
True RTS gameplay reinforced with roguelite build crafting. Control units with bullet-time precision. Call down bases and raise armies. Drafted from a different arsenal every run. Weave builds that break the game. Or the game breaks you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 1.29/day in the week after.
About

Rogue Command is a single-player RTS that plays like the classics that defined the genre.
Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play.
And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.
After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions:
Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.
Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die.
Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.
Win or lose, each run you unlock new building blocks for your arsenal. Adding entries to the mysterious database of the gleefully malfunctioning Engineers across the galaxy. With hundreds of units, hacks and upgrades waiting to be built and tested in battle.
Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best.
Before each run you choose your:
Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.
Economy: Refinery and Harvester models determine the shape of your economy.
Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.
Castle provides incredible defense and global artillery strikes.
Incinerator covers the battlefield in smart fire, burning enemies and aiding allies.
Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.
Support Tank applies lifesaving buffs to your squads.
Swarm Walker infects your enemies with Spider Spawn Eggs.
Mantis feeds on its allies to gain unfathomable strength.
Rush Beacons quickly establish map presence and mobility.
Phase Walker teleports itself and its squad granting buffs and causing havoc.
The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.
Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift:
Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy.
A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge.
And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a lot of fun
great game! hope for more content, larger maps and expanded gameplay! 2-4 player co-op would be an interesting twist!
I want to give it a "meh" instead of negative.. I won my first run, on the hardest difficulty, not very roguelite.. Seems like it is too random what upgrades you get, and even though I won on the first run, I didn't even get great synergies / strong power-ups… Some maps are insanely narrow (less branching pathways, or the paths only being short and ending in dead ends), which are really easy to beat the enemy on. Others are branching nightmares, which the AI can and will exploit I like the slowdown mechanics, especially since you will be fighting on 2-4 fronts I like the rewards between mission not just being “1 and done” but multiple smaller upgrades I like the sounds and general feel of the game. But at the time of writing, it feels very simplistic and not very challenging. Almost like a demo.. Game got potential, but feels flat as it is
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.83/day in the week to Jul 21 → 3.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun game. Like most roguelites, the RNG has a big influence on how your run will go. But even picking which upgrade paths to choose from and when to use your rerolls become strategic decisions once you get used to the game. The pace of the game is actually really fast for an RTS. I get that the game loop is going through the entire sequence of battles, not just a single one, but I think the game would still be really fun if each battle was on a larger field and required you to expand your base. At the moment, the battles tend to be over before your starting base runs out of resources. Very early game you can get away with just zerg rushing an enemy's base before they can build up. Later difficulties pretty much require you to go for the satellite bases first, or else the enemy will overrun you while you are at their main base. Only issue is there seems to only a few viable builds for the end game. Lots of unit variety, but most get steamrolled by large crowds of strong enemies. Towers are also pretty much useless. There are lots of upgrades that make towers better and even then they can't really hold off the enemy. Your own buildings in general don't seem to be very sturdy, although there are upgrades for that as well.
Playing this in short bursts, mostly just one map at a time, and having a lot of fun. Scratches that casual RTS itch very well.
Great take on a mix of some of your favorite RTS' in the style of Taur. A TON of units and abilities. Appreciate a dev who'll work on a good RTS.
Played it, learned it, loved it! Some more variety of objective per map would help but this format is really great! Got no time to grind more the achievements or the setup. Had a lot of fun! Go Spider / Zombies! These were my favourite builds
Quality.
pretty good. I think the levels could use a little work and the ability to spawn a wider range of units would make runs feel more varied. but ive really enjoyed what ive played.
Starcraft roguelite. I'm in love with it, I need more!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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