
A single bit of computer memory became sentient and decided to escape from digital into the real world. Explore RAM, modify bytes and hack machine code and CPU registers to set it free.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 124reviews | 90% | — | $47.1K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
interesting idea, unique execution. I liked the part that the PC is single bit and moves by XOR-ing, instead of being single byte.
Nice Game
Nice simple gme based on fundametals of computer language. Thanks to the creator(s) for their work and interesting challenges!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is crazy hard, but fun.
Очень забавно сделанная игра про ASCII таблицы, бинарную арифметику и немного ассемблер, калькулятор и счетчики заставили подумать и посчитать в уме сколько там надо отнять прибавить чтобы получить) Игра вообще не для всех, но тут есть сюжет и очень прикольная механика ксоринга чужих ячеек чтобы получить результат)
Taking the @ character from Rogue, it's ASCII value of 01000000, the XOR operation, the game Hack and the other meaning of "hack", all put together makes this the most brilliant work of free-association I've ever imagined.
not exactly fun by any means, more of a educational game. I was kind of expecting this to be a game more about digital logic, but it was more about computer architecture. i gave this a positive review mainly because of how clever the idea , the consistency and the execution. that said, i think i rather just read a textbook or make some programs with an easy68k simulator. The idea really is imaginative though, and i suspect the creator must be some MIT Computer science guy who was near the top of his class. from the time i am playing this, it says only 7.8% of people finished the game. it took me 6 hours, and there were times where i was convinced i would never figure it out. when i finished, it was more a sense of relief.
Jodidamente original, pero me falta cerebro para pasarlo
You should make the aski and binary flash different colors when they are ran in the program or change. Very intresting, I've never played anything like it! It was difficult to understand, and I think a lot of players would get stuck on some of the levels as it was difficult for me to understand what to do with the value, and near the end I maneged to get out of bounds and get lost, my favorite puzzle was "its time to calculate", This game felt more like an experience compared to your average puzzle game, as you actually feel like you learned or gained something. One thing though is that I think you could have used mechanics more like switching pages, maybe you could have tried adding another bit, I think you could make some intresting puzzles with that.
Finished it all and got all achievements in a couple of hours. Really cool idea that could very well be expanded upon, however it really felt quite short in duration. Right when you get introduced to cool mechanics like the memory pages and hopping into the registers, the game comes to an end. After eight years no content expansions and even the user-submitted levels menu is completely empty. Would be nice to seem some expansion. I wouldn't say it's worth the 10 dollars but if you can find it on sale (often goes for under 2$) then give it a go.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.7K | 96% | $19.99 | |
| $2.3M | 4.5K | 95% | $14.99 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $2.3M | 4.7K | 94% | $14.99 | |
| $1.2M | 1.9K | 95% | $19.99 | |
| $2M | 5.1K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.1K | 107 | 95% | $29.99 | |
| $47.1K | 576 | 78% | $5.59 | |
| $47.1K | 170 | 72% | $9.99 | |
| $47.1K | 530 | 96% | $4.99 | |
| $47K | 1.2K | 94% | $1.99 | |
| $47K | 1.7K | 91% | $0.99 |