
A single bit of computer memory became sentient and decided to escape from digital into the real world. Explore RAM, modify bytes and hack machine code and CPU registers to set it free.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 124reviews | 90% | — | $47.1K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I picked this game up on sale for $2, and for that price I did enjoy my first playthrough a fair bit and really love the idea. But on the whole I think the game falls quite short of what it could be and ends up just feeling unfinished. I think the "maze" aspect at the core of this game can overshadow the programming logic side of things. Especially in the first half of the game, the puzzles are just "be in the right spot at the right time to be teleported." You're intended to find those solutions by reading the assembly code, but it's very possible to "brute force" a lot of the game without any real understanding. Even if you aren't deliberately cheesing the game, I solved a number of the puzzles completely on accident. The sections where you "hack" the assembly are quite narrow due to the XOR movement mechanic. You can only "fit" into certain lines of code, making it fairly obvious where the solution is. It's a great mechanic, I just wish it were more open ended. At the end of the game, memory pages are introduced which have a lot of exciting potential! Weaving two assembly programs together increases the complexity a good bit, as does unlocking the ability to move between CPU registers. Unfortunately after only one puzzle with this mechanic, the game comes to an abrupt end. It really feels like the dev gave up halfway through and published what was done. Thank goodness for custom levels, I foolishly thought. As far as I can tell, nobody has ever created any. Furthermore, the memory page mechanic is NOT available in the custom level creator!! The entire game feels like a tutorial leading up to this mechanic, it's unbelievable that there's nothing further. I finished the game in just 100 minutes. My current playtime includes a second playthrough to replay the puzzles I solved by accident in my first, as well as to earn all achievements. [hr][/hr] My final two criticisms are pretty minor nitpicks stemming from my prior experience in memory hacking: 1. Memory addresses are basically written backwards, being labeled as XXYY. This makes a certain amount of sense in translating the idea of memory addresses to an (X,Y) coordinate grid for a layperson. But it is reverse of what an actual 256x256 memory dump would look like, which would start at 0000 and end the first "line" at 00FF, starting the "next line" at 0100. The game instead goes from 0000 to FF00 to 0001. That's just not how hexadecimal works, nor numbers in general. This made it difficult for me to make intuitive sense of where key addresses were in the maze. The B hotkey to highlight addresses referenced in the assembly would be more helpful if the blue boxes were labeled with their addresses. 2. Five bytes wide is such a strange number for the binary display. A power of 2 would have been more "traditional." I found it to be frustratingly narrow when using it to navigate, especially when page flipping to find hidden paths at the end of the game. I would have preferred hexadecimal instead for its 4x information density. I do understand that a layperson would probably have more trouble interpreting whether The Bit is on or off for a given byte when represented in hexadecimal. However, I think the "blue = wall" color coding already communicates the idea sufficiently.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Fun little puzzles [/h1]
Prepare for confusion and great times once you figure things out.
Pretty boring -- hold b to find the blue spots then move your icon into the blue spots until things happen and you can move forward. Not really any puzzles to solve here just fidget with the blue spots until the way forward opens up
Challenging but fun.
too hard too complex
UI缩放不支持4K,有一种人肉反编译汇编程序的美,但也就只有swap、cmp、j、add这几个指令,整体流程还是太短了,解谜过程也算不上有趣。
10/10 This game is a THING!
很有趣的关于汇编的教学与应用
定位是游戏而不是教学,和一些其他有cs元素的游戏比,教学感太强了,大片英语阅读理解 ... ... 还不如15213拆炸弹 ... ...
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.7K | 96% | $19.99 | |
| $2.3M | 4.5K | 95% | $14.99 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $2.3M | 4.7K | 94% | $14.99 | |
| $1.2M | 1.9K | 95% | $19.99 | |
| $2M | 5.1K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.1K | 414 | 83% | $3.99 | |
| $47.1K | 107 | 95% | $29.99 | |
| $47.1K | 576 | 78% | $5.59 | |
| $47.1K | 170 | 72% | $9.99 | |
| $47K | 1.2K | 94% | $1.99 | |
| $47K | 1.7K | 91% | $0.99 |