
True RTS gameplay reinforced with roguelite build crafting. Control units with bullet-time precision. Call down bases and raise armies. Drafted from a different arsenal every run. Weave builds that break the game. Or the game breaks you.
Modeled estimate, not a reported figure. How we estimate →
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About

Rogue Command is a single-player RTS that plays like the classics that defined the genre.
Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play.
And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.
After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions:
Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.
Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die.
Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.
Win or lose, each run you unlock new building blocks for your arsenal. Adding entries to the mysterious database of the gleefully malfunctioning Engineers across the galaxy. With hundreds of units, hacks and upgrades waiting to be built and tested in battle.
Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best.
Before each run you choose your:
Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.
Economy: Refinery and Harvester models determine the shape of your economy.
Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.
Castle provides incredible defense and global artillery strikes.
Incinerator covers the battlefield in smart fire, burning enemies and aiding allies.
Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.
Support Tank applies lifesaving buffs to your squads.
Swarm Walker infects your enemies with Spider Spawn Eggs.
Mantis feeds on its allies to gain unfathomable strength.
Rush Beacons quickly establish map presence and mobility.
Phase Walker teleports itself and its squad granting buffs and causing havoc.
The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.
Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift:
Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy.
A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge.
And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
飞升全部打完了,后面的关卡设计感觉还不错,单位很多选择不少,解锁的东西有一大堆,价格反正也不贵可以试试,但是后期的数值就很崩了,困难难度一碰就死一直在用狙击手拉扯,飞升7开始压力就爆高了,只能换简单打。
A charming and interesting foray into pick-3 progression systems married to RTS. It honestly works really well. The UI can feel a bit choppy but I've never ran into any real issues that lessened my enjoyment. The unit selections, customizations and strategies are really entertaining and I've barely scratched the surface of it all. My only regret is not being able to fit more upgrades on individual units, but they might get too strong that way. Exactly the sort of game I was looking for! I highly recommend it for any RTS enjoyers who don't really crave the PvP element.
Então, platinei o jogo. Não sou de platinar nada, mas o jogo é bom. Pena que não tem muitos engenheiros diferentes, só 3, e robôs de mineração, que são 4, mas bem desequilibrados. O primeiro é o mais OP, o resto é uma merda. O engenheiro de longo alcance é o mais apelão, e o jogo poderia ter uma variedade maior, mas o pouco que tem já é excelente. Espero que tenha alguma DLC ou algo do tipo para aumentar o arsenal, que é mediano. Poderia ser maior para aumentar a possibilidade de táticas diferentes. Meu veredito é 9/10; o jogo é muito bom. veredito é 9/10 o jogo é muito bom. '' tatica infalivel e fazer torres de skill global kkkkk ''
Genuinely extremely well made game, I have a bunch of little complaints and recommendations here n there, but they come from love not hate (minus the Battle Archive, ngl it feels really out of place for an otherwise very fun roguelike style unlock-based progression). Anyways yeah cool game, long live the RTS genre brothers
Pretty fun
It's simple really, a match of this game... IS FREAKING 3 HOURS... Also, '''bAlAncE''' ???? What the ♥♥♥♥ is that ? Never heard of it.
Mükemmmeeeellll
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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