
Lead your stone villagers to build an ever-growing tribe around a mysterious cube. Gather resources, create powerful builds, and maintain the cycle of growth as the entire system spirals into overwhelming floods of effects and numbers.
Modeled estimate, not a reported figure. How we estimate →
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About
This is an idle game with rich skill development and upgrade elements.
At the center of the island stands a mysterious cube that constantly spits out resources. Before long, an entire stone tribe begins revolving around it in a frenzy.
Some villagers punch the cube. Others run around collecting the coins and resources scattered everywhere. And your job is to keep the whole tribe growing.
This is more than just a typical idle game. As the cube levels up, the resource cycle gradually becomes unstable. You’ll need to continuously adjust skills, professions, and growth paths to keep the entire system running efficiently.
From simple gathering to complex synergies. From a handful of tiny villagers to a massive tribe operating at full speed and impossible to stop.
As the game progresses, you’ll gradually unlock:
More professions and skill builds
Talent combinations and temple blessings
Seasonal island challenges and growth rewards
Increasingly absurd numbers and screen-filling effects

You can play casually and let the tribe idle on its own. Or dive deep into optimizing every possible growth route and efficiency chain. Until the entire island is consumed by a flood of resources.
Incremental gameplay built around resource flow and growth balance
Expanding systems of skills, professions, and builds
Evolves from light idle gameplay into complex resource synergies
Satisfying late-game explosions of resources, effects, and scaling numbers
Charming pixel art and a constantly thriving stone tribe
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Quite good
.
시간이랑 돈 버리고 싶으면 딱 맞는 게임입니다 확실한건 재미는 진짜 없어요
确实是爽不起来,哪怕是天赋点满了也没有想象中的效果,但美术确实挺有特色的
템포가 느림..
8.5/10. Fun Incremental Game
The game play is simple and fun to start, but the pace is slow, which is fine for an incremental but having a speed run achievement in an incremental game, let alone a slow one is a bit insane and the second play through to get said achievement was a drag that ruined my overall experience
Fun and addictive, after the update all the wording issues seem to be resolved.
A decent little game that needs a bit of optimization and balance. First off, this is not an idler. Every run requires you do be actively doing things and upgrading stuff. The more skill points you have, the faster you can kick off before letting it run auto for a short time. But this is NOT a game where you can just leave it on for hours. It is simply not worth doing so. So if you are looking for a game when you come online for a few minutes, the log off to work. Sorry, this isn't the game for you. Second, this is an incremental game, sort of. It has a really, REALLY short campaign. I might have 95 hours of gameplay, but that is just because I left the game running while I was sleeping and going to work. My actual active game time is probably just around 10 hours in total. And in that short amount of time, I have cleared all the "islands" in the game. After that, there is nothing else to do but to get the remaining achievements. So if you are expecting a game where you see big numbers grow bigger for a long time, this IS NOT the game for you. With the top 2 points, I can understand why there are so many negative reviews for this game. A game which is "suppose" to be an idler & incremental, is actually none of the above. But that said, IS IT A BAD GAME? The answer is no. Throw away all expectations and just look at the game as it is, you will find a small game with decent mechanics. You get to play around with different playstyles while trying to earn more coins. A small and not expensive game, something for a weekend if you are just looking for something to pass the time. Does the game need improvements? Yes, obviously~ First off, the game could really get an update for something like an endless mode, considering how short the actual game is. Secondly, the game needs serious optimization. When you are near mid-to-end game, the number of coins and special effects flying around cause the game's FPS to drop below 10. It lags so badly I am surprised it hasn't crashed yet. Thirdly, the game needs balance. Once you get into the game, you will discover that some classes are WAY BETTER than others. To the point where I don't see a reason in putting my limited coins into upgrading them. TLDR: Short Game Nice Game. Nice Artstyle. Ignore if you want an idler or incremental.
Great!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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