
Rogue Blight is a difficult rogue-lite with focus on souls-like combat, featuring a Slay The Spire-inspired map system. Fight your way through ever-changing maps. Customize your playstyle based on what you find. Death is punishing. Only skill and persistence will carry you forward.
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No United States chart position — it charts only in the markets below.
About
Battle your way through a blight-infected world in this monster-filled, action-packed, 2D souls-inspired rogue-lite game.
Engage a wide variety of formidable enemies and bosses
Fight using combat reminiscent of the Souls series
Confront escalating challenges in infinite New Game+ story mode

All weapons are one handed, wear Sword, Daggers, Wands or Shield on any hand to create a unique build. (Shields are only left handed)
There are over 50 weapons, each with unique skills.
Apply status effects on any enemy, including bosses. Such as Bleed, Poison, Burn, Freeze, Shock, Choke, Shatter, Life Splash, Darkness or Light Struck.
Find tons of blessings, unique items that modifies your character builds.
Advance your character’s level to unlock a large variety of weapons, gear, and blessings.
Permanently upgrade your character and unlock additional options in future runs.

Traverse through 3 randomly generated maps. With unique enemies, backgrounds and random encounters.
Find random encounters that give unique rewards.
Find chests full of blessings.
Visit a shop where you can acquire weapons, gear and blessings.
Boost your health, mana or stamina by praying to the statue.
Use a blacksmith to smelt spare gear to upgrade your equipment.

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Stats
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After trying the beta a while ago I was really anticipating the full release of this game and it really does not disappoint! Loving the enemy and boss designs and overall vibe of the game. I haven't managed to get too far yet (just managed to get to the 2nd area so far) but really excited to see how far I can go and try out all the different weapons and discover more!
Macht Spaß, ist aufs Core gameplay fokussiert und funktioniert tatsächlich sehr gut. Als Soulslike-Veteran bietet es aber noch etwas zu wenig Herausforderung. Für Spieler, die sich aber gerne mal an das Genre wagen wollen, ist es hervorragend geeignet.
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Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Hungarian, Russian +2 more
Hours played at review time, across 313 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A remarkably polished and well designed soulslike. The combat is very quick and satisfying, encounters are short with nearly now downtime. Imagine a legacy dungeon from Elden Ring, but without exploration. The core gameplay loop will be fun if you enjoy soulslike combat. The art style is captivating and the bosses in particular are very cool and satisfying to think about. The game isn't super well-balanced, with some builds (wind+ice wands) being WAAY stronger than others (bleed). Overall, really good stuff 8/10
The game feels great and plays well. I've been looking for a game like this for a while. It's very straight forward and gets right into the gameplay. Play the demo, the full game is more of that. There is a lot to say about the game, but suffice it to say that I love the game and am very happy with my purchase.
挺好玩的,就是难度偏低了,很容易通关,局外成长没有那么重要,局内BD成型就可以打通了。
Well this was a happy surprise. I saw this on my calendar, watched the Indiecember review, and picked it up in a bundle. It's a good gameplay loop, challenging without defeating progress, and the explanations are minimal but enough. I don't understand the "scaling" yet, but it's only been a few hours. There are the bones of an excellent little game here, and if the creation really was part time, I'm impressed. Graphics are a stylistic choice, almost like paper puppets. Edit: if you are negative reviewing this game because it doesn't have the same characteristics as AAA studio, then you are ignoring the fact this is a debut effort from a sole dev. This is an incredible first appearance on the market. Play on the deck, hence my hours are minimal, but I put at least 5 hours into the main game and I'm enjoying the challenge. My one critique would be the burn effects that enemies put over the ground. Very few soulslike players have true patience, and while you can outwait the environmental problems, it's hard to get a quick kill satisfaction when you take damage almost continuously. But once you upgrade the health potions, it becomes a very tight loop. It took me multiple hours to beat the Wendigo, but once I started landing legendary items I found the play really opened up. I can't understand negative reviewers who do nothing but criticize mechanics when they couldn't program those mechanics themselves if they had a gun to their head. This game can only get better, with additional content. It is worth the bundle price.
macht super viel spaß und ist nicht langweilig. kann ich jeden empfehlen
똥인줄 알았는데 개 맛도리 카레임
It's great for what it is! interesting combat, not too difficult, meta progression. LOVE the Salt and Sanctuary -esthetic,
super fun game! getting lotta dopamin shots
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Active players
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Players by region
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