
Rogue Stargun is an action-packed space combat sim where you pilot 5 unique starfighters with interactive VR cockpits in a story-driven single player campaign consisting of over 24 unique missions covering both land and space.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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iam a huge fan of space games and had to have it, i dont think this game is bad, BUT the systems and the gameplay is clearly ripped and frankensteined into this game, the systems are ripped from starwars squadrons and the missions are ripped from warplanes ww1 fighters, that being said i think both games are better than this one, i dont see what this game does to set itself apart from others, infact there is no character, no ship details, no real customization and everything looks boring without personality really, there arent too many ships on screen which seems like a wasted oppertunity considering the graphics and no physics interaction, no lasers going pew pew, there arent so many lasers it looks like a lightshow either, the good - the first 2 missions feel very grounded - the pick up system encourages gameplay diversity ( although there are like 5 meaningfully diffrent ones) - the factions are a nice touch - i like the fire extinguisher adds visual feedback very nicely, the only uniqu thing but a good one -mission lenght is nice, but pacing slows down fast in missions the bad -AI VOICE ACTING id be refunding just for that -game doesnt let you focus on mission objectives, everything ends in enemy planes showing up in waves for you to defeat them, gets boring quickly - no real introduction kind of just dropped in do that - corny dialoge probaly ai generated too - gampelay slows down fast when youre looking for more targets, feels really awkward - lots of ui issues actually got softlocked in the tutorial because of it - nothing to look at, i don mean graphical fidelity, but rather it looks empty, theres no plushies or cables, beds, tables literally anything in your spaceship - enemy shields feel like an after thought - tactics feel like an after thought - every missions feels samey after the very beginning of a mission - sound design is horrible - music is okish - ship ai almost never chases you, or you just dont notice idk honestly - the colision of space wreckage is really annoying, it makes it so you cant fly straight at your enemy shooting and then fly throught the holes of the space debrie ( idk if i explained that well), instead you just bump on air - i have no idea how much health i hav left until my ship begins burning, so bad hud ui whatever at this time of review this game has been in EA for 2 days, ill comeback and see if it got better however i dont see a reason to buy this over warplanes ww1/2 or starwars squadrons, which is 2 buck rn btw this game lacks personality creativity or anything resembeling human, the AI stuff doesnt help with that, this should have probably not released yet feels too barebones however this is a solid foundation to build on, i will be giving this game a positive review as to not screw this games chances complety, dont be discouraged to buy this again its not bad
I really feel like the ships could have massively benefited from smaller cockpits or have the option to have the flight stick on the right side instead of in between the legs. Sitting in my office chair I felt like I was way too low to properly see out of the cockpit. There's a lot of unused space around the cockpit. For a first game from this dev it's pretty fun.
Did the first 5 Missions + 2 training missions Pro: - Flight model is fun and shooting satisfying especial with rockets - Ai turns in different directions, breaking formation, turning to all directions - Internal cockpit management such power distribution, switching modules and boosting - Debris flow, space models and environment - Missions are fine so far, takes just a couple of minutes but can stay longer and continue to finish another wave - Controls are good, I only miss sometimes to grab the flight stick properly - So far I have 3x of 5x types of ships unlocked with a bit difference in weaponry and behavior - Graphics is OK, some look parts look detailed while some other parts dont, assuming this will run even good on low end VR. But it would be nice to have some extra textures increase in the settings Cons - Sound, I dont mind the basic voice over, but the space shooting is overlapping and sounds awkward - Ai does nice tricks and turns everywhere, but so far they didnt showed any threat while shooting at me (maybe I have to progress a bit further) - Have a little bug that cant increase graphics, when set to apply nothing happens Overall its not bad, it just needs a bit more polish, game is immersive and simple If you get this in a sale like me you will enjoy it
Fun campaign reminded me of Starfox, all the ships are pretty cool. Would be fun to to use all the ships in the game.
Definitely recommended. The presentation is basic, but Rogue Stargun is a fun, polished, and simple arcade dogfighter. It feels just like playing the old Rogue Squadron games but in VR. The cockpits are nicely designed, easy to use, and have some fun VR manipulation (slotting the special weapons cubes and using the horizontal secondary trigger is a great touch).
Quest3とVirtualDesktopの組み合わせでプレイしてみたが、画面内の操縦桿を掴んで操作する時のDown方向の入力が出来なかった。左右に倒したり操縦桿を引く事は出来るが押す事が出来ないので操縦桿が使えない。右コントローラーのスティックで機体を直接動かす事は出来るが、せっかくコクピットに乗っているのにそれでは面白くない。Quest版ならそういう事は無さそうだから返品してQuest版を買ってみる事にする。 BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.752+dd0655fとXUnity.AutoTranslator-BepInEx-IL2CPP-5.5.0で日本語に自動翻訳自体は出来たが文字が全て□に化けて実用にならなかった。XUnity.AutoTranslatorが動作する事を期待してQuest版でなくSteam版を買ったのだが残念。
做的一大坨,进去以后游戏没绑定,被识别成unity application
The graphics quality is unacceptably low, and it cannot be improved by any means. Additionally, the game constantly crashes and reports that the graphics card is not powerful enough (seriously!?), while HL Alyx runs perfectly in 4K. The game is VERY raw and requires serious refinement.
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