
Prepare for a dungeon crawl like you've never seen before. Choose from Bunny or one of his three inseparable pals, Gunny, Faye and Ganny, grab your instrument of choice, and battle your way to victory across nine hellish levels of undead creatures, demons and monsters. Level up your favorite character for more power than ever before!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
YouTube Gameplay: https://www.youtube.com/watch?v=M106ofVw848 Where to start... [b]This game definitely has potential, so let's just start with outlining the pros:[/b] [i]-Devs seem to really pay attention to community feedback -Great comedy -Great music -Pleasant graphics -Good potential[/i] And allow me to focus on the last point, good potential. So first and foremost, this game is not all bad, heck for 6.99CDN, I've probably seen worst but it is also what forces me to not recommend this game, the fact that it has potential. It's like seeing this super smart kid waste his/her talent, it sucks even more. The game starts off really nice, it gives you this impression that you will actually have a great experience and then the weird starts happening: [i]-Extremely repetitive areas -Extremely repetitive enemy -Lack of a purpose -Pace somewhat slow -Generally uninspiring[/i] Again, allow me to explain. You go through long boring, same enemy infested corridors to find some EXP, gain levels (what for?!?), find items only to get to the boss and find yourself back at Lv. 1 and all your items gone... Yup, really... Then, the boss fight is not challenging, it is purely dumb. The boss has a massive AoE that damages you no matter where you are and also, the boss slows you down to a point that there is no hope whatsoever to outrun the boss. But it doesn't stop there, the boss duplicates itself at the start of the fight only for you to be left thinking: "Why did I grind for levels and why is it that I lost all my items again?!?". Oh and I should add, the second boss pretty much felt like a re-skin of the first... Completely same mechanics. And that's why it sucks to hate this game, because the 20mins grind will reward you with a 2mins of story and dialog that is fun and entertaining but after the 2nd boss, it is extremely hard to justify going back to the grind that feels absolutely pointless and extremely tedious, not the good kind. Some issues I can forgive but those I just enumerated feel like basic components that hopefully will be addressed in due time. But for the least bothersome ones to name a few: [i]-First boss glitched, no sequence, was left waiting for dialog to finish and then boss appeared -You cannot run through enemies, which makes a lot more sense when you realize the goal of the game, everytime your character is close to an enemy, he/she automatically attacks on it's own -Item description would be a great addition -Multiple saves for people who'd like to run multiple characters, though I fail to see the point[/i] I hate to say it as I am not a fan of the concept but this game would've made a lot more sense if it was launched in Early Access with things to be promessed by the developers to eventually make it into the final product. It truly feels like a great idea with sadly very poor executions, I will end my review with things I feel this game could use: [i]-Loot system -Retention of levels and items -Multiplayer, local and/or online -Leaderboards for at least some kind of purpose -More enemy models, maybe dynamic variables like height, weight, color, etc...[/i] I hope this review can be of help.
The Good: + Amusing opening and pre-boss cutscenes. + Didn't crash during the 2.4 hours of playing (rest of the time was card idling.) The Bad: - Dull combat. - Boring level design. - The non-existent options/settings aside from mute/unmute music/sound. - Badly designed Mouse & Keyboard controls (didn't try controller). Can't even move if there's enemy or breakable objects within range. - Horribly optimized. - Progress isn't saved so you have to complete the entire game in one sitting. - Unlike the first game, no funny musical numbers during boss battles. Summary: - A very poor follow up to a game I liked.
Update: The falling off does indeed kill you ratherr than leave you in a void, that did however show another thing that's got me very torn...you get sent back to the start and there are no enemies around, you just run back to where you were.... (a bit boring but iwhen falling off world is fixed this will be a non-issue...) Which put me back at the start and I decided to just stand around and a 30 sec. attack from an enemy took about10% of my health so I ran past him, killed 6+ others around me with a single strike, got the first two bigger minions attacking me and it still took them about three strikes to ill me when I was at half health and did nothing to protect myself or kill them. Love the start music, it's great for any metal/punk type of a bloke, unfortunately it is also the only thing you'll get from the game in it's current state.....
