
Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About





Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.2Kreviews | 91% | — | $8.3M |
| $24.99 | 2.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+хорёщий
det godt
比一代多了好多设定,很棒!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese
| $24.99 |
| 647ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
肉鸽但不硬核,前期有些小折磨但到后期会选传承之后就是无敌,当然“我是懦夫”选项的存在,即便你瞎玩,也有概率通关哈哈
A great follow-up to the first one! Love the added House Rules which allow me to play at my own pace/difficulty. There's a ton to do and it's nice to alleviate that grind a bit while still enjoying the game.
Rogue Legacy fue el padre del género moderno de los roguelike, e impulsó a una serie de grandes juegos inspirados en ese título. Su descendiente debería hacer algo parecido, pero no fue exactamente así. Rogue Legacy 2 es un muy buen juego y te vas a divertir por horas. Sin embargo, este juego no se siente al nivel de su nombre. Si nunca has jugado Rogue Legacy, es recomendadísimo jugar este título. Caso contrario, en este título encontrarás nuevas mecánicas que harán más entretenida la experiencia, y muchos misterios nuevos que te harán investigar cada rincón del castillo. Sin embargo la dificultad de este juego es mucho menor, y se desaprovecha muchas veces las nuevas mecánicas. 8/10
heck yeah fun
Addictive, good progression, very fun if you like rogue-like games! It can get a bit grindy at later stages when you're trying to beat certain bosses and you need to max out your stats, or maybe I'm just not good enough to beat them without maxing out everything lol.
Good game, should play!
If you liked the first one you will love the sequel. It’s the same but way bigger. More classes, bigger map, more bosses, and better looking! This is what a second game should be. Rogue Legacy was the first rogue-like I really got into. The biggest thing about Rogue-likes is that there has to be a way to make progress. I can’t do full resets every time. I liked Enter the Gungeon but I just hit a skill wall and gave up. The way this game works is that you have a castle that you upgrade with gold you get in the run. More health, attacks, classes, and a lot more. If you find a blueprint in the run you can make that weapon or armor at the blacksmith. The skill tree is a bit odd. It was also like this in the first game. The more upgrades you get the more things cost starting at level 30. So something that cost 500 could be 2000 if you decided to get it after a bunch of other upgrades. Early game when money is really tight it was a big deal but mid game it’s not that bad. Knowing this I focused on gold upgrades which really helps. If you are trying to complete the skill tree then it might be a big problem. There are 6232 levels unlike the 504 from the first game. So how NG+ works is that there are some flat increases and some debuffs you have to pick. Something that’s pretty neat is that you can reset and go back to earlier NG+s or the current one to change the debuffs. What resets is the teleporters unlocked and bosses. There are a ton of debuffs like more damage, higher level enemies (like a blue guy becomes the red upgraded guy), harder prime versions of bosses, bigger areas. It’s a huge list. A bunch unlock on higher NG+s.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 52.9K | 87% | $9.99 | |
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| $8.3M | 23.3K | 89% | $14.99 | |
| $8.3M | 14.6K | 81% | $24.99 |