
A Three Kingdoms-themed tactical chess game with light strategy and easy controls. Step into the era as a strategist, use over 200 historical figures—each with unique traits and counters—to form teams, revisit key battles, and shape outcomes with your tactics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Danmo Three Kingdoms: Battle of Wits is a strategy game set in the turbulent era of the Three Kingdoms, blending traditional board game thinking with sandbox-style wargame gameplay. With straightforward rules and clear strategic depth, it offers an immersive experience of "commanding the world as on a chessboard." Here are the key features of the gameplay:

Skip the early grind and dive straight into tactical maneuvering from the moment you enter the battlefield. Leverage troop type counters, commander synergies, and terrain advantages to capture key cities within a limited number of turns—whether through a direct stronghold assault or by cutting enemy supply lines. Every deployment of your forces is a test of your wisdom and courage.

Transcend the boundaries of nations and factions to assemble your ultimate team freely. Witness Lü Bu and Guan Yu fighting side by side, or have Diaochan and the Qiao sisters unleash their charm together on the same stage. Here, you can recruit the greatest, whether for their strength or their beauty.

In Danmo Three Kingdoms: Battle of Wits, we aim not only to recreate the turbulent upheavals of the Three Kingdoms era but also to grant you the power to rewrite history. From grand alliances to lone-wolf campaigns, every conflict is born from the crucial decisions shared by the Lord and the Strategist. Whether you choose to aid a destined ruler or carve your own unique path through the chaos, we hope this work presents you with a tapestry of strategy—one to reflect upon, replay, and rethink.

