии. Слишком дорога - покупать только по скидке, причём большой. Мне нравится минималистичная тактика - нет 1000 здоровья, просто пару единичек, которая уничтожается таким же количеством ударов или особым подходом. При этом вероятностей удара здесь нет (есть, но только в событиях и немного в морских боях на пушках). Приятная графика и нормальный текст.
This is a good game but it gets stale after a while. About a dozen hours in, I realized that they wouldn't introduce any more mechanics and there would be no more meaningful progression. I still had fun after this point but the last couple missions to complete the story were a slog. That isn't to say this game isn't good. It has polish and I love the style they've injected into the game. The rougelite runs are fun and have some unique events. I like the turn based strategy of the ship battles and the tactical fights. The skills, the items, the progression and stuff is all good. However there isn't enough of it. The specialist classes have some clear winners that are stronger than others simply because they can do multiple damaging, debuffing or movement actions per turn with no downside. (swapper, backstabber, noble, cutthroat, sometimes spearmaiden) This makes the other classes basically dead and not worth using. I think the game would really benefit from more depth. There simply aren't enough items, aren't enough events, aren't enough choices to make during battles. If you compare this to any other leading rougelite, this game has maybe 1/10th of the content. Other rougelites rely on emergent gameplay where different elements combine to make synergies. The framework is in this game to support such a system but it hasn't been actualized. In practice the combat & itemization is so straightforward that once you figure it out you no longer need to think. The choices you make on the map are surface level and have no permanent effects. Each choice the game presents you with has an obvious "good" choice. There are 1 or 2 OP BROKEN items but most of them are incremental increases in power at best. The difference between a common and legendary cannon is sometimes 1 damage per shot, for example. In battle there is no RNG, the fights are deterministic and you can rollback your choices. I actually LIKE being able to rollback my choices on my turn. But since the fights happen in tiny maps, you aren't really doing grand strategy here. It's more like a simple puzzle. Even on the higher difficulties you can resolve most fights in 1-3 turns. There are also a few weird UI bugs. When you upgrade the ship, the upgrades don't apply on screen til you close the menu and reopen. Selecting characters in battle is weird. The selection square when using controller will often disappear. The useless Hull upgrades only recently got removed in a patch, I'm sure in preparation for the new DLC. All that said I still put nearly 40 hours in and I beat the game. I had a good time with it. I just can't help but wonder how good this game would be if the issues were addressed.
Fajnie wyważone między bitawmi morskimi oraz abordażem dość zróżnicowane postacie fajny klimat i grafika można dostosować trudność przy każdym rajdzie trochę mało się czuje wage wyborów mało frakcji wrogów na poczatku przynajmniej za małe zróżnicowanie map jak dla mnie, np można by częściej używać mapy plaży
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Players by region
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