
Classic tower defense meets roguelike adventure where you control the hero! Dive into procedurally generated levels filled with unique waves of enemies. Create powerful synergies with a variety of game-changing skills, relics, weapons, and traits to defend your kingdom. Every run is a new challenge!
Modeled estimate, not a reported figure. How we estimate →
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Classic tower defense meets roguelike adventure where you control the hero! Dive into procedurally generated levels filled with unique waves of enemies. Create powerful synergies with a variety of game-changing skills, relics, weapons, and traits to defend your kingdom. Every run is a new challenge!
Strategically place your defenses to hold the line against relentless enemy waves. Command 54 unique towers, each with its own strengths.
Upgrade your hero and towers wisely! Earn rewards from waves, shop for crucial upgrades, and forge a winning strategy.
Maps and enemy waves are procedurally generated every run. No memorization needed, just strategy and real-time adaptation!.
Unlike traditional tower defense games, Rogue Kingdoms lets you fully control a hero. Auto-attack, dodge, cast powerful skills, and create powerful Hero-Tower-Summon synergies to break the game.
Information is key. We provide all the information you need to make strategic choices. Plan your upgrades and outsmart the hordes.

Discover powerful upgrades that reshape every run, ensuring fresh and exciting gameplay every time you play.
We’re Anna (2D artist) and Alex (gameplay developer), a small but passionate couple working part-time on Rogue Kingdoms. Our game wouldn’t be possible without the incredible support of playtesters, friends, the game doctor, and the community—thank you for shaping this adventure with us!
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Rogue Kingdoms is a game inspired by classic tower defense games such as Kingdom Rush saga or Bloons TD6, combined with modern roguelike elements such as Ember knights, Thronefall, Rogue Tower, Emberward, Vampire Survivors, Soulstone Survivors, Brotato or Gnomes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Indonesian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese* +4 more
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
[h1]《RogueKingdoms》简评[/h1] 《RogueKingdoms》是一款由Drac Blau Studio发行的一款肉鸽塔防游戏,利用获得的资源武器技能保卫家园,虽说是塔防游戏,但游戏的重心无疑是玩家的走位和技能,请看我畅聊。 目前游戏仅有两个角色战士和弓箭手,但是构筑却又不相同,每个角色又有六个搭配,相当于12个角色了,十二种武器和圣物的搭配无疑给玩家带来了更多的可玩性。 作为一款塔防游戏,资源的获取也是不可少的,其中木材是来建造防御塔,而金币则可以到商店购买所需物资,每次击败敌人都会获得少量的木材,和rpg类塔防不同,本作就是以炮塔守敌人,没有什么副本和挑战。 在每波战斗结束,角色会升一级,并且选择性获得一个奖励,值得一提的是如果获取资源则本地图可用,而其他奖励会保存整个游戏。在前两幅地图中,玩家会学到技能,技能的选择取决于自己更喜欢哪个. 过关可以自己选择想要防守的地图且地图可以自由放大缩小这点些真的是很便利。还有在通过一关的时候就可以去商店购买特性,装备和圣物。装备最多可带两把,圣物和特性可以携带多件。还有就是随着剧情的推进,可得到的npc帮助则会更多。 其实总的玩下来,抛去目前翻译不过关,选则npc不够准确,塔防数量较少几点来看,游戏还是可以的,当然登录界面也有看到说是会不断更新,虽然说现在的炮塔有升级分支,但总归就是迫击炮和弓箭塔,看以后有什么说法了。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
Super recomendable!! He probado diferentes builds, sobretodo con la arquera, y el late game es lo que más he disfrutado. Al final sube la dificultad, me ha costado, pero es muuuuy divertido. Y el infinite mode para aprovechar al máximo tu build es lo que más me ha gustado.
This is a cool game. I'll spend quite few hours playing to it. Great Rogue system btw. Good job and congrats for the release!
数值做的太差了,小屋出来的兵种被怪一刀劈死
This game is pure chaos in the best way possible! Every run is an adrenaline rush, full of close calls and clutch comebacks that had me grinning the whole time. In just a couple of hours, it hooked me completely — fast, addictive, and ridiculously fun!
I love the concept and the initial gameplay isn't bad at all. HOWEVER: The game seems to be abandoned; the only news is about other games from the developer. There is basically no meta progression, just an unlock system. There is no ability to see where you are in the unlock system. The achievements are shown but don't actually work.
Зробив рефанд. Наче і непогано, але на другий забіг не тягне. Може колись, якщо гра продовжить активно розвиватись, зроблю же одну спробу.
I really dig Rogue Kingdoms. I am not a huge TD fan, but the mixture of roguelike combat and TD is pretty nice.
戦闘の時の攻撃がやりにくく、キャラの操作に集中している時にタワーを選択してしまうことが少しマイナスです。翻訳の質は悪く、ストーリーは分かりにくいですがプレイ自体には支障ありません。タワーの設置場所が固定されているため、やることがシンプルで分かりやすくなっています。クリア後の永続強化のようなシステムがなく、低難易度なら初手でもクリアが可能です。クソゲー感はないものの、わくわく感が足りないのでおススメにはしませんでした。低価格でシンプルにやれるタワーディフェンスゲームという印象です。
I'm a fan of this kind of games that mixes skills with strategies and this game was great. Every run feels different and I keep coming back to try new towers and strategies. I've builded different depending on the run and the difficulty increases in a fun way that just make me wanna try again. Good game to have fun for a good amount of hours.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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