
From the creators of Black Mesa: Welcome to Rogue Point! A 4-player co-op shooter where teamwork is everything. Join forces on intense missions with evolving objectives and powerful upgrades. Plan, Adapt, and Overcome. Your squad’s survival depends on it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.67/day in the week to Aug 5 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creators of Black Mesa: When the richest CEO on Earth dies, cutthroat conglomerates seek to carve up his kingdom. Using the MERX app, rival tycoons can order private mercenary armies as easily as takeout, making them perfect soldiers for the corporate war! Only Rogue Point, an elite vigilante squad, dares to fight back.

Dive into an adrenaline-fueled campaign where explosive co-op firefights meet strategic planning. Team up, gather intel, complete objectives, and battle through dynamic missions. Earn skills and upgrade weapons to confront the 5 Star Mercenaries, lethal contractors who will test the limits of your team.

Fight and maneuver your way through missions spread across 5 diverse locations:
The Airport
The Mall
The Office
The Oilrig
The Clinic
Each sprawling map is reshaped by the game's Parametric Design System, offering new strategies and challenges with every play. The constantly evolving gameplay ensures every mission feels as thrilling and unique as your first, keeping the excitement alive in every campaign.

Each MERX class has their own AI playstyle that packs a punch in their own unique way.
Not to be underestimated, the soldier is the workhorse of the MERX squads. Soldiers will utilize their environment and work with other squad units to challenge Rogue Point head-on.
Juiced up on substances and with no regard for their own life, the Berserker's singular goal is to close the distance and slice your whole team with a machete. They are agents of chaos and will wreck your carefully crafted game plan.
Heavily fortified in the far distance, snipers will pin your team down and deny you entry into important areas. Their only tell is the laser beam from their gun, and your teammate’s head exploding next to you.
Quick-footed and fast-talking, the Lookout disrupts your squad with flashbangs and relentless hit-and-run tactics.
Heavies are big, slow brutes that don’t take cover and eat bullets. You can dump all your ammo into them with no effect. Run the other way, or find their one weakness.
These legendary MERX have received the top-tier 5-star rating in the app. They should be approached with caution and treated as extremely dangerous to you and your team. Intel on these MERX is sketchy, but we know that these endgame encounters will require your team’s full strength to have a chance to take them down.

Rogue Point is easy to learn and hard to master, perfect for both fresh recruits and seasoned veterans. Crave fast-paced action? How about slow, methodical, skill-driven gameplay? Rogue Point kicks open the door to both those worlds and invites players to choose their own playstyle.

Earn your keep on the frontlines to purchase new hardware for your arsenal. Start with nothing more than a pistol and an armored vest, then earn an elite arsenal through successful missions and strategic teamplay. Upgrade your loadout with an assortment of attachments and gear to get out alive. Own the battlefield on your terms.

Work together to battle against the MERX threat. Rogue Point is purpose-built to reinforce teamplay and pull players into combat. Plan, Adapt, and Overcome the odds by building your unique Rogue.

