
Classic tower defense meets roguelike adventure where you control the hero! Dive into procedurally generated levels filled with unique waves of enemies. Create powerful synergies with a variety of game-changing skills, relics, weapons, and traits to defend your kingdom. Every run is a new challenge!
Modeled estimate, not a reported figure. How we estimate →
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Classic tower defense meets roguelike adventure where you control the hero! Dive into procedurally generated levels filled with unique waves of enemies. Create powerful synergies with a variety of game-changing skills, relics, weapons, and traits to defend your kingdom. Every run is a new challenge!
Strategically place your defenses to hold the line against relentless enemy waves. Command 54 unique towers, each with its own strengths.
Upgrade your hero and towers wisely! Earn rewards from waves, shop for crucial upgrades, and forge a winning strategy.
Maps and enemy waves are procedurally generated every run. No memorization needed, just strategy and real-time adaptation!.
Unlike traditional tower defense games, Rogue Kingdoms lets you fully control a hero. Auto-attack, dodge, cast powerful skills, and create powerful Hero-Tower-Summon synergies to break the game.
Information is key. We provide all the information you need to make strategic choices. Plan your upgrades and outsmart the hordes.

Discover powerful upgrades that reshape every run, ensuring fresh and exciting gameplay every time you play.
We’re Anna (2D artist) and Alex (gameplay developer), a small but passionate couple working part-time on Rogue Kingdoms. Our game wouldn’t be possible without the incredible support of playtesters, friends, the game doctor, and the community—thank you for shaping this adventure with us!
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Rogue Kingdoms is a game inspired by classic tower defense games such as Kingdom Rush saga or Bloons TD6, combined with modern roguelike elements such as Ember knights, Thronefall, Rogue Tower, Emberward, Vampire Survivors, Soulstone Survivors, Brotato or Gnomes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Indonesian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese* +4 more
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
I really enjoyed this roguelike tower defense game. The hero customization is well-designed, and the way you choose the next map adds a great strategic touch. The animations are smooth and cool, making the gameplay very pleasant. I’m definitely going to keep playing it and highly recommend it. Great job!
[h2] 游戏介绍 [/h2] 《Rogue Kingdoms》是一款塔防肉鸽游戏,在经典塔防基础上加入了可操作可攻击的角色,并且伴随关卡的推进,你的建筑与角色都将逐步获得随机强化,助你在这场冒险中越走越远。 [h2] 肉鸽式塔防 [/h2] 本作引入肉鸽式成长系统,与传统闯关式塔防不同,在一局游戏中你需要层层深入挑战中走到最后。成功抵御一波怪物攻势后便获得三选一的随机奖励,或是临时增益帮助你面对下一波强敌,或是永久增益助你在这次冒险旅途中顺风顺水。 本作与传统塔防最大的区别,便是给予玩家一个可操作的角色,不同的角色拥有专属武器类别,同时伴随游戏进程,角色可以获得最多2个独具特色的技能。因此本作中玩家既可以选择以建筑为核心的流派,也可以选择以角色为核心进行构筑。 [h2] 游玩体验 [/h2] 本作的上手门槛十分低,在经典塔防的基础上,多一个可操作角色,玩家只需要控制角色移动和技能释放,在第一局游戏中便能快速熟悉操作。 游戏中塔防建筑并不是游戏的核心,初始只有迫击炮与弓箭手塔两个选择,后续升级虽然给予了不同的分支,但整体上数量、种类在塔防游戏中偏少。因此本作利用其肉鸽部分补充了塔防建筑的简略,游戏中强化有技能强化、圣物、角色或塔属性强化等,这些强化中部分是将塔与角色强度进行关联,一方继承另一方的部分数值、伤害属性等。 本作创意式将塔防和肉鸽融合起来,但碍于制作人人数有限,在画面上并不足以吸引人,同时游戏数值还需要进一步打磨。作为中文玩家,不知是否为游戏文本BUG,在关卡中剧情文本框显示为全空白,好在游戏中除开剧情部分,其他文本翻译均比较准确将技能效果表述清楚。 [h2] 总结 [/h2] 《Rogue Kingdoms》创意性将经典塔防与近年来热门的肉鸽要素结合起来,在传统塔防基础上,玩家可以额外操作一个可自由移动、有独特技能的角色,并且不同角色有着专属武器类别与开局圣物,能够在游戏中搭配出不同的流派。遗憾的是本作制作人人数有限,在画面、数值上的打磨较为欠缺,同时游戏中的BUG也不能令人忽视,因此在这个节点上希望制作组能够抓紧时间优化相关问题,玩家才能够放心购入。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Very fun game, the heroes are good, the rewards between rounds also and the structures and their evolutions like the fire mortar are DOPE
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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