
True RTS gameplay reinforced with roguelite build crafting. Control units with bullet-time precision. Call down bases and raise armies. Drafted from a different arsenal every run. Weave builds that break the game. Or the game breaks you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 1.29/day in the week after.
About

Rogue Command is a single-player RTS that plays like the classics that defined the genre.
Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play.
And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.
After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions:
Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.
Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die.
Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.
Win or lose, each run you unlock new building blocks for your arsenal. Adding entries to the mysterious database of the gleefully malfunctioning Engineers across the galaxy. With hundreds of units, hacks and upgrades waiting to be built and tested in battle.
Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best.
Before each run you choose your:
Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.
Economy: Refinery and Harvester models determine the shape of your economy.
Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.
Castle provides incredible defense and global artillery strikes.
Incinerator covers the battlefield in smart fire, burning enemies and aiding allies.
Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.
Support Tank applies lifesaving buffs to your squads.
Swarm Walker infects your enemies with Spider Spawn Eggs.
Mantis feeds on its allies to gain unfathomable strength.
Rush Beacons quickly establish map presence and mobility.
Phase Walker teleports itself and its squad granting buffs and causing havoc.
The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.
Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift:
Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy.
A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge.
And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This damn thing might be one of my greatest discoveries this year. I had literaly zero interest or knowledge about this game. It seemed unimpresive and I have installed this just out of curiosity. First level was not that engaging either. But once unlocks started dropping and "deck" made it's apperance it immediately clicked. A Roguelite RTS. It's like playing the game where campaign is different on each approach. Since you have choice of initial setup (once unocked) and they are so unique they completely shape your session. More than I have ever seen in any other roguelite so far. Even Against the storm does not provide such variety of playstyles. And please do not get distracted by visuals. While color palete, textures and overall look of the game is absolutely minimalistic it actually helps you to focus on what is most important. Units composition, battlefield clarity and active skills. Yes, that is right. Most of units aside from stats and ocasional passive skills have also active skills. Those range from missle/artilery barrage, spawns, direct damage unit resurections, buffs and debuffs. There is just so much variety that it is hard to wrap your head around it. And all the skills can further improve your build so like in any good deck builder you need to keep in mind what are you adding to the deck. But hold on there. Because this goes far deeper than some card games. Sure you have the units and buildings that you have ghathered. But how and if you use them is completely up to you and your skills. You might have best units in the game and still loose if you are not paying atention and playing properly. In the end this is still an RTS. You have to make it work with what you get, but if you are smart or have some skills you can do miracles with most basic units. Finaly a Roguelite that provides rich deck building experience and gradual progression that does not completely rely on random luck but actual skills.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.83/day in the week to Jul 21 → 3.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best rogue-lite/like RTS on the market (Company of Heroes 3 Final Stand included). It is a bit short, though, as there is only one layer of upgrades. Has Ascension for end-game, needs some layers of upgrades and maybe some possibilty of deciding what types of enemy to fight (as separate maps/biomes or the like). A fine game, that needs a second game for follow-up to gain a wider audience. Don't change the graphics, just add more of everything (with modularity to be able to add DLCs).
a rogue like rts game great idea and solid game
Removes a lot of the annoying parts of a standard RTS, like the excessive micro and the need for speed, focusing more on the strategic aspect. That alone deserves a Recommend. Soundtrack is really good too.
This is an awesome lil rts! so many builds and perks and so much stuff to unlock on the meta tree (wich will be needed in later runs cause diff is increasing really fast). the rogue elements here also feel kinda refreshing instead of exhausting like in most metroidvanians nowadays. yeah its single player but believe me theres lots of stuff to explore here in terms of units and enemies and the optic is also kinda tight. the explosions and skills you have look and feel great! thats an easy 08/10 at least and a nobrainer for rts fans in general!
Is good ya
Played early access a while ago. Liked it. Returned for the full game. Love it.
Surprisingly good game. Lots of units. Lots of replayability.
Para los amantes del RTS este es un JUEGASO espectacular con una gran variedad de unidades y edificios. La IA del juego esta bien diseñada y es un juego que vale la pena dedicarle el tiempo de aprender y disfrutar. Totalmente recomendado.
Playing this in short bursts, mostly just one map at a time, and having a lot of fun. Scratches that casual RTS itch very well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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