So to start and to get the ugly out of the way, This is a spinoff/sequel to the last game, "Boo Bunny Plague." Which was a buggy, so-so, third person hack n slash game. If you looked at gameplay alone, it probably wouldn't gain too much of your interest. BUT, the game was genuinely funny and really charming, with a lot of self-aware humor. On top of that, a really amusing soundtrack to boot. Like I said, it wasn't going to win awards but it was certainly entertaining. And this new installment much like that too. Save for this time, they've taken a more traditional top-down dungeon crawler approach. If you go in expecting Diablo level quality, you'll be disappointed. But for a small indie developer? It's a really nice evolution from the last game and you know they want to improve. And their unique sense of humor is still present and amusingly goofy. And if you did play the last game, you'll be happy to see other characters be playable and see more from them. It does have its problems. In my short time with it so far, it has been a little buggy and sometimes things don't trigger like they should ( ihad a cutscene audio start up but I was still stuck in ganeplay.) So I won't say it doesn't have flaws. But there's far worse out there that's made by people who care way less. There's a lot of heart put into these two games and I highly reccomend giving them a little support. also, MC Chris makes an appearance as a boss character.
Cool game. Rock-N-Rogue: A Boo Bunny Plague Adventure 7/10 Heisen
bir gitar ile bir medeniyet kurtarma oyunu üstten görünüm aksiyon güzel mi tartışılır özgün mü evet
if you haven't played the original Boo Bunny Plague, stop what you are doing and go buy that first. You'll know the story and you'll get to love the characters, and you'll see the huge growth from this indie company. There are of course some kinks but that'll be fixed in the first couple of weeks after release, once the devs finish whipping their QA's unmercilessly. This game is so much like the original Boo Bunny Plague because it has the same heart, the characters you love, the music, and the humor...BUT they made it ten times more playable! They listened to the complaints they got from Boo Bunny Plague and made this glorious gem! I like that you can play the different characters! That was my big complaint from the first one. I especially like Faye's special little demon she summons to help her out . The music is awesome, of course. HELLO MC CHRIS!? .
I was a fan of the original and am really really happy with this follow up. The diablo-ish style is just a lot more fun for me. I play with a steam controller and the controls are intuitive and easy to get a handle on. This is a fun and fast smash and loot style game with a rockin sound track but it still has a story. I am looking forward to seeing this iteration of the Boo Bunny title grow and hope that it gets DLC or follow up versions in the years to come. This is a good offering by an indy label that is growing and learning and in my opinion has some good material ahead of them. Disclaimer: I have been friends with (the art director) MotoDestructos wife for like 15 years.
Absolutely loved the first game. Sure the gameplay wasn't the best, but it was a serviceable conveyance for the humor and amazing soundtrack. To turn around and make a rogue-like with zero progression other than leveling up VERY slowly and random items that are of little assistance... Heck even the first game had multiple guitars you could choose from. The bosses are exceedingly unbalanced, which again was an issue the first game had but you could stall for time and collect respawning health pick-ups and go back into the action at least. This one I don't see how one could beat the bosses playing on the "rogue" mode as one of the bosses took me multiple deaths from unavoidable damage to grind it down. The humor and music, however, are REALLY good and exactly what I was hoping for. I just wish the actual game was at least as playable as the first. Really sad having to have this as my thoughts for the review, but I can't in good faith recommend this game, at least not in its current state.
[table] [tr] [th][h1] My Playthrough [/h1][/th] [th]https://www.youtube.com/watch?v=s4HilVaI11Q[/th] [/tr] [tr] [td][h1]The Review[/h1][/td] [td]This is worst than the first game. Not only do this have all the same problems as the first game but it has a whole host of new problems. This game has no Vsync and no way to change resolutions. The gameplay is tedious and combat feels like a waste of time. The story does not continue from Boo Bunny Plague very well and the dungeons are not fun. Terrible game.[/td] [/tr] [/table]
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