The game supports online matches for up to eight players, allowing you to compete against strategists from around the world.Win battles and campaigns to unlock more Three Kingdoms heroes. Commander combinations, tactical adaptations, and timely stratagems—every move is a test of strategic wits, and every match holds the potential to reshape the outcome of the era.Win battles and campaigns to unlock more Three Kingdoms heroes.
Within the confines of the board, you script centuries of turmoil; with a single piece placed, destinies rise and fall.
Master Strategist, the war drums echo—step into the fray and claim the realm.
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We are an independent Chinese development team passionate about history and strategy games. During development, just finalizing the art style alone went through more than five iterations. For us, this process was both a series of sprints and a long-distance journey. We ran back and forth between realism and artistic expression multiple times before finally finding the path we're on now—a style that won't overwhelm you with heavy colors nor leave you unimpressed with faint lines.
It’s like a brilliant strategist in the midst of battle—not stealing the general’s spotlight, but stepping in at the key moment to bring the entire campaign to life.
The game is still in development, and we sincerely welcome your active feedback to help us keep improving. We plan to add more Three Kingdoms commanders in future updates, along with continuously developing new storylines for everyone to experience!
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
沒技巧的貓抓老鼠遊戲 不要買
给新入坑的兄弟提个醒,这游戏看着像三国志,其实更像是个硬核解残局的棋类游戏。以前最怕的就是前期崩盘,现在有了失败补偿,容错率大大提高。我特别喜欢这次更新后的AI逻辑,感觉变聪明了点,不会像以前那样傻乎乎地撞你满血枪兵。配合新加的40个武将,原本那套田忌赛马的玩法变数更多了。以前是一招鲜吃遍天,现在每关都得琢磨一下兵种克制和出手顺序。
买了这款游戏之后居然让我重拾了玩《窃国头脑战 信长之野望》的兴致,这几天都在玩窃国。《丹墨三国弈》虽然是套皮游戏,但是对比之下,我觉得如果有几点能优化也不是不能做好的,以下是我的几点建议: 1.BGM太舒缓影响战斗沉浸感,窃国头脑战的BGM无论是哪个季节都是快节奏动感的,让玩家更能感受到战斗氛围,而丹墨三国的各季节的BGM太内政化,好几首曲子听出三国志历代BGM的影子,问题是这是战斗游戏,不需要这么内政化的BGM。目前的BGM孤寂感太强,给人一种这游戏除了我这傻逼玩没有任何一个人玩的感觉,这一点我认为是最严重的问题。 2.打击感和音效不如窃国头脑战,窃国占领地块的音效,击败敌军的音效设计得恰到好处,希望作者多借鉴。 3.战场规模限制的时候应该去除多余道路显示,玩家经常被地图背景的道路线误导,这在美术上应该能解决才对,太偷懒不应该。 4.剧情战斗分离的模式不好,窃国中部分事件是通过特定条件在战斗中触发,小窗展示,沉浸感更好,同时对历史阶段的截取、设置也更精炼,希望作者多借鉴,目前看起来这么多关又想到每关耗时那么长只觉得厌烦。 5.武将招募适当降降价吧,窃国里没那么贵。 6.UI设计不够美观,还有待优化,窃国的UI设计一致性协调性美术性都是不错,应该多借鉴。 7.武将立绘略显稚嫩,历史厚重感不足,请人重绘,就是涨价也愿意。 8.选中部队之后的动效不够,窃国中选中后地块有呼吸动效,战场中增加沉浸感的飞鸟、落叶、云雾效果都可以增加沉浸感。 9.兵种升级后建模不会进化,也影响游戏趣味感,窃国有这个效果。 10.既然学习窃国的游戏模式,之后不如大胆创新,大胆引入第四兵种,比如骑射或者攻城兵器或者象兵等等,做dlc大有可为,不断调平衡性大有文章可作。 如若能做到以上几点,大胆涨价,作为高清版窃国是会有人玩的。做游戏不在技术,重在用心。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English, Japanese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
価格を考えるとオススメではあるけど、欠点が多くギリおすすめといったあたり。 ◆GOOD ・キャラグラフィックが綺麗 ・バトルシステムは理解すれば面白い ・1ゲームにそれほど時間がかからない ・編成が重要なので、そこを工夫する楽しさがある ・音楽がいい ◆BAD ・各ユニットが一歩ずつ進むため、敵を倒そうと思ってもずっと追いかけっこになる。その間に他の勢力が伸びたりしていつの間にか負けたりする。ゲームシステムにイラっとくる。 ・上記に関連するが、追いかけっことが理由で敵の1勢力を滅ぼそうと思っても無駄に時間がかかることが多い。 ・キャラはゲーム内通貨の名声でガチャを引くが、1プレイと1回のガチャの収支バランスが悪く、あまり引けない。その割には実績で50人とか100人集めているプレイヤーが結構いる。他の実績クリア条件と比べると異常。おそらく開発者アカウントとかが関わっている気がする。マジで100人ガチャ引くのは苦行というレベルではない。 ・フィールドのスキルはある程度ターンが進めば使い切っているのが当たり前なので、後は戦いは数だよになってしまうようなところがあり、地味な展開が続く。だが早期決着がなかなかできないようなバランスなので地味な展開が結構不可避。 ・翻訳が独特すぎてストーリーが入ってこない。 ◆よしあしなところ ・スキルが強力なものが多い。特に敵のスキルを発動させないスキルがあるが、基本の発動率が75%あるため、そこにいるユニットを滅ぼすのに非常に手間がかかる。地味に殴るだけという単調な作業。 他のスキルは逆転の一手を狙えて楽しいようなところもあるので、これはバランス次第か。 ・使える武将とそうでない武将の差が出すぎている。なので結局使う武将がいつも同じようなメンバーになる。武将のレベルアップもあるし、そうならざるを得ないようなシステム。 ・同盟がめったに成功しない。簡単でもおかしいけど、いまいち活用できないのでなくても良いレベル。 ・1プレイ中で部隊育成をするが、その上限が低く途中からお金がいらなくなる。さっくり育つのもいいけど後半単調になりすぎる原因になっている。 ・少数部隊に攻撃されたときに減る部隊の数が大きすぎる。攻撃する側としてはいいが、基本的に敵を突破しないと意味がないので、進軍中にうざいだけになっている。基本的に敵の拠点攻撃をする側にならない限りジリ貧で結局負けることになるので、勝ちを目指すならこちらが少数部隊で進行して削ることってあまりないので。 ながらプレイしているのでプレイ時間はそれほど参考にならないです。
[h3]古今多少事,都付笑谈中 [/h3] 《丹墨三国:弈》是一款三国题材的沙盘战旗游戏,虽然有策略的影响,但总体上还是以数值的大小来定胜负。游戏内武将分为大将、名将、神将三个级别,需要使用名望值来进行招募,但是游戏开始就自带多位神将,帮助玩家快速开局。 游戏内分为剧情模式、战役模式还有联机模式,不过后两个模式需要在剧情模式中完成剧情“誓剑黄巾”后才能解锁。在剧情模式中,玩家扮演的是原创架空角色,水镜先生“司马徽”的弟子,在师尊的指引下决定入世,扶持一位明主结束乱世。 游戏的战旗玩法是比较简单的一类,把棋子拖到出战栏上即可出战,但是要注意每一场战役都有相对应的出战点数,棋子们的出战点数总和不能超过上限,并且最多只能同时上阵八名武将。 虽然说是战旗玩法,但是并不是每个棋子有各自的移动范围,而是无论什么棋子在一回合都只能移动一格。行动顺序会按照地点和总战力来进行排序,战力越低就行动越快,在行进过程中和敌方遭遇就会触发战斗了,通常总战力更高的一方会获胜,不过可以利用军略、武将计和兵种克制等因素来反败为胜。 在每场战役中,都有不同的获胜条件,只要达成目标就可以获得对局的胜利,当一方失去所有城池就会直接失败,如果回合清零还没有决出胜负,就会按照剩余的城池数和赋税来决定谁输谁赢。 总体而言,本作虽然是战棋玩法,但是并没有大部分同类游戏那么硬核,反而是非常轻松的,剧情和战斗动画都可以跳过,大幅度给玩家操作进行了减负。尽管单个战斗实际上更多是以数值比大小的方式分出胜负,但在整个战役中实际上非常讲究策略,擅于“田忌赛马”等战术更容易获得正常战役的胜利。 同时以占领城池作为决定胜利的目标,有一种你来我往的感觉,经常会成为一场酣畅淋漓的拉锯战。招募的武将们各自不同的技能和兵种特性也往往能成为反败为胜的神来之笔,还可以在资料中看到武将们的生平,虽然不是正史,但多了解点故事也是好的。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
这破游戏卖48块钱???最多10块钱,多一块钱都不买,退款了,垃圾游戏,什么玩意儿
玩法也太低能了,这也敢定价48?好评都是刷的吧?
无聊至极
剧情模式,曹操和黄巾军那章,你自己看看设计的合不合理?兵种被克制打人不掉血,守城反击就掉1滴血,死局无解玩啥啊
interesting simplified version of a 4X game. You lead famous people from the romance of the three kingdoms era to battles that are essentially turn based and essentially rock scissor paper but with several ways to go around that. It also has "gachish" mechanism but you don't need to spend money. You can "gamble" on getting certain generals with points you generate in game. The game has interesting biographical notes about the characters. It gives you the typical story from the novel and most three kingdom games but it also gives you information when there is a conflicting source. Might be more common in Chinese games but very interesting if you are interested in history and got all your information from KOEI or the translated novel.
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