
Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might be a dwarf with vertigo. But that's OK, because no one is perfect, and you don't have to be to succeed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 18.8Kreviews | 92% | — | $7M |
| $16.99 | 28.2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great concept but far too grindy!
I didn’t enjoy it as much as I thought I would.
In an era where "roguelikes" are a dime a dozen it's interesting to go back in time and play a classic from a point in time where these type of games were far less common in the gaming space. As the page describes in Rogue Legacy you play as family members of a lineage, all attempting to conquer an ever changing castle. Each character has a randomized class and traits that can't be changed and it's up to you to choose who to use and what to do. As you explore you'll fight enemies and collect treasure to power up your next run. The main goal is to beat the boss of each of the 4 main areas in order to open the door to the final boss. Pretty simple premise overall. One of the aspects of Rogue Legacy I quite like is the semi-randomness of everything. You'll have random attributes for each character but you have 3 (6 with an upgrade) choices so you'll rarely have something you can't work with. The dungeon you explore has random rooms and enemy placements but the layout is somewhat static. You start in the castle, the forest is east, the attic is north, and the dark pit is south. Every area has 1 static boss but some minibosses can randomly be found as you explore. It helps breed some familiarity to the place which is helpful, given how you'll probably die a LOT on a first playthrough as you get accustomed to everything. Something I also appreciate is the fairly short length of the game. My first playthrough clocked in at 10.5 hours upon hitting the credits. If you're someone who likes a short game then something like this works nicely. Of course there is also a NG+. To the games credit I really like its way of making NG+ feel new and fresh. You keep all your upgrades but the game also makes enemies stronger. Not just by inflating stats (which it does) but also by placing higher tiered enemies in earlier locations and making higher tiered enemies more common. Bosses unfortunately only get inflated stats which is unfortunate, doubly so as there ARE remixed boss fights but they're an optional challenge that you have to unlock. Not helped by the bosses just being enhanced versions of regular enemies. Not exactly brimming with creativity but it's only a minor issue. Thankfully the final boss is unique so it's not all recycled ideas. If there is something I'd call a major issue it would be the "camera positioning". A strange thing to call out in a game with no camera control but it's what I can think of. The way the camera i placed, it is placed too low to the ground. So very frequently I'd find myself in a position where I'd have to make leaps of faith only to end up taking contact damage from an enemy or a set of spikes I couldn't possibly see. To be fair you have a LOT of air control and sometimes multiple jumps, an air dash and/or brief flight. But that only mitigates the issue, not fixes it. Another issue I have is some of the enemy placement. If you jump into a room above or below there is a chance an enemy will be spawned into your hurtbox, causing you to take unavoidable damage. It didn't happen TOO often but occurred enough for me to notice and be frustrated by it. Even if you're entering a room from the left/right side you can occasionally be blindsided by enemies who will bumrush you, made worse by them being difficult to hit as some can phase through terrain to hit you. Overall Rouge Legacy is an old school "Roguelite" classic. Its age does show and I have a some qualms with some of the enemies and their choice of placement but on the whole I enjoyed most of my time with the game. It might not be for everyone in an age where so many games in this genre have been made but I still say it's worth checking out if you really love this type of game or are curious to see what one was like from long ago.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $1.49−90% |
