
True RTS gameplay reinforced with roguelite build crafting. Control units with bullet-time precision. Call down bases and raise armies. Drafted from a different arsenal every run. Weave builds that break the game. Or the game breaks you.
Modeled estimate, not a reported figure. How we estimate →
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About

Rogue Command is a single-player RTS that plays like the classics that defined the genre.
Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play.
And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.
After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions:
Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.
Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die.
Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.
Win or lose, each run you unlock new building blocks for your arsenal. Adding entries to the mysterious database of the gleefully malfunctioning Engineers across the galaxy. With hundreds of units, hacks and upgrades waiting to be built and tested in battle.
Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best.
Before each run you choose your:
Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.
Economy: Refinery and Harvester models determine the shape of your economy.
Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.
Castle provides incredible defense and global artillery strikes.
Incinerator covers the battlefield in smart fire, burning enemies and aiding allies.
Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.
Support Tank applies lifesaving buffs to your squads.
Swarm Walker infects your enemies with Spider Spawn Eggs.
Mantis feeds on its allies to gain unfathomable strength.
Rush Beacons quickly establish map presence and mobility.
Phase Walker teleports itself and its squad granting buffs and causing havoc.
The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.
Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift:
Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy.
A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge.
And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Godd Game!
Great game, I've been waiting for years for this concept to be realized. There are some quality of life things I'd like to see improved about the game, but it's a very solid take on a roguelite RTS, with fun mechanics and synergies to explore.
Really interesting blend of genres. Lots of units with different identities, active skills. The upgrades change how they interact in a major way. A little bit "deathbally" with not much harassment potential, even with units dedicated to harassment (A unit called "rushmore" not being great for rushing? It's in the name, come on) Edit: I just had to split up my "robos" against "explosive trucks" and my marine vs baneling micro kicked in automatically. If I could add a second "Yes" recommendation I would.
git
It's pretty fun, an incredibly simple single-player RTS game that isn't very stressful. I find myself wishing this game had a few other mechanics like research or customization but the team is clearly really small and I think they accomplished what they set out to do and the price is acceptable for what you get.
controls feel really clunky combos are cool but it feels like playing w playdoh
amazing game
It's one of those rogue-lites that make you feel powerful but don't let you break the game too much. You get a good variety of specialist units to determine your overarching playstyle (massing Spawns, vastly improving Flaming damage, super-turtling via Castle and more) and an ample selection of per-unit upgrades and global Hacks to compliment that. Units and buildings alike can form strong combos for delpoyment/empowerment of your combat force. Some neat interactions like Strengthened units providing more damage upon Devouring via Mantis Mech are nice to figure out and play around with. Some of the map biomes and map generation quirks are fun to use/abuse. However I feel like limiting the players to just 2 upgrades per unit is rather suffocating. Some of the upgrades that increment damage/HP feel like a time waste, since you aren't leaving combat with the units you've upgraded so much. Having crucial units/upgrades/hacks that vastly improve certain Specialists locked behind an unknown to the new player amount of levels also seems like a poor decision. This might also just be a me thing, but after unlocking Mantis Mechs I've never looked at any other Specialists, since it felt like the most progression-focused Specialist, which was what I'd been looking for in a rogue-lite RTS. Can't say that I didn't enjoy the 66 hours of gameplay that I've managed to put into it, but I can't say that they were the best RTS experience, either. Could be more interesting for someone else, though!
A clever combination of genres, captures a lot of what's compelling about real time strategy and roguelikes! There's a lot of different ways to play that you unlock pretty quickly, and you can direct your run enough to try something different each time.
不值这个价,内容重复无趣,过了防退款时间之后你很快就会发现这个游戏既不肉鸽也不RTS,无论你喜欢的是肉鸽还是RTS都建议快点跑
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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