
Lead your stone villagers to build an ever-growing tribe around a mysterious cube. Gather resources, create powerful builds, and maintain the cycle of growth as the entire system spirals into overwhelming floods of effects and numbers.
Modeled estimate, not a reported figure. How we estimate →
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About
This is an idle game with rich skill development and upgrade elements.
At the center of the island stands a mysterious cube that constantly spits out resources. Before long, an entire stone tribe begins revolving around it in a frenzy.
Some villagers punch the cube. Others run around collecting the coins and resources scattered everywhere. And your job is to keep the whole tribe growing.
This is more than just a typical idle game. As the cube levels up, the resource cycle gradually becomes unstable. You’ll need to continuously adjust skills, professions, and growth paths to keep the entire system running efficiently.
From simple gathering to complex synergies. From a handful of tiny villagers to a massive tribe operating at full speed and impossible to stop.
As the game progresses, you’ll gradually unlock:
More professions and skill builds
Talent combinations and temple blessings
Seasonal island challenges and growth rewards
Increasingly absurd numbers and screen-filling effects

You can play casually and let the tribe idle on its own. Or dive deep into optimizing every possible growth route and efficiency chain. Until the entire island is consumed by a flood of resources.
Incremental gameplay built around resource flow and growth balance
Expanding systems of skills, professions, and builds
Evolves from light idle gameplay into complex resource synergies
Satisfying late-game explosions of resources, effects, and scaling numbers
Charming pixel art and a constantly thriving stone tribe
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]게임 적합성 평가 보고서[/b] 제 363 호 ▶가격 [3.4/10] (이 게임은 얼마나 값어치는 하는가?) 6,550원 인데 걍 돈 값 못한다. ▶장단점 [0/30] (내가 게임을 통해 얻을 수 있는건 무엇인가?) ▷장점 - 없다. ▷단점 - 도전과제 생각보다 쉽긴하다. 단 하나 빼고. 그 도전과제가 8시간 안에 4섬 클리어 인데 이게 ㅈ같음을 넘어서서 머리카락 한 올도 남기지 않고 뽑힐 정도록 스트레스 받는다. - 업그레이드 효과가 너무 미미하다 못해 아예 체감이 안된다. - 진행 속도가 속 끓을 정도로 느리다. 걍 켜놓고 자고 와도 된다. - 한국어 번역이 개 발 번역이다. 예를 들면 복서(Boxer)를 보코서 이따구로 번역해두고 지랄이다. - 업그레이드 재화를 받고 초기화 되는 승천 시스템을 너무 자주 해야한다. 그냥 게임 하다가 지jot대로 게임이 급제동 하면서 성장이 멈추는데 미련 같지 말고 초기화 때려야 한다, 그거 붙들고 있어 봤자 시간낭비임. - 플탐이 쓸데가리 없게 길다. 보통 이런 게임은 길어봤자 30시간 정도면 끝나야 하는데 의미 없는 지1랄 반복만 계속하다가 50시간이 넘은 지금도 도전과제 다 못깨고 있음. - 버그 존나 많음. 난 그게 버그인 줄 모르고 8시간 연짝으로 켜서 게임 내 돈으로 해결했는데 알고보니 특정 업그레이드에 버그가 있었던 거. 내 인생에도 버그 난 것 같다. - 게임 켜면 한 5분 정도 놔두면 프레임 드립 엄청 심하게 걸림. 마치 게임 개발툴도 이 똥쓰레기를 거부하는 것 같음. ▶신선도 [0/20] (돚거질을 한 비도덕적 게임이 아닌가?) - 내 시간을 돚거질 한 개세끼 ▶개발사의 품위 [10/20] (개발사가 분조장에 유저와 기싸움을 즐기는가? 혹은 음흉한 일을 저질렀는가?) ▷유저와의 소통 - 일단 문제는 없다. ▷개발사의 잡음 - 이 게임을 만들고 돈 쳐받고 파는게 조ㄴ나 악질이다. ▶평가자의 취향 [0/20] ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 ㅅ|발거 저주할꺼야 종합점수 [h3]13.4[/h3] 진짜로 사지마. 제발 구매할 생각 하지마. 이거 재밌어서 추천 준 사람 아무도 없다. 추천 준 사람들이 성인 군자 인 것이다.
Was playing since the demo, and the full release did not disappoint in the slightest. This is probably the best incremental game I have yet played. It plays like the Gnorp Apologue, but a bit better in terms of how hard the progression curve plateaus. Given that the game is made by a Chinese developer, I didn't expect the language localization to be perfect, as it needs some work, but it still is sufficient to enjoy the game thoroughly. Notwithstanding, the game has incredibly nice looking graphics, sprites, and particle effects, paired with a comprehensive and familiar, but still very creative skill tree and levelling system. Really fun experience. Not done playing yet, so I will be going back to having a blast, now.
Neat little Game.
Richtig langweiliges Spiel. Ich mag sonst Incremental Games, aber hier ist der Grind einfach viel zu langsam. Statt Spass zu machen, fühlt es sich von Anfang an wie eine lästige Pflicht an.
good to kill time, idler
terminei a ultima fase nesse tempo registrado q voce ta vendo, e é possivel ganhar mais pontos de prestige entao nao sei se dá pra pegar tudo mas aparentemente sim dá p pegar todos os upgrades, esse é o jogo incremental com prestige mais legal que eu ja vi, a sensaçao de progresso nao é lenta e joguei 19 horas de progresso rapido, isso é incrivel, mas fica o aviso que no final o jogo fica frenetico entao cuidado com seu computador, de resto ta perfeito sobre a duvida de se é possivel pegar todos os upgrades, no futuro eu vou editar essa analise pra falar se é possivel ou nao
I adore this game, and i adored the demo. Be sure you're okay with the problems with the forge however if you choose to buy the game. It doesn't save your choices, or what is automated through runs and as far as I can tell it has some passive bonuses that it doesn't communicate you aren't receiving until you unlock certain upgrades through the ascension. There's a bit of confusion in general around a lot of things. If you can get past that though, and the fact that it doesn't really have any active play elements, I have nothing but good things to say about the progression speed, and the actual gameplay itself. The interactions are interesting and the dev seems to be listening to the criticism and making steps to fix the issues. If these are dealbreakers for you then I'd perhaps come back and see if these issues get fixed in the future. So far, I'd still recommend it in general, because I really enjoy it regardless, and to me it seems clear that love and care have been poured into making this game.
나쁘지는 않음 할꺼없을때 하면 좋긴함 방치하고 냅둬도 되는거니까 다만 마지막 맵까지 깨고 느낀점은 도전과제에서 스런 8시간이나 스킬포인트 전부 획득 같은게 있는데 그걸 할 만큼의 재미가 있냐? 하면 아님
游戏内容不多,但是价格也确实不高,所以能接受。算是一个设计还不错的cookie clicker。需要一个更新或者DLC增加内容,并且要修改园艺师的设定,过于复杂缺不好用
好
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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