
A roguelite action platformer in a vibrant glitch-ridden world. Amass a huge arsenal from over 150 weapon options and face hordes of enemies and tough boss fights. Jump into multiplayer (up to 4 player co-op online or local) to collect, unlock, and upgrade for endless replayability.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game
好玩好玩宝宝米米嘟
controls are weird, coop is a lie
70h de pure fun XD
Good thing to play when you don't want to play anything else.
the game is well made and visually refreshing! I bought it for steam deck but honestly I've enjoyed watching people play it more than playing it myself, and if you were to include hours spent watching in my playtime it'd be in the dozens of hours. I'd definitely recommend giving it a try if it looks even mildly enjoyable
hell yeeee
каждый раз как я играю у меня слетают драйвера
Y'know I had thought this was an extremely unique and refreshing take on roguelikes as a genre, with nothing out there quite like it. Then I played Risk of Rain. And I still think that. Rogue Glitch is sort of like a sampler of every roguelike mechanic you ever loved, with little morsels of every game under the sun being cooked to perfection together, and also someone dumped an entire bottle of Risk of Rain into the pot on accident That's not to say the game has no voice, though, it is very stylized, with the whole package being in simplistic, retro visuals without doing the whole "hur dur must be minimalist pixel art routine", resulting in a slick, buttery experience that is admittedly best played with a controller, but can be enjoyed just as well on keyboard. It's five dollars, and I've played for 168 hours; just try it dude.
Fun game. Coop-wise, my thoughts: Cash is shareable. Healing is not shared. Each item goes to a single player (you choose), so overall, the best strategy is to stack everything on one player. Playing by alternating who gets to have stuff, the game is still quite fun. The player that has nothing will likely die each stage, but this doesn't have any consequence, it makes it a big challenge to survive in that weakened state. There is a dumb camera problem. If you go too far from each other, then both character gets out of the screen. Normally not a problem, but if a player dies, he respawn at the end of the round where he died. Which can sometimes be far and trigger this problem. What makes this dumb is that the game supports zooming out, it's a setting with a slider. It should just do that automatically when the problem happens. Non coop-specific: Big problem for some specific people: If you sometimes get motion sickness from games, when they do harsh camera moves or have too much screen shake, then you cannot finish this game. The final stages have strong, sudden and unpredictable screen shakes, rotations and flashes (to look like glitches). My girlfriend would quickly kill her character and close her eyes while I finished the game...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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