Earn money to buy weapons and gear. Buy the exact loadout you want or put your cash on the line for a chance at rare items only available through the Dead Drop system.
20+ Weapons, with multiple skins
40+ Tactical Items and Attachments for your arsenal
60+ Cosmetic Items, with multiple skins
40+ Mission Layouts, across 5 locations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kind of like payday but for mercenaries. If you're a fan of that or PVE FPS in general you'll probably like this game.
Jogo muito bom, lembra um ready or Not mais arcade e creio q conforme vão colocando mais conteúdo esse jogo só vai melhorar, vale a pena jogar e acompanhar a evolução do jogo. Se vc for da Geração TikTok e quer um lançamento com 10 anos de conteudo (embora tenha uma progressão que duvido q eles fizeram toda progressão disponivel) esse jogo não é pra vc e recomendo esperar. Mas se vc gosta de ready or not até msm um payday onde vc precisa fazer repetidamente alguns mapas e missões pra desbloquear itens e ir evoluído seu personagem e acompanhando cada conteúdo e att q sai recomendo bastante o jogo é divertido e as filas pra achar partida com outras pessoas estavam bem rápidas então tem gente sim jogando e se divertido com o jogo.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Simplified Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 222 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like an arcade version of Counter-strike. You can be tactical and clean, checking corners and getting headshots. Or if you prefer, you can totally run and gun your way through the levels. It is tuned for co-op play; you will want at least two players to get the best out of it.
Fun and replayable (to a certain degree, needs more maps and content; there are only about four maps at the moment). The core of the game is essentially progressing through multi-level campaigns, earning money by completing semi-randomized objectives and unlocking items over time. If you die during a mission, you lose the equipment that you bring in with you. You can permanently unlock attachments for weapons, unlock camos, and customize your operator. Solo and multiplayer is available... though playing solo is really damn hard. Sometimes it feels the AI is cracked up and have ridiculous reaction times. Nevertheless, it is a good challenge... just be aware of the boss fights (they are ridiculously tanky, and you'll likely need to fight waves of enemies right after that when extracting). Either way, I look forward to seeing the future of this game!
Man kann keine Stunde spielen ohne das es abstürzt. Außerdem gibt es kaum Content. Nach 1h hat man alles gesehen
Just like Insurgency Sandstorm, Rogue Point achieves a good balance between "tactical" gameplay and "arcade" pacing. This isn't a 100% tactical game like Ready or Not, nor is it a 100% arcade game like Call of Duty. However, while Insurgency focuses more on open and big environments (and has a balance of around 70% tactical, 30% arcade), Rogue Point focuses more on closed and small environments (and has a balance of around 50% tactical, 50% arcade). Also, this game is a Roguelite. Every run will be a bit different, with apparently millions of seeds available for each map. Some routes, doors and stairs might be open in one run and closed/barricaded in another, keeping your pathfinding to the objective feel fresh. Unfortunately, however, the developers have stated that version 1.0 will be the end of new content release. I don't know if this means strictly no more official new content (so updates would just be patches and bug fixes) or if they meant that none of the features planned on the roadmap would be pushed past 1.0 release (which would mean that we could get new maps, bosses, weapons and modes through seasonal updates after the full release). Another point that bothers me a bit is how modding the game would work. The developers said that they intend for mod support to be a thing, but I still wonder how "far" the support will go. Will it be only for simple stuff like skins/cosmetics, or will players be able to make whole new maps, enemies, weapons and game modes? In my (admittedly brief) search, I couldn't find anywhere the devs confirming the scope of the modding support, but since Crowbar Collective also made Black Mesa, my hopes are high. All things considered, it's still a fantastic game for its price, and will undoubtedly get you some fun and intense moments with your friends. I'll keep updating this review whenever any of the points presented here are clarified/confirmed by the devs, and I will keep a close look on the update announcements, since I do believe this game has a lot of potential. For now though, I just want to do my part and give this game a Positive review. And a huge thanks to the devs for the fun experience that this game brings.
kafadan vurulunca kör oluyorsun harika gerçeğiyle aynı deneyimi sağlıyor
I bought the game expecting a RON style tactical shooter, but that's not exactly what I got. What I ended up being a unique blend of fast paced action and a tactical shooter, which isn't a bad thing. Both playstyles are viable both having drawbacks. Playing like it's new a COD game can clear levels fast however you can find yourself in a bad situation quick or you could play it slow and conserve your health but there are a few objectives that require you to rush like the bomb. Another positive about this game is the team knows what they are doing. Their previous work on Black Mesa and the care and attention they gave to that is here as well through the level design, cosmetics, and firearms. The maps themselves have a fair amount of open areas and corridors along with obstacles like locked doors or trip wires. The cosmetics are great, they have a fair share of modern tactical gear along with a few retro ones too, but the best thing is they're free aside from the HECU inspired one. Finally the fire arms. They may not have the real names of them but here's the thing, they are modeled off the real deal no COD half ass fictional bullcrap real looking firearms with a few added things like rails. With all this there a quite a few cons. A lack of content, there's not a lot of objective and the maps despite being made well cutting them into parts doesn't really help when it comes to verity especially when some just overlap rather than being like two or three separate maps. an example I can use is the airport. It could have been separated from the main building, baggage handling, and possibly the runway. however the biggest offender is the office there is no variation to this map at all just one layout even down to a locked door in the corner of the map. Last thing is the personal upgrades, being able to boost your heath, ammo reserves, and starter cash. I should not have enough money to buy MP7 right at the start, that just saps any difficulty this game has at the beginning. I feel like things like this should be left to the perks. Aside from that I feel like Crowbar Collective has made something special and I have enjoyed my time with it even though I'm playing it solo. This game honestly does not deserve to have less than concurrent 30 players.
别存钱,这是肉鸽不是搜打撤
블매 제작진이라 사서 했는대 재미가없는건 아니지만 출시할만한 정도의 퀄리티는 아니라 생각함
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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