
An endless-running on-rail shooter where you pilot a remote-controlled drone into hordes of enemies. Shoot down the invaders, fly through colorful Patagonia, and get the highest score!
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play here: https://youtu.be/zmHR6o1TCvA I'm honestly not sure if this is an endless arcade game or not to be honest I wish there was something in game to definitively tell you there's an end. Overall for a student made games it's very pretty and plays pretty solidly there's not a whole lot to it, but it's quite fun for what it is. Game definitely needs sound settings some of the sounds are quite toxic and loud af.
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Uzaktan kumandalı bir drone'u düşman ordularına doğru yönlendirdiğiniz ray üzerinde bir nişancı oyunu. İstilacıları vurun ve renkli Patagonya'da uçun.
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Concurrent players on Steam, sampled daily since tracking started.
Выглядит красиво, но играется ужасно. Нет оптимизации. Ужасные звуковые эффекты.
Hive Dive Positives: + Nice graphics + The world you are flying in looks cool + Its over in a few minutes + Its free Negatives: - No mouse control (a big mistake) - No options for sounds or editing key bindings - No difficulty levels - Only one map on endless repeat (lazy programming) - No inverted control option - Because of the above it gets boring to play very fast - Unless you want to repeat the same lap over and over, its all over in a few minutes Not my cup of tea. This is not enough to be called a full game. One small lap on constant repeat is just lazy work. And when there is no mouse control either, Im done. Total Score: 2.5/10
"Hive Dive" is a student project from the Breda University of Applied Science and it's a real mixed bag... kinda okay, but low poly graphics meet with completely phoned in gameplay in this arcade rail shooter. You know that old, dead genre that only existed before the PC came along and let players have full freedom of movement, making arcade shooters obsolete? That might be the kind of thing they should teach game students at Breda. But they don't, so somehow the students thought it would be okay to make an on-rails shooter. Not a great idea. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
It's a nice compact little game. The controls feel arcade-y, which I really like. Because of the perspective, I find it quite difficult to see the enemy bullets coming my way until very late. It's not unplayable, but it is for me the biggest difficulty factor in the game. The game is challenging for me, I really want to play more rounds to try and become better. The loading screen is pretty long for me, which discourages me from playing more rounds. Something that would also help increase the replay value for me is a replay/restart button. When I finish a round I currently go back to the main menu, but I'd love to have the option to immediately try again. I think the art fits the game well. It's feels like a nice balance between older arcade games while using modern technologies for development. I would've like to have a separate control for aiming, making it more of a twinstick shooter instead, but that's really my personal preference. Right now I need to put myself in the enemy's line of fire in order to shoot back which is really challenging, but I might also just need more time to get comfortable with the current controls and dynamics instead. It's a bit difficult to judge because I have to wait quite long in-between rounds and I haven't played that much because of it. Overall, great work! Big improvements compared to the last time I saw progress of the development.
Nice game to play from start to finish. Quite difficult to get all of the achievements and to get a high place on the leaderboard, but it is double. For a student game it was made quite well! Allthough it does still require some work
this is not a full game the setting is missing a lot. the enemy has one movement or it's stationary no boss fight it's one map game that is so repetitive, one aircraft one gun one maneuver... not fun not for me....
This is a pretty good looking arcade game and fun slow to load but restarts easily