| 668ratings |
| 82% |
| #96 |
| not modelled |
| $14.99 | — | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лололошка бы мной гордился
[h1] Primeras impresiones [/h1] [hr][/hr] Muy entretenido, divertido, y rejugable. Aquellos que les gusten los plataformeros este es ideal. [hr][/hr] [h1] Controles: [/h1] ☑ [i]Perfectos[/i] ☐ [i]Geniales[/i] ☐ [i]Aceptables[/i] ☐ [i]Incómodos[/i] ☐ [i]Odiables[/i] [hr][/hr] [h1] Dificultad: [/h1] ☐ [i]Exigente / in-jugable[/i] ☐ [i]Difícil / injusto[/i] ☑ [i]Moderado[/i] ☐ [i]Fácil[/i] ☐ [i]Un chiste[/i] [hr][/hr] [h1] Interés generado: [/h1] ☑ [i]Vicio[/i] ☐ [i]Regular[/i] ☐ [i]Indiferencia[/i] ☐ [i]Repulsión[/i] ☐ [i]Asco[/i] [hr][/hr] [h1] Recompensa por avanzar: [/h1] ☑ [i]Satisfactoria[/i] ☐ [i]Motivante[/i] ☐ [i]Indiferente[/i] ☐ [i]Insatisfactoria[/i] ☐ [i]Insufrible[/i] [hr][/hr] [h1] Inmersión en la historia: [/h1] ☐ [i]Inmersivo[/i] ☑ [i]Atrayente[/i] ☐ [i]Indiferente[/i] ☐ [i]Carente[/i] ☐ [i]Repulsivo[/i] [hr][/hr] [h1] Gráficos: [/h1] ☐ [i]Artísticos / genialidad[/i] ☑ [i]Buena calidad[/i] ☐ [i]Básicos / óptimos[/i] ☐ [i]Mejorables / feos[/i] ☐ [i]Repulsivos / asquerosos[/i] [hr][/hr] [h1] Audio: [/h1] ☐ [i]Inolvidables[/i] ☐ [i]Entretenidos[/i] ☑ [i]Olvidables[/i] ☐ [i]Incómodos[/i] ☐ [i]Odiables[/i] [hr][/hr] [h1] Interfaz: [/h1] ☑ [i]Perfecta[/i] ☐ [i]Agradable[/i] ☐ [i]Funcional[/i] ☐ [i]Incómoda[/i] ☐ [i]Odiable[/i] [hr][/hr] [h1] Mecánicas: [/h1] ☐ [i]Complejas[/i] ☑ [i]Interesantes[/i] ☐ [i]Básicas[/i] ☐ [i]Carentes[/i] ☐ [i]Inexistentes / odiables[/i] [hr][/hr] [h1] Contenido: [/h1] ☐ [i]Extenso / totalmente re-jugable [/i] ☑ [i]Variado / re-jugable [/i] ☐ [i]Básico[/i] ☐ [i]Limitado[/i] ☐ [i]Carente[/i] [hr][/hr] [h1] Inteligencia artificial: [/h1] ☐ [i]Superdotada / odiable[/i] ☐ [i]Realista / difícil[/i] ☑ [i]Básica[/i] ☐ [i]Torpe / fácil[/i] ☐ [i]Estúpida / chistosa[/i] [hr][/hr] [h1] Opciones de configuración: [/h1] ☐ [i]Avanzadas[/i] ☐ [i]Variadas[/i] ☐ [i]Básicas[/i] ☑ [i]Limitadas[/i] ☐ [i]Faltantes[/i] [hr][/hr] [h1] Bugs: [/h1] ☑ [i]Carente de bugs[/i] ☐ [i]Errores pequeños[/i] ☐ [i]Aceptables[/i] ☐ [i]Molestos[/i] ☐ [i]Insufribles[/i] [hr][/hr] [h1] Costo tiempo / dinero: [/h1] ☐ [i]Regalado[/i] ☐ [i]Barato[/i] ☑ [i]Razonable[/i] ☐ [i]Caro[/i] ☐ [i]Estafa[/i] [hr][/hr] [h1] Opinión final: [/h1] ☐ [i]Legendario / obligatorio[/i] ☑ [i]Muy bueno / recomendable[/i] ☐ [i]Indiferente[/i] ☐ [i]Incómodo de jugar / no recomendable[/i] ☐ [i]Insufrible / no se gasten en probarlo[/i]
A classic roguelike, worth a play for historical reasons. Rogue Legacy 2 really does blow it out of the water, but I go back to play it from time to time for the happy memories.
I don't understand the appeal of the game, It's literally just a grind unlike in other games where progression can be made every run this game is just grinding for money to become strong enough to fight harder enemies otherwise it takes forever to kill things not to mention I hate that you can't just play the class you want if I get a choice between classes I dont want then Im just forced to play one. Enemies also scale so guys at the start won't even get one shot anyone as you play. It's a bad game I tried to like it but it just has nothing going for it.
[h1]難しくてぶん投げそうになった[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 有名なのは知っていたが「日本語非対応だしなぁ」と避けていたが、よくよく考えてみたら多分なんかバトルメインのアクションだし、英語がわからんでもなんとかなるだろと買ってみることにした。 すると案の定、普通に遊べて不便さは感じなかったが、それより難易度の方で心が折れそうになった。 しかし永続アップグレードによってなんとか打開できるとそこからはとんとん拍子でクリアできた。 2013年というなかなか古い作品だが、プレイアビリティ自体は2020年ぐらいにプレイしても色褪せない面白さがあり、触り心地が特に気に入ってすっかり虜になった自分は続編でこれ以上ないくらいはまるようになった。
操作恶心,角色丑陋,敌人变态,简直是抖M的福音,我爱死它了
Ridiculously difficult. You die in just a few hits, and if you don't earn enough money for upgrades in a single run, the entire run is wasted.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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