
A unique Tower Defense game featuring Monster Collecting and Roguelike mechanics. Hatch, upgrade, and command a party of monster defenders, while unleashing player spells, to defend your base from the hordes of invading robots.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to Rogue Monster Rush!
Embark on an ever-evolving quest to defend your island base from hordes of invading robots in our roguelike x tower defense x monster collecting game. Made by 2 friends over the past 3.5 years - both industry vets who've shipped 8+ titles between them.
Dynamic Roguelike Gameplay: Every playthrough is a new adventure! Build your path out using randomly chosen tiles, discover powerful upgrades, and adapt your tactics to overcome increasingly challenging waves of foes.
Strategic Depth: Master the art of monster placement, team composition, player abilities, leader skills, and upgrades to survive, outsmart, and overpower.
Monster Tower Defense: Hatch, Upgrade, Collect and command a variety of monster defenders, each with unique abilities, to fend off waves of relentless enemies. Assemble your ultimate party loadout and unleash havoc upon the invading forces.
Active Gameplay: Engage in a dynamic and active playstyle where every moment counts. Unleash player abilities for clutch moments and enjoy more interactive and thrilling gameplay experiences than traditional tower defense.
Incredible Soundtrack: Immerse yourself in the game's energy with an incredible soundtrack that sets the tone for epic battles and intense moments. Soundtrack by legendary producers Zach Degaetano & Jordan Witzigreuter
I Hear Voices: With special guests lending their vocal talents - Danielle DeNicola as our announcer, and Dave McElfatrick as shopkeeper Penny Pincher.
Designed with Love: From the creator of Bardbarian, Jumpjet Rex, Holoball, and SOYF
Are you ready to defend the island, trainer? 3,2,1, GO.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good TD game. It's fantastic in general. Recommend to give this one a try to any TD lovers out there. PS. It would be nice to be able to carry out hatchery progress to another egg while in the stage.
I do not understand the mixed reviews. This TD game is well ahead of the genre. - Solid progression system -Varied towers and spells, each with their own skill trees (and prestige system for towers at least) -Rewarding combos -Small dev group but deeper yet functional difficulty grind, more polished than I anticipated I am not sure I understand the complaints over the egg grind being capped. I find the egg hatching to be fair timing between every few runs. While some builds may be better over others, that is what content balancing patches are for (and also play what is more enjoyable in your runs). I highly recommend this game for TD fans. The price is fair even at full price.
Harder than I thought, but honestely a pretty alright take on a creature collector TD C: Wish the actual collection of creatures were tied to in-match things I do rather than a bar that just rises steadily.
pretty unique experience. the asset flippy optics are deciving.
Every time I started a game, it acted as if it was getting a joystick input moving the screen to the top left making the game unplayable. I unplugged everything but my mouse and keyboard. Even disabled bluetooth, the game was still getting a joystick input. After hours of troubleshooting and uninstalling everything I could think of, I found that I needed to uninstall my 3DConnexion Spacemouse driver. Just having the mouse off and the bluetooth connection disabled did not help. A full uninstall of the driver was the only thing that got rid of the fake joystick input in this game. The game itself is really fun.
It has been a long time since I was grabbed so much by a tower defense game! "Rogue Monster Rush" at first sight seemed a bit ... weird, but soon proved to has much content to offer and much motivation to gift for some hours of descent fun, because ... + it has monsters instead of towers which adds to the lovely gameplay a lot + an unfolding map instead of strict pathes - every wave you decide which part of the world becomes larger + a lot of tactic involved when paying attention to synergies, which is at least necessary from medium difficulty upwards Overall, I have fun with "Rogue Monster Rush", and that's all I demand from a game. And I highly recommend clicking tier 2 of the abilities very soon to discover an FPS minigun to use when your monsters are simply overpowered. And belive me, they will be :) !
This game helped me through the stressful time of tax season.
It's cool... it needs some QOL updates for sure, and more content wouldn't hurt...But it's 12 bucks. I've paid about a dollar an hour so far, and I'll play it more.
Noch nie ein so gutes TD gespielt. Bin jetzt lvl 94 und nicht ein Gedanken an Aufhören verschwendet.
Easy to learn, hard to master. I'm not too far in, but I'm really enjoying the gameplay.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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