
True RTS gameplay reinforced with roguelite build crafting. Control units with bullet-time precision. Call down bases and raise armies. Drafted from a different arsenal every run. Weave builds that break the game. Or the game breaks you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 1.29/day in the week after.
About

Rogue Command is a single-player RTS that plays like the classics that defined the genre.
Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play.
And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.
After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions:
Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.
Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die.
Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.
Win or lose, each run you unlock new building blocks for your arsenal. Adding entries to the mysterious database of the gleefully malfunctioning Engineers across the galaxy. With hundreds of units, hacks and upgrades waiting to be built and tested in battle.
Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best.
Before each run you choose your:
Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.
Economy: Refinery and Harvester models determine the shape of your economy.
Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.
Castle provides incredible defense and global artillery strikes.
Incinerator covers the battlefield in smart fire, burning enemies and aiding allies.
Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.
Support Tank applies lifesaving buffs to your squads.
Swarm Walker infects your enemies with Spider Spawn Eggs.
Mantis feeds on its allies to gain unfathomable strength.
Rush Beacons quickly establish map presence and mobility.
Phase Walker teleports itself and its squad granting buffs and causing havoc.
The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.
Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift:
Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy.
A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge.
And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love a lot of rouge likes, but combining interesting a big varioution of different units with army wide hacks and unit specific modifications is a blast! I am very used to both, RTS and rouge likes, so used the higher difficulty (engaged) and made a pretty solid streak all the way to ascendcion 15, now curious how far I can get at "heat level". Give it a try. It is really awesome. Oho, and not a stressful micro vs. macro management vise than other RTS, due to the opportunity to simply slow down the time to 10%
打到heat15了喵 数值差距有点恐怖了喵 有点腻了喵 大抵总结一下版本答案喵 开局配置这一块喵。先是触达工程师可以远程插炮塔开视野处理炮兵喵(前期往角落多拉一点喵,被侦察器探到可能会刷新出猎杀号和钻探机大军跳脸喵)。然后是装甲水晶收集器补前期战力防猝死喵。最后是机器冲锋信标提供免费阵地喵 专家黑客拿武装和双倍喵 最好再找个每秒mp回复+0.1的升级安上喵 第一层拿坦克蓝图找t0火炮坦克喵(一层蓝图只有这一个狙击手喵 还有高贵的aoe喵 最好找个护盾或者伤害转移到生成物的升级防炮兵喵)。第二层拿载具蓝图找导弹气垫船喵。之后可以再拿一个单位蓝图补足100人口喵。机甲蓝图里有能量狙击手和坦克蓝图里有激光充能坦克,这两个是自带护盾的狙击手喵。机器人蓝图里还有机器狙击手,配合信标可以常驻潜行,也挺不错喵。之后就可以全拿炮塔和支援蓝图了喵 黑客技能这一块儿有几个t0喵 恐怖基地和燃烧生成物都是大质变喵 别碰我和减速撕咬的控场也不错喵 总的来说打法就是开局憋憋乐喵,屯狙击手单位配合信标复制推进喵。实际会遇到的难题其实只有炮兵偷袭和成型前被rush猝死喵。再往上打heat估计也能靠燃烧的百分比伤害配合控场蠕动前进喵 但实在是有点腻了喵 回头再说吧喵
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.83/day in the week to Jul 21 → 3.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a fast paced RTS with roguelite elements. After every map you can choose cards to improve your army and build up some nice combos. I just went mass zombos and spiders to win my first run and really enjoyed it!
Extremely fun roguelike RTS, I was curious how they would make the two genres play together but they did a fantastic job with it.
pretty good. I think the levels could use a little work and the ability to spawn a wider range of units would make runs feel more varied. but ive really enjoyed what ive played.
Starcraft roguelite. I'm in love with it, I need more!
Ich finde es unglaublich gut, kann das spiel nur jedem der Strategie oder Rogue Light spiele mag an das herz legen.
Pretty fun game. Like most roguelites, the RNG has a big influence on how your run will go. But even picking which upgrade paths to choose from and when to use your rerolls become strategic decisions once you get used to the game. The pace of the game is actually really fast for an RTS. I get that the game loop is going through the entire sequence of battles, not just a single one, but I think the game would still be really fun if each battle was on a larger field and required you to expand your base. At the moment, the battles tend to be over before your starting base runs out of resources. Very early game you can get away with just zerg rushing an enemy's base before they can build up. Later difficulties pretty much require you to go for the satellite bases first, or else the enemy will overrun you while you are at their main base. Only issue is there seems to only a few viable builds for the end game. Lots of unit variety, but most get steamrolled by large crowds of strong enemies. Towers are also pretty much useless. There are lots of upgrades that make towers better and even then they can't really hold off the enemy. Your own buildings in general don't seem to be very sturdy, although there are upgrades for that as well.
A very nice roguelite RTS, playable in very bite sized chunks. Good fun.
Playing this in short bursts, mostly just one map at a time, and having a lot of fun. Scratches that casual RTS itch very well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $724K | 1.3K | 90% | $14.99 | |
| $2.5K | 15 | 93% | $6.99 | |
| $1.4K | 10 | 100% | $4.99 | |
| $2.8M | 3.9K | 97% | $19.99 | |
| $2.4M | 3.1K | 83% | $24.99 | |
| $61.3K | 140 | 74% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $854.9K | 4.8K | 93% | $9.99 | |
| $854.8K | 1K | 94% | $19.99 | |
| $854.6K | 3.9K | 40% | $9.99 | |
| $854.4K | 1.7K | 76% | $24.99 | |
| $854.2K | 2.9K | 85% | $14.99 | |
| $854K | 2.7K | 81% | $11.99 |