
Lead your stone villagers to build an ever-growing tribe around a mysterious cube. Gather resources, create powerful builds, and maintain the cycle of growth as the entire system spirals into overwhelming floods of effects and numbers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is an idle game with rich skill development and upgrade elements.
At the center of the island stands a mysterious cube that constantly spits out resources. Before long, an entire stone tribe begins revolving around it in a frenzy.
Some villagers punch the cube. Others run around collecting the coins and resources scattered everywhere. And your job is to keep the whole tribe growing.
This is more than just a typical idle game. As the cube levels up, the resource cycle gradually becomes unstable. You’ll need to continuously adjust skills, professions, and growth paths to keep the entire system running efficiently.
From simple gathering to complex synergies. From a handful of tiny villagers to a massive tribe operating at full speed and impossible to stop.
As the game progresses, you’ll gradually unlock:
More professions and skill builds
Talent combinations and temple blessings
Seasonal island challenges and growth rewards
Increasingly absurd numbers and screen-filling effects

You can play casually and let the tribe idle on its own. Or dive deep into optimizing every possible growth route and efficiency chain. Until the entire island is consumed by a flood of resources.
Incremental gameplay built around resource flow and growth balance
Expanding systems of skills, professions, and builds
Evolves from light idle gameplay into complex resource synergies
Satisfying late-game explosions of resources, effects, and scaling numbers
Charming pixel art and a constantly thriving stone tribe
Genres
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
어느정도 하다보면 코인이 많이 나오고+ 스킬이 많아지면서 자동으로 꺼집니다 하던 내용도 날라가고 답답하네요
The game play is simple and fun to start, but the pace is slow, which is fine for an incremental but having a speed run achievement in an incremental game, let alone a slow one is a bit insane and the second play through to get said achievement was a drag that ruined my overall experience
Fun decently sized incremental game with a lot of different mechanics that interact well. +Pixel graphics (above average for this type of game) +Mechanics (gives you lots of stuff to experiment with and try to figure out what is best for the moment) +Promotes both passive and active playstyle (both a valid and good) =Sound & Music (not bad, but not really good either) -No failure possible (common affliction with these kinds of game, you will eventually beat the game)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun and addictive, after the update all the wording issues seem to be resolved.
我很少對遊戲留下評論,但這回我覺得我必須留點甚麼。我玩這類的目的就是為了放鬆,遠離競技類的壓力,享受慢慢成長的感覺。但我沒想到成就裡藏了一個 speed run,看到遊戲的副標 build, explore, relax 真的覺得蠻諷刺的。像素風格我是蠻喜歡的,但 speed run 的壓力就敬謝不敏。謝謝這遊戲教會我一件事,購買前先看看討論區跟評論,才不會花了錢又受罪。
Quite good
Great!
Нормальная игра. Иногда не понятно как получить достижения, но если немного подумать то все норм.
A decent little game that needs a bit of optimization and balance. First off, this is not an idler. Every run requires you do be actively doing things and upgrading stuff. The more skill points you have, the faster you can kick off before letting it run auto for a short time. But this is NOT a game where you can just leave it on for hours. It is simply not worth doing so. So if you are looking for a game when you come online for a few minutes, the log off to work. Sorry, this isn't the game for you. Second, this is an incremental game, sort of. It has a really, REALLY short campaign. I might have 95 hours of gameplay, but that is just because I left the game running while I was sleeping and going to work. My actual active game time is probably just around 10 hours in total. And in that short amount of time, I have cleared all the "islands" in the game. After that, there is nothing else to do but to get the remaining achievements. So if you are expecting a game where you see big numbers grow bigger for a long time, this IS NOT the game for you. With the top 2 points, I can understand why there are so many negative reviews for this game. A game which is "suppose" to be an idler & incremental, is actually none of the above. But that said, IS IT A BAD GAME? The answer is no. Throw away all expectations and just look at the game as it is, you will find a small game with decent mechanics. You get to play around with different playstyles while trying to earn more coins. A small and not expensive game, something for a weekend if you are just looking for something to pass the time. Does the game need improvements? Yes, obviously~ First off, the game could really get an update for something like an endless mode, considering how short the actual game is. Secondly, the game needs serious optimization. When you are near mid-to-end game, the number of coins and special effects flying around cause the game's FPS to drop below 10. It lags so badly I am surprised it hasn't crashed yet. Thirdly, the game needs balance. Once you get into the game, you will discover that some classes are WAY BETTER than others. To the point where I don't see a reason in putting my limited coins into upgrading them. TLDR: Short Game Nice Game. Nice Artstyle. Ignore if you want an idler or incremental.
time burner
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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