
Fly through the sky! Rain down fire on the enemy forces from above! Enjoy solid combat and simple non-linear exploration in this high flying side-scrolling action shooter!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Completed on normal difficulty in ~7 hours. Played with controller and the control mapping is... weird, but fine once you get used to it. Movement is slow until you fully upgrade it to "okay". The rocket boost mechanic was different but felt underpowered. Progress is linear with exploration being "check the map for rooms you haven't entered after getting an upgrade". I didn't upgrade any of the weapons because by the time I had them all to see which were worthwhile, I had already found the drill. Use the drill. It has infinite durability, lets you walk through most enemies, and drains bosses so long as you can keep in range. My main complaint is that [b]there's no convenient way to heal.[/b] So, get ready to farm peon robots, save, walk to the boss room, get hit a bunch of times for stupid reasons on the way there, die to the boss, and try again. After a while you just start reloading when you get hit because it's faster than dying or farming outside the boss room. Overall, I got it on sale for $3 and got a competent game.
if you like metroid style exploration and backtracking and you find the trailer cool looking, youll probably like this game. i wish there were more unique bosses, possibly some tuning and re-placing of save points, but if youre interested in a short romp that makes you feel pretty cool, this is well worth it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺不错的跳台射击游戏,有轻度银河城要素。 像魂斗罗一样用上下键调节射击角度,不支持鼠标瞄准,需要适应。 流程不长,五小时就能打出真结局+全收集(其实因为没成就系统不用故意打全收集),TE和NE也就结尾几个字不一样。 一个雷点是除了保底的小破手枪以外,武器都有自己的血条,而且很短。被打同时掉武器血和人物血条,武器血掉光就直接封印,要吃回血道具补回来才能再用。外加篝火只让存盘不给回血,而且有的Boss门前甚至不给篝火,还安排一堆跳跳乐才能见Boss。结合这些要素这就让Boss战都变成了紧张刺激的滚雪球,要么满状态进门直接掏强力武器无伤过,要么失误被打掉主武器然后坐牢。 而且血量不足或者武器不满还要先在Boss门前刷小怪回血再打,就是一个纯纯的负反馈设计。
Was alright, closer to a 5~6/10, so I'm willing to give this a thumb up. The game is actually SLOW, and a bit clunky, and somehow require you to use precious upgrade to increase your movement speed, which is not good. The weapon damage system is actually not great to be honest. Weapon break pretty easy, so it forced you to try to play perfectly, else you will spend a lot of time trying to recover the weapon. Some weapon take one hit to break, and a full "health recover" you get from a single boss wont even be enough to repair it. The aiming system can be a bit frustrating, though you have weapon that can deal with most of it, so for me it is a-ok. Other than those points listed above, you can say it is still quite a solid retro style game that give me a few fun hours. (somehow, the boss before the last is WAY easier than the final boss. In fact, the final boss is easier than some of the earlier bosses as well, which is odd). OH, though, don't expect any story in the game, cause other than the starting sequence, almost all the story related conversations are broken and will either display empty dialog box or repeat a single line with no info.
Muito divertido e gostoso de jogar! Recomendo!.
Fun little Metroidvania, definitely recommend. I'm about 60% thru in 3 hours so I'll prob be done in another 2 hours or so. This game plays slightly awkwardly on controller as aiming is tied to the movement stick (LS). I've bound firing to RT, jump to the bottom face button and boost to the right one. Cycling left/right thru weapons on the left and top face buttons (LB and RB would have worked too). This game was probably made with mouse and keyboard in mind which probably explains the controls but it's something you get used to. Another oddity is the max resolution. Don't expect to fill a 1080p screen as it max's out at whatever the 16:10-720p resolution is. Not a deal breaker either. This game is literally what you see in the previews and it's fun blasting thru enemies and navigating environmental puzzles while searching for hidden paths. You know, standard Vania stuff. Edit - Finished game with in game clock saying I took 4hrs 15mins with 86% items and 91% map. Given the lack of detail on maps and the inability to select which biome to look at there's not much incentive to do cleanup. Still had fun with what the game had on offer.
i need more
M键重置还行
Farmin sim :caster_sad:
Very solid Contra/Metroid style game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $8.2K | 83 | 88% | $5.99 | |
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