
Build unique class-and-race combinations, shape your talents, and test your strategy in a tactical roguelike dungeon crawler packed with campaigns, challenge runs, loot, bosses, and replayable depth. Your plan may be brilliant. The dungeon may disagree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Choose from multiple races and classes that meaningfully change how your hero fights, survives, and grows, then tackle a traditional roguelike built around tactical turn-based combat, procedural dungeons, persistent unlocks, and multiple ways to play.
Rogue Empire combines classic dungeon-crawling tension with a more modern interface, different game modes, and high replay value.

Build your hero from race, class, and difficulty choices, then grow through a mix of class identity, player choice, emergent talent offers, spells, loot, and rare rewards.
“Some builds become legends. Others become lessons.”


Choose how you want to play. Follow the main campaign, chase optional quests, explore the world map, discover points of interest, or push into special modes where the stakes rise the deeper you crawl.
“One more floor is always a reasonable idea. Until it isn’t.”


Fight through turn-based grid battles against dangerous enemies, champion variants, and unique bosses, using positioning, talents, magic, items, traps, and resource management to turn each encounter in your favor.
Uncover forgotten secrets, claim legendary items, and complete powerful item sets.
“A strict no-refunds policy applies. Mostly to your life.”

Unlock new perks, discover illustrated story paths, reach different endings, and climb the leaderboards.
“Your hero may fall, but at least they were useful currency.”

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bounced off of ToME 4 and some of the older roguelike titles because their clunky, outdated UIs made it hard for me to stay engaged. This one, though, hits the sweet spot. It keeps that classic roguelike depth while feeling modern and approachable enough for me to actually enjoy. The interface doesn’t get in the way of the gameplay, which makes a huge difference. Instead of fighting the controls or the menus, I can just dive into the game itself. It feels like the devs respected the traditions of the genre but also recognized what needed updating to keep it fun and playable today. That balance of old-school challenge with modern accessibility is what really makes it click for me.
This is better than all the "best" rouge-likes. I have played all of them. Shattered pixel dungeon is the best single dungeon and Rouge Empire is the best "open world" rouge-like. I dont understand how this isnt more popular.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
we need chinses! China is a huge market, there are many people like this type of game, supporting Chinese can let more people know the charm of this game.Hopefully developers will see my advice. 支持中文能让更多人知道这款游戏的魅力。
A truly awesome game. My only complaint at this time is I'm pretty sure the program has a small memory leak. But, with activity of updates, I don't envision this as a long-term issue.
i enjoy this game
The controls are really awkwrard, and the visual design of the characters are really character / not the correct scale with the environment. The game mechanicsi itself are good, but the game is pretty poor.
top
no content
We need Chinese!
Fun so far
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $163.8K | 1.1K | 92% | $7.49 | |
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| — | 0 | — | — | |
| $0 | 0 | — | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $115.2K | 232 | 76% | $19.99 | |
| $115.2K | 143 | 48% | $19.99 | |
| $115.2K | 592 | 77% | $6.99 | |
| $115.2K | 1K | 79% | $3.99 | |
| $115.1K | 362 | 78% | $19.99 | |
| $115.3K | 159 | 69% | $29.99 |